SMN in the dunes questions

meeze

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Meeze
I just took whm from 11-18 today and quickly realized that a healer without cure2 and some of the bar- spells is pretty useless there.

I'm guessing i will be in pts as a DD or possibly a cure1 whore with an rdm. btw i have all my summons.

Will i be having my avatar out to do its attacks, or just using blood pacts?

I believe that BPs are based on INT, am i correct?

How effective is a SMN DD through the 30s? 40s? (my whm friend may join me at lvl 29)

Basically follow up question, how long can a smn and whm stay in the same party before the xp starts to suck major?

How do I shrink myself and make MP pool bigger?

thx for your responses.
 
You may just want to get one of the XP rings and solo to 22. SMN as a healer early and from like 37-42 absolutely suck due to lack of cure power. Go find worms and beat the crap out of 'em.

BPs are based on the day, weather, etc. No stat (so far) has been shown to make any kind of difference in avatar performance. Same with Summoning Magic skill, it's a fucking waste of time. SMNs 70+ levels in SMN Magic apart have parsed something like a 1-2% difference in avatar melee and BP effectiveness.

SMN DD is pretty poor but that might be different w/Fenrir. Megalith Throw and Double Punch are both fairly effective from what I remember though. Tail Whip too, since that has a chance to add Gravity.

As for MP, dual Astrals and Rolanberry Pie/Pie+1 are gonna be your good buddies for a long long time.
 
I went through mostly as a main healer, sometimes as a backup healer/light DD. Fenrir isn't any better than the other avatars for damage, although I liked using Crescent Fang for the paralysis chance. I mainly used carbuncle because with carbuncle mitts, carby was the cheapest to keep out for DD. I've got an astral and a fasting ring, and I alternate between rolanberry pies and ginger cookies, depending on how my mp use goes throughout the party.
 
I started working on smn a couple of weeks ago, I have it to lvl 28. My smns do fine with the whole melee thing, but what they lso do fine is Magic Burst. you get all the tier 2 elemental spells at lvl 15, they do good damage so far, most I've seen is 170 off of a burst on a VT. I got 175 with Thunderspark on a burst on an IT.

I'm a taru and I still use astral rings. They say no stats have any effect on your avatars, so the stat I'm going for is MP. And mine is 496 at lvl 28.

When I'm weakened, my max HP is 1. I had to laugh real hard when I saw this.

I don't have fenrir, i still need 3 more whispers to get the bauble, so I can't really comment on that.
 
I got through the dunes as a DD/backup healer. I was usually the one who used status cures and threw in backup cure 1s. Apart from that I had carby out a lot of the time. Find yourself a sword wielding guy and do Poison Nails > Fast Blade = Distortion.
 
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