Question for the Captain Ranks: Bloody Rondo

etchdog2000

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My assault static is trying to round out our final 4 FL assaults so we can put assaults to bed. We seem to have quite a bit of trouble with Bloody Rondo. I need any and all suggestions to what we can do.

Setup:

WHM
RDM/WHM
PLD/WAR
DRK/NIN
WAR/NIN
BLM or BST First tried as BLM but seemed to get resisted 90% of the time.


We tend to be perfectly fine straight tanking it to the last 25%, having the melee go after the clone when he uses that TP move, and kiting when he charms the PLD into a bat and binding him. With the exception, me as DRK seem to pull hate as we bring him down, no matter how much I hold back and have to die to reset my hate. The only thought I have had to combat this issue is having the PLD change to sword and shield for the extra enmity.(he has been using earth staff only during this fight)

However the last 25% is a totally different story. He seems to spam the Clone move and charm move. We have tried to change to a kiting mode so the tank can out run some of the TP moves.

Does anyone have any suggestions to how we can tweak our strat? We dont seem to find much help searching online.
 
Make your PLD sub NIN. When I did this WAR sub seems to be useless. Because of DMG taken and provoke seems to be weaker hate then dealing dmg. Something is wierd about dracula and hate. Oh and BST will probably be better then BLM because he resist magic. Also try and zerg the last 25% with 2hrs and items. I think he has auto tp gain or something.
 
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PLD's still use earth staffs? I thought all the PLD's stopped that since the massive shield boost over a year ago. That alone would help him hold hate.

I've killed him a couple times, but I don't remember him spamming TP moves after 25%.
 
Have the PLD sub /NIN, and have all other melees sub /NIN.

Instead of kiting the doppelganger, kill it, and have one person solo-tank Dracula in the time being. No reason to kite it, really. Dies easily, as it have the exact same stats and equipment as the player he duplicates. Although I do think it have more HP.

For the last 25%, you say he seem to be spamming moves. Wings of Gehenna seem to be a wind-based move, so I kept shellra V and baraera up to counter it. It certainly is not physical-based at the very least, as it wouldn't remove and go through all shadows then.

Anyway, my set up was MNK MNK RDM WHM DRK SMN when I did it, but yeah, you should definitively have the PLD use sword/shield and sub utsu for shadows.
 
Thanks guys. We were going to have the PLD switch to sword and shield regardless, but I think we may try and have him switch to /NIN as well.
 
Welp we finally beat this, using some of your suggestions. Thanks guys.
 
yeha swd/shield/nin was huge thanks for the tips, now we cant beat cerebrus lol
 
We were most successful with WAR WAR WAR BLM WHM RDM.

We seem to have issues when the elementals spawn. We were having our RDM diaga and run away and die. Then we seem to have issues with not having enough curing power/status effects to keep the melee alive.

After talking last night I think we were planning on having the BLM -aga everything and die in the tunnel. The thought of trying to zerg it down seems to be applicable as well.
 
War x3 seems to be the best effort we put forward so far, with whm blm and rdm supporting, here are the additional jobs we have available

War also has- BLM COR PLD
War2 also has- DRK
War3 has 70+ nin
RDM is career RDM
WHM has BLM BST
BLM also has BST 66BRD (high enough for minuet4 and March)
 
For Cerberus it is pretty easy for a BLM to kill elements. Dieing isnt really a good idea. When I did this we had PLD,NIN,BLM,RDM,WHM,RNG. We had the NIN/WAR tank while the PLD pulled and tanked the elements and BLM just nuked them to death. Was hard but we did it. Just make someone pull the elements that are in agro range to a BLM so they can nuke it. And another good thing to do is kite the elements when the BLM MP is low. You only have to worry about magic agro when near elements so you can run past them.
 
Assuming you have a WHM, you can have the RDM magic-aggro the elementals and kite them. They´re only up for 3 min, assuming you don´t engage them. After 3 min they despawn.

Either way, the WHM can be outside of magic-aggro range, but someone magic-aggroign them, and then kiting them, is probably easier.
 
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