The party:
SAM/WAR
PLD/WAR
WHM/SMN
RDM/BLM
RDM/BLM
RNG/NIN
We have been friends for a long time and knew how to work with eachother.
Decent gear for level 50.
Basic food, poison potions, etc.
The enemy:
Three sheep... they're pretty normal... except...
They rarely use anything but the sheep move called "Sheep charge"(or was it lamb chop? i dunno)... which had medium damage and a small knockback... about 100-150 to a 50 PLD.
They will use AoE sleep which is why poison potions are very important.
They're probably equal to a T sheep... really taken down without too much trouble.
The battle plan:
The main job of the redmages is to keep the other sheep busy while the other four people kill them... heres how it goes:
Go to the edge of the ring after having all buffs cast.
one RDM picks the right or left and the other RDM picks the opposite side.
The tank picks the Middle always.
Start off by having tank run in there and voke the middle, then each rdm casts gravity on the appropriate sheep IMMEDIATLY.
after the sheep are gravitized, the rdms should now run down the slope and almost out of sight for the sheep... where you can just target it.
once you reach the bottom, just run around the sheep and continue doing this.
make sure to have stoneskin and blink up at all times.
Once gravity wears, you should be far away and see him moving fast, just recast it.
In the event that you get put to sleep, cancel stoneskin immediatly.(Poison pot will wake you up.)
The first sheep should be dead in 3-4 minutes.
Once he is dead, take the sheep off of the rdm closest to you and begin with that one.
Now the second rdm has two choices, help the other rdm(still kiting the sheep) or heal the party, debuff, refresh, etc...
well, it's very situational.
Take a look at their health, mp, and the health and status of the other RDM. Use your own judgment to keep everyone alive.
After the second sheep is dead, you are going to be low on MP and just convert and take over for the whm... and it's pretty hard to lose at this point.
Wrap up:
1. party had 2 RDMs. very important.
2. use poison potions to counter sleep.
3. 2HR on your first orb just so you get the hang of it.
4. fights should take 9-10 minutes.
5. STAY OUT OF RANGE OF SLEEP.