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- Jul 18, 2006
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- KnightoftheRound
I have alot of fun doing brenner with some friends. It often just turns into one on one duels, and using /WAR doesnt reap many good options when going foot to foot with many other jobs.
I came across three subjob choices and I was wondering what the general opinion of the choices was.
PLD/RDM- I find this one as one of the most effective. Adding in Phalanx and Stoneskin alone seems to turn PLD/RDM into a solid brick wall. Added in with a fast cast, shield bash and flash combo to get stoneskin back up. I also find that this combo minimizes the amount of healing required due to the sheer lack of damage inflicted compared to other combonations.
PLD/BLU- The addition of BLU magic seems to give more breathing room for PLD spellcasting and resting. Sheep song seems to be a very effective way to stall your enemy and allow you a few moments to rest MP a bit. I find that this combo is a little less effective than /RDM because it seems to drain MP faster in my experience.
PLD/DNC- Overall a general enhancment to PLD abilities. The healing dances conserve MP for better uses such as Flash and Reprisal and some form of Aspir Samba would quickly make up for the 24/25 MP lost from the minimal spell casting. This combo seems to conserve MP the most, but doesn't seem to offer much else in the way of damage reduction.
In the end I guess it all comes down to playstyle. But from my experience, the breakdown seems to be:
/RDM- Extreme Defence
/BLU- Increased breathing room for resting and spellcasting
/DNC - MP conservation
I personally prefer /RDM but I havent fully experimented with /DNC as compared to RDM or BLU. What do you guys think?
From a 1v1 standpoint. Not full blown brenner or multi-opponent fights.
I came across three subjob choices and I was wondering what the general opinion of the choices was.
PLD/RDM- I find this one as one of the most effective. Adding in Phalanx and Stoneskin alone seems to turn PLD/RDM into a solid brick wall. Added in with a fast cast, shield bash and flash combo to get stoneskin back up. I also find that this combo minimizes the amount of healing required due to the sheer lack of damage inflicted compared to other combonations.
PLD/BLU- The addition of BLU magic seems to give more breathing room for PLD spellcasting and resting. Sheep song seems to be a very effective way to stall your enemy and allow you a few moments to rest MP a bit. I find that this combo is a little less effective than /RDM because it seems to drain MP faster in my experience.
PLD/DNC- Overall a general enhancment to PLD abilities. The healing dances conserve MP for better uses such as Flash and Reprisal and some form of Aspir Samba would quickly make up for the 24/25 MP lost from the minimal spell casting. This combo seems to conserve MP the most, but doesn't seem to offer much else in the way of damage reduction.
In the end I guess it all comes down to playstyle. But from my experience, the breakdown seems to be:
/RDM- Extreme Defence
/BLU- Increased breathing room for resting and spellcasting
/DNC - MP conservation
I personally prefer /RDM but I havent fully experimented with /DNC as compared to RDM or BLU. What do you guys think?
From a 1v1 standpoint. Not full blown brenner or multi-opponent fights.