Real promathia news? Take with grain of salt, please.

Keits

Limit Breaker
Adventurer
Joined
Jul 1, 2004
Messages
631
Copied from another forum:

---------------------------------

I took this from a thread. I am just merely posting it here.

http://www.excite.co.jp/world/engli...net/joyfulyy/joyfulyy.cgi&wb_lp=JAEN&wb_dis=2

<Pro MASHIA relation>
■ New area was added. In connection with it, arrangement of an enemy etc. is changed a little in the conventional area etc.
■ Pro MASHIA missions were added. It becomes receiving by fulfilling specific conditions.
■ A new liner can be taken now from MAURA and NOGU.
■ It enabled the player which fulfilled some conditions to purchase CHOKOBO only for itself.
In connection with it, the equipment for CHOKOBO is also newly added.
(CHOKOBO)
Only area with a CHOKOBO stable or the area contiguous to each country can call CHOKOBO.
Although its CHOKOBO can be kept within MOGUHAUSU, keep in mind that it will escape if food is not given periodically.
Moreover, CHOKOBO can be made to be able to equip and appearance can be decorated.
<Item relation>
■ The cap of synthetic skill was able to pull up to 110.
In connection with it, new 級種 "a under-exclusive-contract craftsman" was added. It is necessary to fulfill some conditions to become a "under-exclusive-contract craftsman."
(Under-exclusive-contract craftsman)
This 級種 has restriction in the contract number for every server and guild. Moreover, if it becomes a under-exclusive-contract craftsman, the offer of a synthetic request etc. will come from each country.
Although an income can be obtained by managing an offer, a contract may be canceled if the reputation from the important person of each country is bad.
■ Various items were newly added.
■ The arms of the tradition transmitted more from ancient times were added.
■ Point service was started in the CHOKOBO stable of every place. If a chocolate point is collected ...!?
<Battle relation>
■ The item of a skill value rise was newly added to the merit point.
Arms system skill (musical instrument 含む), a spirit of a departed person, darkness, sacredness, a summons, and spying can be raised to 30 in all.
Defense system skill, recovery, weakness, and strengthening can be raised to 20 in all.
■ Fighter
- Ability "day FENSHIVU" was newly added.
Day FENSHIVU ... Fixed time defense power is raised sharply and it is rate[ of evasion ]-downed.
- The job characteristic "a weapon cover" was newly added.
It can change with arms, without carrying out TP reset.
■ SHIFU
- Ability "training jar hunt" and "SUNAIPU" were newly added.
Training jar hunt ... If it shoots down with one next blow, it will be the rate rise of item drops.
SUNAIPU ... If it shoots down with one next blow, an acquisition experience value will rise 1.5 times.
- The effect of the job characteristic "a training jar hunter" and the "training jar hunter II" came to be reflected in the log.
■ a white evil spirit -- a Taoist and 黒魔 -- a Taoist
- The job characteristic "FESHIMIRU" was newly added.
The hostility heart is downed gradually.
In connection with it, the accumulation condition of the hostility heart is changed a little with the level difference with an enemy.
■ 狩 people
- Ability "影縛り" was newly added.
影縛り ... All motions of fixed time and an object are stopped.
■ Minstrel
- Ability "utterance" and "purification" were newly added.
Utterance ... The effect of the poetry recited next rises.
Purification ... The poetry recited next becomes that a register strike is hard to be carried out.
■ Brute usage
- The rate of a success of a あや vine came to be influenced [ the attribute of a monster, and ] of the day of the week.
■ Samurai
- The job characteristic "a suitable distance" was newly added.
If distance with an enemy approaches and the rate of a hit will separate, the rate of evasion will rise, respectively.
- Ability "峰打ち" was newly added.
峰打ち ... It is the effect of bind and Stan to an object.
■ Ninja
- Ability "the secret to bear" and "smoke screen" were newly added.
The secret to bear ... The rate of fixed time and a hit, and rate rise of evasion. Offensive strength and a defense power down.
Smoke screen ... The rate of fixed time and evasion, and rate rise of critical evasion.
■ a dragon -- a knight
- Easy [ slight ability "the Grand Slam" and easy / "easy / slight /" ] were newly added.
Grand Slam ... Rate rise of fixed time and critical motion.
Easy [ slight ] ... Healing only of WAIBAN can be carried out. It is healing release when a battle is started.
- The job characteristic "proud loneliness" was newly added.
When WAIBAN dies, fixed time offensive strength and the rate of a hit rise sharply.
■ 召喚士
- The job characteristic "knowledge of a summons" and "the temper of 召喚士" were newly added.
Knowledge of a summons ... The summons brute maintenance MP is eased.
Temper of 召喚士 ... The parameter of a summons beast rises, so that Existing MP is low.
■ New white magic was added.
Tele PONAJI, tele POTOWA, tele POURU, tele POROA
In connection with it, the new telepoint is also added to every place.
■ New ancient magic was added.
Black magic, such as an "explosion", an "in DIGU nation", and "METEO."
White magic, such as "KYUA", an "accelerator", and "ESUNA."
■ The summons beast of five bodies was newly added. In connection with it, the new corridor has appeared in various places.
"KETTOSHI (nothing)", "ASHURA (flame)", "TEYUPON (wind)", "FARAKU (darkness)", "Eden (light)"
■ The new note rear SMON disease star was added to every place.
■ OKUPU SMON disease stars (henceforth, OM), such as KATOBUREPASU which occupies the inside of specific area, were newly added.
(OM)
All the players that are in the area where OM appeared can serve as a candidate for a battle, and anyone can add an attack.
The player moved to OM does not have penalties, such as experience value ROSUTO.


Quote
--------------------------------------------------------------------------------
My best attempt at translation:

A new area was added. In addition, new enemies were also added. It is a little different then you're normal area...

Promathia Missions have been added. They are available after complete specific requirements.

A new ferry will now take players from the town of Mhaura to the town of Norg (SWEET)

The player can now purchase their very own Chocobo. Also, new equipment designed specificly for the Chocobo is now available.

You can only call your chocobo in an area under the control of your nation, or in an area with with a chocobo stable (like the crags)

Although you're chocobo will be taken care of with Mog, it will run away if you don't feed it. So feed your chocobo periodicly.

Also, the Chocobo can be equiped with items to give it a more unique look.

<Item related>

Item Synthesis caps have been moved from 100 to 110. Along with this was a new rang, Exslusive Craftsman. As per usualy, you must finish the Guild Test to obtain this rank.

Every server and guild will have a specific ammount of those who can become an Exclusive Crafstmen. Once you become one, you will be given synthesis requests from the NPC's in each nation.

Although an income can be obtained by managing an offer, a contract may be canceled if the reputation from the important person of each country is bad.

Although you can obtain alot of income doing these requests, you may cancel the offer if the reputation from the person is bad. (Maybe effects fame if you help an arse in your nation?)

New Items were added.

Aincent Weapons were added.

You now gain points from Chocobo Stables in all areas. If you gain a chocolate point something special may happen...

<Battle related>

You can now raise your weapon/magic skills using Merit Points.

Arms system skill (musical instrument ŠÜ‚Þ, a spirit of a departed person, darkness, sacredness, a summons, and spying can be raised to 30 in all.

Weapon and Summoning Magic can now be raised by 30 points above the level 75 cap. (I didn't understand the rest)

Healing, Recovery, Enhancing, and Enfeebling can now be raised 20 above the level 75 cap.

<Job Related>

Warrior

- Ability Defensive Position was added. Defense is increased, evasion is decreased.

- The job characteristic "a weapon cover" was newly added.
This ability allows you to change your weapons without loosing TP.

Theif
- The Ability "training jar hunt" and "SUNAIPU" were newly added.
Training Jar Hunt- If the attack destroys the enemy, the item drop will increase by 1.5 times.

Sunaipu- If the enemy is destroyed by it, the EXP value will be multiplied by 1.5 (Theives just got the best addition EVER)

-The results of Training Jar Hunt will be shown in the Chat Log.

?¡ a white evil spirit -- a Taoist and ?•–‚ -- a Taoist
- The job characteristic "FESHIMIRU" was newly added.
The hostility heart is downed gradually.
In connection with it, the accumulation condition of the hostility heart is changed a little with the level difference with an enemy.
?¡ Žë people
- Ability "‰e”›‚è" was newly added.
‰e”›‚è ... All motions of fixed time and an object are stopped.

The above part lost me.

Bard
- Ability "utterance" and "purification" were recently added.

Utterance ... The effect of the poetry recited next rises.
Purification ... The poetry recited next becomes that a register strike is hard to be carried out.

Utterance-Makes the next song used more effective.
Purification- Makes the party member more difficult to hit (Raises evasion or something like blink I would assume)

Brute usage

I don't know what it does, but it's influenced by the monsters attribute and day of the week.

Samurai
- The job trait "a suitable distance" was recently added.
The further away the enemy is, the higher the samurai's evasion is. (Yay, I can run away from monstesr with ease now!)
Ability "Stun Hit" was newly added.
-If it connects, it binds the enemy to wherever he is.

Ninja
- Ability "the secret to bear" and "smoke screen" were recently added.
-Secret Bear: Hit and evasive rates are raised, while offensive and defensive power are dropped.
-Smoke Screen: Raises evasion.


Dragoon
- Easy [ slight ability "the Grand Slam" and easy / "easy / slight /" ] were recently added.
-Grand Slam: Rasies your critical hit rate for a fixed time.
-Easy Slight ability: The Dragoon can heal his wyvern when not in battle without resting.
-The Job Trait: Proud loneliness, was recently added.
When the wyvern dies, the Dragoons Offensive strenght and hit rate are GREATLY increased for a fixed time.

Summoner
-Job Trat: Knowledge of Summons, and Temper of the Summoner was recently added.
-Knoweldge of Summons: MP drain is lowered.
-Temper of the Summoner: All parameters of the Avatar is risen, but MP drain is increased.

New white magic was added.
Tele-Ponaji, Tele-Potowa, Tele-Pouru, and Tele-Poroa were added. In connection, their respecting telepoints were also added.

New ancient magic was added.
Black Magic "Explosion, Quake?, and Meteo was added.
White Magic Esuna and Haste +? has been added.

Five new Avatars have been added, and in connection with them, new Avatar Battles and cloisters were added as well.
New Avatars:
-Kettoshi (Nuetral Element)
-Ashura (Fire)
-Typhoon (Probably Pandamonium) (Wind)
-Faraku (Darkness)
-Eden (oh boy) (Light)

I think the next part is talking about new Dynamis areas, and the EXP penalty while in Dynamis is being removed. Don't qoute me on that though.

?¡ The new note rear SMON disease star was added to every place.
?¡ OKUPU SMON disease stars (henceforth, OM), such as KATOBUREPASU which occupies the inside of specific area, were newly added.
(OM)
All the players that are in the area where OM appeared can serve as a candidate for a battle, and anyone can add an attack.
The player moved to OM does not have penalties, such as experience value ROSUTO.
--------------------------------------------------------------------------------



---------------------------

If all this is accurate, then I will probably be happy about buying CoP... hopefully DRG's new abilities are what they need to get back into the running... and the new SAM skills... looks like we got a more reliable Weapon Bash, and the ability to change our Accuracy/Evasion ratio by changing our distance from the monsters...

(the the SAM thing is just evasion, it can be used to aid in tanking, but im sure it was added in recognition of SAM being a comon puller. THFs and RNGs comonly have utsusemi, so now SAMs get a nice evasion boost when running back with a mob? SE is kookie)

Comments?
 
That Warrior-TP ability was going to make me extremely jealous... but then I realized:

A.) WAR has the most weapon proficiencies, and should be the one job allowed to switch without TP loss.

B.) Most mainjob WARs suck so much ass that they didnt bother leveling their swiss-army-knife of weapon proficiencies... just Axe and G.Axe.

C.) As a SAM, I have little reason to ever switch from my G.katana and...

D.) Im thinking that this ability may be low level enough to subjob. :)

My sex falls out at the thought of new /ja
 
B.) Most mainjob WARs suck so much ass that they didnt bother leveling their swiss-army-knife of weapon proficiencies... just Axe and G.Axe.

Relax Mainjob WARs... you dont suck THAT much ass because of it. Not even close to that much... but its something to think about.
 
New abilities, for any job, would be alot of fun. Although I have a feeling if there are they will be too high level for me. Only time will tell though, can't wait to see all the new stuff.
 
I read the same thing over in Allakazham, while I think some of the changes seem possible, I dunno about other ones. I'll just see once the expansion is close to release and S-E drops in a few clues on what to expect.
 
Keits said:
Dragoon
- Easy [ slight ability "the Grand Slam" and easy / "easy / slight /" ] were recently added.
-Grand Slam: Rasies your critical hit rate for a fixed time.
-Easy Slight ability: The Dragoon can heal his wyvern when not in battle without resting.
-The Job Trait: Proud loneliness, was recently added.
When the wyvern dies, the Dragoons Offensive strenght and hit rate are GREATLY increased for a fixed time.

That Proud Loneliness looks like a pretty good trait, easy slight kinda sounds like Spirit Link, and Grand Slam sounds pretty cool too. Hopefully these will make us more powerful in parties and in general. ^^
 
Warrior

- Ability Defensive Position was added. Defense is increased, evasion is decreased.

- The job characteristic "a weapon cover" was newly added.
This ability allows you to change your weapons without loosing TP.

YESSSSSSSSSSSSSSSSSSSSS. Now to find out if it's true. Only a few more weeks...

Also, not just one new area has been added, several new areas have been added. Probably more than what they list on the CoP site. Also, the buying the Chocobo could be either really cool, or a big pain in the ass. Guess I'll never get to call it though since BASTOK WON'T CONTROL ANY REGIONS!! GAHHHHHHH!
 
All of that seems very nice and all and I'm going to keep my fingers crossed, but like Keits I wont be counting on it.

With an expansion pack, I think its safe to assume there are going to be numerous sweeping changes to the gameplay. I just dont like it when some people are like, "OMFG THE ONLY THINGS THEY ARE ADDING ARE NEW MONSTERS AND AREAS!!!!1 NOOB!!!!1111one." I have more faith in squeenix than just expecing a few new monsters and areas, but at the same time I dont expect it to be a whole new game.

I think the chocobo call thing would be nice, but the way things are set up works so nicely that I cant see this being implemented, and even if it is I dont expect it to be a walk in the park (mannequins anyone?)

-Ham :shock:
 
A chocobo whistle??
God I hope so. I've been wanting that since I began playing.
~Syn
 
A taoist eh...i think its funny they translated it as an evil white spirit. Taoism is a form of eastern religion/philosophy, more philosophy than anything. I dont know exactly how they are going to incorporate that though........./ja Live on top of a mountain and do nothing <t> gains the effect of idleness.
 
Endless said:
Nothing no new /ja's for me.. im tired of souleater.

DRKs have enough toys to play with...

~Weaponbash
~Stun
~Absorb x6
~Self Burst
~Proficiency in G.Sword and Scythe
~Numerous self buffs
 
RNGs get no love >< Ah well I don't even have Barrage yet - I will by 8pm tonight though 8)

I think the most interesting features, apart from the Chocobo whistle, are THFs new abilities and the BLMs METEO!!!
 
5 New summons and Eden? Jeeze I can be the Supreme Queen of laggy goodness! I'm excited about the lower MP drain allthough It better go pretty freakin low for how often the summons miss and how weak the hits are. I would of rather had the offensive blood pacts resistance down so they can actually do some damage and have a few of the Enhancing BPs (rolling thunder anyone?) last longer so It's easier to stack buffs.
 
That THF /ja about amplifying the experience if that is the killing blow seems a little far-fetched to me, but it is often difficult to time a killing blow (as you have other bloodthirsty party members), and would definitely raise the desireability of a THF post 60 (assuming it's a higher job ability) over the sub /THF.

The WAR gets the best stuff, IMO. With a WAR and a SAM in a party, there should be no reason that any skillchain can't be possible now. WAR builds TP with Gaxe or 1H axe, then switches to Polearm/1hSword/2hSword/whatever, and with the versatility of a SAM's GKT ws'es being able to pretty much make ANY skillchain, think about the complex SC's that skilled parties can come up with. Definitely desireable ^^

The SMN stuff sounds nice, but then we'll just find more people BEGGING for help on summons rather then actually going to figure out the crap for themselves and having friends ingame help them out -_-

The NIN stuff definitely makes them better at, uh.. the one thing they CAN do... tank. >.>;

All said, I'm at least very excited at the chance of getting to explore the new areas and doing the new quests that are sure to come with them :) I need to work on my rank so I can perhaps do whatever storyline that comes with this expansion pack...
 
Back
Top