Seriously? I have mix feelings so far. I downloaded the game so I can try it out before I actually go out and buy it (yeah I'm totally against DRM too). I've always been a big fan of Red Alert in general and I had high hopes out of this game, especially after Red Alert 2.
Let's start with the good points. The system requirements does not seem to be too high. I can run that game in full graphics capabilities in 1440X900 without any problems compared, for example, to the newly released Fallout 3 where my computer is just able to get it up at High only. (Core 2 Duo E8400 @ 4.2GHz, 4GB rams, GF9600GT 512MB.).
Electronic Arts advertised the part where you can build your base about anywhere on the map. That is true. Most of your base can be built on either regular terrain of directly on water. Certain types of building can be only built on terrain or in water (shipyard duh lol). It's not a BIG innovation to the gameplay but it adds to the strategy department ^^. Talking about strategy, the ore fields has been removed and replaced by ore mining pad. You actually build the refinery just in face of the mine on prelocated build space for them. So if you have 2 mines, you need to build 2 refineries, etc. If you want more resources, you can always capture oil derricks and such to keep the money entering. Speaking of money, in campaign (I have yet to play a skirmish, but I guess it's about the same) you're assigned a co-commander. It's basically and ally npc fully capable of building a base, lead an army to the fight and follow your orders when you ask a strike or a conjoint attack on an enemy fortification. The only downside to that is that you need to share half your resources with it but in counterpart, it serves you well as a diversion when you need some time to actually put your stuff together.
The music is also very good for an RTS. I actually downloaded the soundtrack for some songs that I found very good, especially some of the Allies songs and the Soviet March in the main menu. On a personal note, I didn't like the new Hell March from Red Alert 3 compared to the older ones. They also kept the real life CSs that made C&C/RA what it was when they were still under Westwood flag. The actors are quite competent (lolSulu) and some of the actress, well, I think they could make good Playboy prospects

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Now for the bad points of this game (it's personal opinions here). First of all, Electronic Arts Los Angeles. Enough said.
Secondly, DRM protection. I think you have like 5 installations before your key is locked for good and you need to call EA for support. Like I said I'm not a fan of protection that need you to connect to Internet to validate their authenticity. EA are just making people more angry at them with stupid dumb ass protection being decrypted under a week and I personally think that I have more fun playing with a cracked version right now than having the original and the hassle to go through all those nonsense of verification. Yes EA, I like to double-click and be able to enjoy the game. On a sidenote, if you're playing with a cracked version here's a quick fix for long menu load under XP (due to the fact the game tries to communicate with EA server everytime you do something in the menu in game. It can get pretty annoying.)
Go to: C:\WINDOWS\system32\drivers\etc
Open the "Hosts" file in notebook and add the following line at the bottom:
127.0.0.1 servserv.generals.ea.com and save
Voila, problem solved.
Other bad point from this game, the length of the storyline. Man, I got through Soviet campaign in under 4h, and I'm almost at the end of allied one in 3h. Usually, we got pretty tough missions in the older ones. Here, totally different, especially with the npc. I'll assume that the 3 campaigns have 9 missions each since the soviet one has 9. I can't confirm yet but I guess it's the same for every campaign. It would be logical.
Thirdly, Giant robots. I can understand they fucked up the timeline by killing Einstein and stuff but come on, giant robots. We're in a cold war scenario, US vs. URSS, capitalism vs. communism, Nuclear arsenal vs Spoutnik and EA just blow the bubble by sending Sulu and his army of transformers coming out of nowhere against the 2 armies. It just not make any sense to me.
My final verdict: EA killed the franchise when they decided EA LA was taking over the IP, they killed the franchise when they shutdown Westwood Studios. If you're a fan, you may want to "rent it" on piratebay to give yourself a good feeling but with Starcraft 2 looming on the horizon, I would keep my money in my bank account. I have been very disappointed with Red Alert 3. I'll finish the storyline but definitely it's not the franchise we once knew anymore.