Scythe update ... what you want from it ?

so what it going to be ?

  • Job trait with haste for scythe/2 handed weapons

    Votes: 18 22.0%
  • Job trait that add more DMG to scythe/2 handed weapons

    Votes: 16 19.5%
  • Light skill chain options

    Votes: 17 20.7%
  • make scythe open/close darkness in both side of the skill chain chart

    Votes: 14 17.1%
  • change/remake the DMG Formula for scythe/2 handed weapons

    Votes: 25 30.5%
  • add better stat bonuses to new scythe items

    Votes: 8 9.8%
  • Dual Wield with scythe .... lol

    Votes: 8 9.8%
  • nerf Great Sword/ Light skill chain ... >_>

    Votes: 7 8.5%
  • SE hate drk they well never give us something !

    Votes: 14 17.1%

  • Total voters
    82

Dayner

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Dayner Camelman
this mainly to DRK but what you guys think we may get from the Scythe update

SE has made it obvious that they would like to increase scythe use for DRKs in past event

so what you think we going to get ?

*edit*
its a Multiple Choice Poll
 
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They should make a sytche with a machine gun on it. Yeah.

But in all seriousness, itd be cool if they had a scythe with an Instant Death effect that would randomly kick in. Unless they lready do, then nevermind.
 
Well... Since DRK are supposed to be Two Handed weapon kings, we should be able to use all two handed weapons? or at least some of them! Hehe.
 
main reason i assumed drk's chose GS over sbythe is cause everyone wants light skillchains. being burstable by thunder i can see why if thats the case.

personally i've alway liked scythe better. while a darksteel claymore in a mithra's hands is uber sexy i like the more menecing look scythe brings. :)
 
change/remake the DMG Formula for scythe/2 handed weapons

That is the very reason 2 handed weapons cant compete in dot...this is a fix that has been needed for a VEEERY long time and has been ignored for just as long
 
They should add onto the scythe skill the weapons Kama. They are sort of like one-handed scythe's. I think that would be a great addition, and you may see things get interesting.
 
keep in mind this is a Multiple Choice Poll
 
I still find it a slap in the face that drks are supposed to be 2-handed weapon based according to S-E yet we don't have any "martial-arts" type ability to attack faster than other jobs using them. Best fix is to make 2h weapons somehow better when a drk uses them, either in damage or lowered delay or some other bonus like Double Attack bonus for them.
 
While I understand this is supposed to be a DRK topic..

On the topic of Scythe, it would be nice if they added more BST useable Scythes and perhaps some BST useable weaponskills.

I've wanted to cap my SCythe out for a while now, but there's really no point because we don't have any good scythes to use and the best weaponskill we have available until Spiral hell is Vorpal Scythe.
 
People care about drks?lol
 
Change damage formula and split up Cross Reaper and Spiral Hell's Darkness positions.
 
meanig one in light and one in darkness like spinning slash and ground strike? yes that would be nice.
 
Zaltana said:
meanig one in light and one in darkness like spinning slash and ground strike? yes that would be nice.

No, meaning one off Distortion, the other off Gravitation. Both in the same position is just retarded, no matter how you slice it.
 
Even if they did change Cross Reaper to end light and darkness...DRK would still choose Great Sword.

Why?

Spinning Slash has a fTP of 2.5 @100TP
Cross Reaper has a fTP of 2.0 @ 100TP

They'll have to do something drastic to change DRK point of view about Spinning Slash.
 
Yeah, something better than Vorpal Scythe for BST would be really damned useful. I mean SMNs get better use of of daggers than BST do out of scythe...
 
What's it going to be? probably something that looks good in writing but does little in reality. SE doesn't see the game through the eyes of a player. They're too clouded by their artistic vision. I don't think they really understand the playerbase yet, and this is why all their job tweaks go awry in either overkill or ineffectiveness. What SE sees in their jobs and what we see are totally different, and SE needs to fix the game relative to us and not developer theory. We're clearly not seeing eye to eye. Until they know why we do what we do, they'll never be able to influence it with any precision.
 
A Scythe Throw Ablity. To add another hit in every 3 minutes. =)
 
I'd like to see a little built in haste. It's too painful with the occasional miss :-p A new WS that closes light would be nice. Maybe something like "Blender O' Doom," where you spin a circle.
 
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I think something like Zanshin (where if you miss you have a chance of hitting again - Samurai Job Trait) would be a great asset. However adding in perhaps some kind of haste bonus or ability to reduce the delay of a weapon (perhaps a mini hundred fists, lasting 15 seconds at half the delay of the weapon) would be good.

Having only played with a scythe on my BLM I don't think I can really give much of an opinion, but it would be nice to see the additions transfer to all jobs that can wield a scythe, not just the DRK job class.
 
Cloudu said:
A Scythe Throw Ablity. To add another hit in every 3 minutes. =)

Making a total of four hits! :nyam:
 
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