Relic Weapons Easier to Obtain?

supahkhronic

Destroyer of Tarutarus
Adventurer
Joined
Jan 18, 2006
Messages
129
Age
45
Location
Louisiana
I had been thinking about this for a while, since I found out about WoTG. If it takes place in the past, would we be able to obtain ancient currency back then, as well as in dynamis?

Uzor's thread about WoTG kind of made me wonder even more.

http://www.qcdn.org/ffxi/showthread.php?t=50740

868 – {The Currency Union} The three nations unify their currency under the unit Gil. The Royal Noit, Republican Byne, and Federal Mumu are rendered obsolete.

To me, that looks like it was right at the end of the war. So my question is this: Will ancient currency drop in WoTG?

As of now, you need something like 18,000 single currency coins to complete a relic weapon. If you were to do dynamis twice a week, for 2 years, you would need to get roughly 87 coins per dynamis run to complete a relic weapon in 2 years.

Now if they DO make ancient currency drop in WoTG, what's to bet the drop rate is similar to everything else in the game. I figure the average person could get maybe 25 coins per day in a few hours of farming. That would still be 720 days, or right at 2 years to obtain a relic weapon.

So maybe in conjunction doing dynamis and WoTG you could cut that time to obtain a relic down to a year? And if they do allow ancient currency to drop, there goes the 1,000,000g for a perpetual hourglass, that you could then in turn buy more ancient currency with.

Don't get me wrong though, I say the "average" person. Of course if they do allow ancient currency to drop, there will be those who have a full upgraded relic in a month. Just some food for thought.
 
The relic weapons were a device created to reward those that challenge themselves for the long haul to obtain these items.


It was suck MAJORLY if they cheapened it for those who have already put in all the work.


But then again... SE has managed to cheapen about everything else... right?



*Sorry to reiterate what you said there Crono, you snuck that one in on me.
 
Last edited:
i don't think they gonna do that and screw everyone up that is trying to upgrade, if this happen dynamis will be pretty much useless even with af2

i think they will have new currency format for it to be used during the past thats about it
 
I recall something along the lines of someone asking if they were going to make relics easier to upgrade/obtain and SE did say they designed the relic weapons to be difficult to obtain and that they would not make it any easier.
 
Relic Weapons have never been something ment for everything to obtain. While yes, Gil became the national currency at 868, it were used in Jeuno before, and most mercenaries and traders used Gil in order to trade things, since that's just easier.

Like in ToAU. Gil isn't the official currency there, imperial coins are. However, most stores etc. allow Gil since that's an international currency used by traders. I can imagine WoTG will be similar. Gil being used in most stores (read: AH), but some quests might give you, say 1 Ordelle Bronze Piece as a reward.

So I wouldn't say it makes them easier to obtain, really.
 
If you were able to quest and repeat quest for even a single 1 coin in dynamis currency, the whole system would be broken, everyone who upgraded even the first stage of a relic weapon would have wasted their time since they could've just waited and quested it.
 
Also keep in mind that if you were able to receive ancient currency as rewards in WoTG that there would most likely be things on which to spend this currency in the new expansion, for example say upgrading items such as in Salvage now (this isn't necessarily a good example because it only uses 10 imperial gold pieces, and not at a frequent usage). This could thus prove to take gil away from currently being spent toward relic weapons.

However, if they did make ancient currency available in the new expansion I think the possibility of people using this to get relics would at least somewhat have an impact.
 
Last edited:
I remember in a 1Up interview they asked if we would use ancient currency in the past, and SE said we probably wouldn't.
 
I remember in a 1Up interview they asked if we would use ancient currency in the past, and SE said we probably wouldn't.

Yep, they specifically said the currency would still be gil. They also went on to say that the auction house system in the "past" WoTG areas would be exactly the same as the present one. They are siding with common sense as opposed to keeping this whole "the past" theme the expansion is based on. Yes they know when the gil currency was invented in FFXI storyline lore but they had to draw a line where role playing stops instead of breaking the game to keep a fake storyline continuity more realistic.
 
Yep, they specifically said the currency would still be gil. They also went on to say that the auction house system in the "past" WoTG areas would be exactly the same as the present one. They are siding with common sense as opposed to keeping this whole "the past" theme the expansion is based on. Yes they know when the gil currency was invented in FFXI storyline lore but they had to draw a line where role playing stops instead of breaking the game to keep a fake storyline continuity more realistic.
Well, they didn't really break anything. Gil still existed, but due to the nations not being allies, they refused to have the same currency. So Jeuno was the only nation that really used it. However, as we're entering the war at the time where the Archduke called the nation leaders to Jeuno to get them to work together, it makes sense that the nations would put their differences aside and accept the Gil as a currency at that time as well, even though they don't directly admit it as the only currency until the end of the war. So it still follows the storyline :P
 
Yes they know when the gil currency was invented in FFXI storyline lore but they had to draw a line where role playing stops instead of breaking the game to keep a fake storyline continuity more realistic.

Its not as if the game keeps with logic anyway. How you could swing at and miss a 30 ft. tall turtle without facing the wrong direction mystifies me. Logically, you should never miss it, but if mob size was directly proportional to how often you could hit the mob, things would be broken.
 
Well theoretically, the 30 foot turtle could nimbly hop out of the way of your swing. Not very likely (30 foot turtles tend not to be associated with the word "nimble"), but theoretically possible.

Missing an unmoving unattacking *wall* in PSC Lebros, on the other hand... well it shouldn't theoretically even be *able* to dodge (even with low plausibility), being an inanimate object.
 
Well theoretically, the 30 foot turtle could nimbly hop out of the way of your swing. Not very likely (30 foot turtles tend not to be associated with the word "nimble"), but theoretically possible.

Missing an unmoving unattacking *wall* in PSC Lebros, on the other hand... well it shouldn't theoretically even be *able* to dodge (even with low plausibility), being an inanimate object.
Obviously the dust from hitting it gets in your eyes, so that you're unable to see it properly and swing right in front of it. That is, when you don't get unlucky and swing in the cracks.
 
Obviously the dust from hitting it gets in your eyes, so that you're unable to see it properly and swing right in front of it. That is, when you don't get unlucky and swing in the cracks.

All right, explain this one. How does having a peacock charm around ones neck make them more accurate swinging any type of weapon as well as with ranged attacks :o
 
All right, explain this one. How does having a peacock charm around ones neck make them more accurate swinging any type of weapon as well as with ranged attacks :o

It just brings you better luck. Obviously, since your character is so confident that his new lucky charm will make him hit better, it lets him focus better, increasing his chance to hit. Its really only psychological, similar to how if you believe you can do something strong enough, it'll increase your chances to succeed. Such as overcoming a disease.

As for how heavy chain mails can increase your strength, they make you stronger due to how heavy they are, making you hit harder. So naturally, when you unequip them, you'll grow weaker again, similar to how you'll lose your strenght if you don't work out.
 
Last edited:
It just brings you better luck. Obviously, since your character is so confident that his new lucky charm will make him hit better, it lets him focus better, increasing his chance to hit. Its really only psychological, similar to how if you believe you can do something strong enough, it'll increase your chances to succeed. Such as overcoming a disease.

I'm just having fun here, not seriously arguing.

Shouldn't someone with perfect vision have accuracy down when equipping spectacles?
 
SE can't even be bothered to make relic weapons decently useful (excluding a couple). I doubt they'd actually take the time to change or even update the upgrading process. They've said in previous interviews they have no plans to change them anyway.
 
I'm just having fun here, not seriously arguing.

Shouldn't someone with perfect vision have accuracy down when equipping spectacles?
I know you were just having fun, I was too :P

And Iunno, maybe all characters have flawed vision? <.<

As to how a Galka with a Corsette increases their Charisma, I don't know. Maybe they look smaller and appears more attractive to other females with horribly bad taste?
 
Well, they didn't really break anything. Gil still existed, but due to the nations not being allies, they refused to have the same currency. So Jeuno was the only nation that really used it. However, as we're entering the war at the time where the Archduke called the nation leaders to Jeuno to get them to work together, it makes sense that the nations would put their differences aside and accept the Gil as a currency at that time as well, even though they don't directly admit it as the only currency until the end of the war. So it still follows the storyline :P

What I meant by "breaking the game" is if they chose to destroy the dynamis currency economy solely for the sake of perpetuating the role playing aspect of it being in the past. The currency still being gil has nothing to do with the storyline and everything to do with common sense to keep things simple. You can rationalize it however you want lol. How are you going to rationalize that you will be able to buy something from the WoTG city auction house that will be tied to the Jeuno/Taz/Whitegate auction house? It's not supposed to make sense or fit with the storyline continuity. They are only going to carry the time travel theme and make explanations for it so far before they draw a line.

Its not as if the game keeps with logic anyway. How you could swing at and miss a 30 ft. tall turtle without facing the wrong direction mystifies me. Logically, you should never miss it, but if mob size was directly proportional to how often you could hit the mob, things would be broken.

I guess you could explain it by thinking of them as "gods" like everyone calls them. So while they could weigh 20 tonnes and be 30 ft tall they can move supernaturally fast to dodge. The game's also Japanese. It's common in Japanese stories and media to have beings move and dodge even faster than the eye can see, especially if their power level is over 9000.
 
Back
Top