metachronism said:
It's been said many times, long ago, that anyone *can* do damage to produce hate beyond what a tank can produce instantaneously. The point is whether they can do it without consequence. People being able to WS right away on a mob, in a cascading manner lets you take the mob down without even thinking about hate, while the ones who don' thave utsusemi have to hold back. The difference is astronomical. That's the difference between a cannon merit party and the orthodox tank/dd setup. It's the difference in xp/hr numbers you see, and I hope you're not going to say the difference is small. How many pld tank merit parties do you see in bhaflau?
The other jobs have methods of mitigating their damage or their hate without utsusemi, which you continue to ignore. While they're not as effective as utsusemi for exp, given how fast you fight and the low numbers, they are more than enough for dynamis. Since you apparently don't know about the non-cannon jobs, I'll fill you in:
DRG has high jump and super jump to lower their hate, or they can sub a mage job to heal themselves and be fairly self-sufficient.
DRK has stun, drain and aspir; so they can stop the mob from hitting them or heal themselves if they do get hit, thus not being a MP sponge for the mages.
SAM has third eye and with the addition of seigan, it's almost at the level of utsusemi in terms of damage mitigation.
SAM and DRK(maybe DRG, I'm not sure) can sub thief so that weapon skill at the beginning of the fight would put the hate onto the tank, thus
doing damage without draining mp. Utsusemi is not the only thing in the world, despite what you seem to think.
What happens in exp parties is irrelevant to what happens in dynamis, quit trying to morph the discussion because you're losing. You build TP slower in dynamis, because with 20+ people whacking away at the mob, you're not going to get many hits in before it's dead. That means you won't start every fight with TP, so even if you were correct that other jobs would be an mp sink(you're still wrong, btw), they would only be an MP sink every few monsters, giving the mages more than enough time to recover some of that MP unless those mages are idiots.
Plus, if 5 people do weapon skills on a single non-NM monster in dynamis, it's going to be either dead or just about to die unless those melee's are gimp. If you're still going to try to hold onto the flawed idea that melee's will have 100% tp at the start of every mob, then they could all use their weapon skills at the start and the mob would be dead in 1 second; that's hardly a chance for them to become an MP drain.
If your members aren't retarded, there's no reason they couldn't clear zones just like a group of the cannon jobs could. Utsusemi isn't required to be able to survive, but it is idiot-proof, so even morons can survive with it. The people with more than 10 brain cells don't need it to play their jobs effectively though.