Theorist said:Tyrion said:No, actually they don't.
1.) No, they shouldn't stop racing go-carts in favor of Formula 1 cars, what we're suggesting is that you don't race go-carts against formula 1 cars.
2.) No, but you don't expect the support personel to fight unless they have to - the combat personel are there the fight, the support personel are there to SUPPORT - much like a RDM.
GAME OVER INSERT COIN
I got another quarter
1) Bad comparison. We don't fight against DDs, we fight with them. We don't try to beat them. We try to beat the mob. We are the Fullback in Soccer - on an offensive push, we move up to midfield to help the Offense move the ball around the field.
2) Another bad comparison - Ask yourself, whats better? 2 assault rifles firing onto an enemy position or 2 assault rifles and a guy with a pistol, a few grenades and some medpacks?
1.) No, it's not a bad comparison - by entering melee, RDMs do nothing but a) pay less attention to their duties, b.) build more hate towards themselves thus making the tank's job harder, c) take damage thus making the healers job harder, d) miss out on the casting-stat increases of wands, e) have a harder time /healing in combat because they have to put away their weapons and get out of AOE range, and finally f) build TP for the mob and let the mob use WS more often. Bomb toss, anyone?
In effect, Meleeing RDMs are fighting their party.
You're not a fullback, you're the sad sack fan who runs naked onto the field to get on TV while the professionals are trying to do their job.
2.) Since the guy with the pistol is in all likelyhood doing his job less effectively because he's fucking around somewhere else, I'd say that 2 assault rifles and another guy doing his fucking job correctly is more effective.
This is not a personal preference choice. This is like playing street fighter 2, using Ken, and then deciding you won't ever use a shoryuken because you don't like the move. If you're doing that, you're playing the character wrong. Not differently, not uniquely, but wrong.
And it gets worse, even though people just don't fucking seem to grasp this one bit:
WHEN YOU PLAY YOUR CLASS POORLY, YOU ARE MAKING THE GAME LESS FUN FOR EVERY PERSON IN YOUR PARTY!
Your choices don't just affect you, they affect maybe five (in a party) or even seventeen (in an alliance) other people.
For a real life example of poor playing making everyone unhappy, here's this little gem:
I was in the dunes (of course :roll
Fucking idiot sits down after every fight even when we told him not to, explained to him why it was a bad idea, and even threatened him. He took 5-10 seconds to get into combat mode every fucking time, and 3-8 seconds to voke. He refused to use the keyboard or to use macros.
HE WAS PLAYING WRONG.
He pissed off the entire rest of the party and since he was the only viable (a term I used loosely) tank of our level seeking, the party disbanded and my level up was delayed by two real life days by this unique individualistic fuckhead.
Meleeing RDM is not quite as severe as this example, but it's more insidious as the ill effects of it are much more subtle, but glaring when one does their research.
Look at my main job down in my sig. R-fucking-DM. I learned all this the hard way - getting bitched out by more experienced players and going to do my research, and I've come to stand by it from experience.
NO CONTINUES LEFT - THANKS FOR PLAYING