SMN merit questions

Davion

.::[free yourself]::.
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I recently started (more like trying to commit to) trying to merit out all my mage jobs.

But the only one I'm having a hard time deciding on what to boost/add on to is Summoner abilites.

In the Summoner category there are a lot of things to choose from.

Any suggestions or must haves? I already started on Avatar Physical Acc. but that's about it.

:: fears the soapbox speeches::

If this thread or something like it has been done. Please provide a link.
 
Just go with Avatar Physical acc +5 and Avatar Physical att +5, can't go wrong with those two. As far as the second category is concerned, don't bother, but if you do fill one up; for example go 3/3 heavenly strike or something like that.
 
Just go with Avatar Physical acc +5 and Avatar Physical att +5, can't go wrong with those two. As far as the second category is concerned, don't bother, but if you do fill one up; for example go 3/3 heavenly strike or something like that.
is there big dmg increase from lvl 1 heaven strike and lvl 3 heaven strike?
 
You can get them all if you merit them once.Even if they are weak merited once i'm going to do that because they look cool and meriting 3/3 probably wont be much better then 1.
 
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if i get em i'll probably stick with the standard lvl 70 BP's anyway. i'd just grab em for show.
 
if i get em i'll probably stick with the standard lvl 70 BP's anyway. i'd just grab em for show.

Thats what most SMN's do. In all honesty you'll see the most damage out of category 1 by doing Physical acc and att.

It is possible to get some decent damage out of some of the new spells by doing avatar m. acc and m. att and going 3/3 on two of the spells (Usually Heavenly Strike + another element of SMN's choice). However, you'll deffinately see most use in most cases with just going with physical att and att for the level 70 blood pacts.
 
Just go with Avatar Physical acc +5 and Avatar Physical att +5, can't go wrong with those two.


Also; the regular BPs are way better than the new ones so id merit MP instead of gettin the new BPs unless you just want to throw merits into something you will never use.
 
you can merit MP AND the 75 BP's cause they are seperate catagories(sp). no need to exclude one.
 
I'd imagine Titan's GeoCrush would be good since it can stun as well as deal damage, it's the only merit bp that can deal damage with another additonal effect.

Not zomg meritable but meriting could increase acc of the stun and potency(possibly?) and damage as well

Astral Pot if you are serious on damage with magic could help I guess
 
Chaotic strike's stun potency is through the roof. i dont need geocrush for that. Geocrush has one advantage in that it passes through shadows. i learned that tanking that bastard sword the other day.
 
what the damage between lvl 1 and lvl 3 blood packs?
 
The old/new Bloodpacts are an answer to Diabolos' <Nether Blast>. If you have that, you don't need those BPs. NthB is the best ranged avatar attack and hits with a constand 500-600 DMG.

Evanos said it like it is. Go with Physical ACC and ATK, you will need those for the Garudas and Leviathans.
 
To be specific, I'd say get accuracy first, and then attack. I didn't see a huge overall improvement from more attack, but it is there. The additional accuracy tends to show more though and can be extremely helpful on stronger (and even weaker...we all have bad days =P) mobs.
 
Getting multiple merits in any of the merit pacts is only useful if you plan on leaving your avatar out to get tp. If you plan on pacting and releasing, its pointless.

As far as which job specific ones to get, ya, cant go wrong with phys acc and att. but w/e you do, magic acc is dumb.
 
Here's something interesting. Since I started this thread I've raised Avatar Phys. Acc and ATk up 2 lvls. But Garuda is starting to fail me and Shiva is like running teh shit on dmg lately. Luck I guess?
 
Well, you have to take into consideration just how much attack/accuracy these merits give. I'd say it's bad luck for the most part...just, also hafto take note that two avatar acc merits is only 6acc. And 2att per merit is...well, only 2att. Sortof why I suggested you max acc first, personally.
 
I'm going to agree with everyone else and say put 5/5 on Att and Acc. You'll pretty much use Pred Claws and Spinning Dive along with Nether Blast on certain mobs non stop when you're playing DD. Magic up and spirits are useless, it's not like people want you to burst with avatars anyway, if they did they'd invite BLMs - people want curing/buffs/damage from your smn.

I havn't got the new pacts yet and really don't plan on it until I've merited MP and my whm, don't see much point to them as pred/spinning are way better. It's like owning light/dark/thunder spirits - they're just for show.
 
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