Ooo, a RDM thread.
As someone said earlier, it depends on your role in your linkshell and what you spend most of your time doing on game. I break it down like this
For more merit parties, exp settings, light endgame activity and solo
Tier I Merits;
-- Convert Recast 5/5
This is just a good thing to have because depending on the kind of party you have you might be burning through MP on weird melees (HI MNK/WAR WHO REFUSE TO SUB NIN) and how smart your melee are. But even so the high end cost of tier II merit spells may put you in a position where it'd just be nice to be able to Convert quicker.
--Ice Magic Acc. 3/5
Paralyze, Bind and Blizzard III are all key in solo activity, if you ask me. (;'a')
--Wind Magic Acc. 2/5
Even if you just do sky it's nice to have the extra acc to try and Silence and gravity.
Tier II Merits:
--Slow II 3/3
This spell is godly for RDM, it's up to about 8% more potent than the most potent Slow I and lasts a good amount of time. Tanks will love you.
--Dia III 1/3
In burn parties the mob shouldnt be lasting more than the 30 seconds this goes on, and if it does it'll be almost dead or, if not, it won't hurt too much to toss another Dia III on if you did the Convert merits like I said. -15% DEF is a nice thing to have; with a COR to Light Shot that's -20% right there, ignoring lolangon and lolgugnir possibilities!
Or, or, if you melee on your RDM, guespiere
--Para II 2/3
Also excellent on any mob because it just generally procs more, lvl 2 ensures strength of spell.
For HNM, sea, Cerb and all that annoying shit
Tier I Merits:
--Convert 3/5
A full minute down is a nice round number. And you'll like that minute, trust me. Remember when you had to sit on your ass at Kirin or JoL or whatever because you had 1 min left on timer? Gone.
--Ice Magic Acc. 2/5
Para/II acc is helpful and Bind will be a little more reliable too.
--Wind Magic Acc. 5/5
Silence and Gravity are pretty damn important in a lot of situations.
Tier II Merits:
--Slow II 3/3
This will still help your LS the most.
--Phalanx II 1/3
A nice touch to the tank and esp. if you're using PLD it will matter over time.
--Para II 2/3
It's still really good.
And yes I use Mistilteinn and Num.+1 for anything but Cerb Hydra lolsky and some lolsea.
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