- Joined
- Apr 13, 2005
- Messages
- 381
- Location
- Quetz
- Main Job

- Secondary Job

- Third Job

- Server
- Quetzalcoatl
- Linkshell
- Intrepid
Yup, this is in my mind a fact. There are times/places where Erase/Curaga isn't needed, whether because of the type of mobs or because the erasable things are rare and barely a detriment. Namely Colibri and Mamool merits (plus other similar instances).
No/either Strategems: Conserve MP, resist Silence, Regen II, Sublimation
Light Arts + Addendums grants you all /WHM does, minus erase curaga, Prot/shellga and reraise. Healing and Divine Magic are increased to B+. Then the 50% MP or 50% casting/recast time up to two charges every 4min.
Dark arts increases Elemental and Dark Magic Skill to B+, ignoring the nuking factor, the Dark Magic skill is useful if you have mobs you can Aspir and Drain is always nice (atleast when you have skill to back it up). With Aspir I have taken as much as 80MP with /SCH and some Dark Magic Skill gear from the WHM and BLM Mamools.
Maybe other things I missed, and admittedly /WHM is going to be better for a majority of NMs and events where Curaga and Erase alone are irreplaceable. But if you get into groups, especially where you have a BRD and/or a COR, sublimation is supirior to Refresh (for yourself, obviously still refresh others as needed), especially since you can cycle yourself in for a refresh between using and renewing sublimation (I usually refresh once then sublimation after it wears.. and note use Sublimation first as Refresh can't overwrite it). Note Sublimation doesn't require any MP and gives back about the same MP you'd have gained by casting refresh on yourself in roughly the same time, with the potential for more if you don't need the MP right away. Obviously the damage caused by charging Sublimation is a trade off but stoneskin usually handles it reasonably well.
Anyhow, thoughts, ideas, comments?
No/either Strategems: Conserve MP, resist Silence, Regen II, Sublimation
Light Arts + Addendums grants you all /WHM does, minus erase curaga, Prot/shellga and reraise. Healing and Divine Magic are increased to B+. Then the 50% MP or 50% casting/recast time up to two charges every 4min.
Dark arts increases Elemental and Dark Magic Skill to B+, ignoring the nuking factor, the Dark Magic skill is useful if you have mobs you can Aspir and Drain is always nice (atleast when you have skill to back it up). With Aspir I have taken as much as 80MP with /SCH and some Dark Magic Skill gear from the WHM and BLM Mamools.
Maybe other things I missed, and admittedly /WHM is going to be better for a majority of NMs and events where Curaga and Erase alone are irreplaceable. But if you get into groups, especially where you have a BRD and/or a COR, sublimation is supirior to Refresh (for yourself, obviously still refresh others as needed), especially since you can cycle yourself in for a refresh between using and renewing sublimation (I usually refresh once then sublimation after it wears.. and note use Sublimation first as Refresh can't overwrite it). Note Sublimation doesn't require any MP and gives back about the same MP you'd have gained by casting refresh on yourself in roughly the same time, with the potential for more if you don't need the MP right away. Obviously the damage caused by charging Sublimation is a trade off but stoneskin usually handles it reasonably well.
Anyhow, thoughts, ideas, comments?