Snoll Tzar- Strategy ( yes please)

wolfskymoon

Genkai Conqueror
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Well we are 0/3 so far and have tried 3 different setups.First time we had war drk rng blm rdm smn. Second time we had war drk drk blm smn rdm and third time we had , rdm rdm rng war smn blm.I started with raging rush for about 1300 with 300 tp, and then used wing and another ws (Second one unfortunately did 195 dmg for some reason).smn landed on inferno and rng landed one slug for about 500.Blm used firaga an dflare while rdm's chainspelled fire 2.
Everytime it smokes me with an aoe for 1300 to 1100 and i die immediately then it goes for the smn or blm.And then we all die when it has 5 to 10 percent hp left......... so if anyone know a good strategy on beating this fight plz post.Btw we used 3 salts also but others are not possible cuz it takes way too much time and the figh tis 35 secs.
 
Do SAM/RNG, RDM/BLM, WHM/SMN, WAR/NIN, MNK/WAR, BLM/WHM. That's the set up we won with XD

Let me tell you, SAM/RNG pwn this thing <.<;
 
The fight does NOT last for 35seconds.

The more you hit the snoll, the quicker it grows.
The bigger it grows, the harder it hits (x2dmg each time).

The salt makes the snoll return to its former size and it can grow up to 3 times (or 2?) before exploding.

So damage it, when it grows, use a Salt. Rinse and repeat.
+ have someone Cure/Curaga the party.
 
I thought this fight was pretty easy with a pld, flash > voke > invincible > salt > ws > defense buffs > self cure as needed > flash when invincible wears (make sure they have haste so flash is up for them)

Make the rest of your party come as the best damage job they have
-Rng/sam Sam/rng are up top in quick damage at that level
-a taru rdm can possibly beat out either of them
-mnk can also do a whole lot of damage very fast, if you have anyone with 60+ mnk have them bring it for sure
-blm/rdm for fast cast is decent, but don't cast flare, it takes way too long for the damage it gives, just stick with firaga II and fire II, make sure they are hasted as well to cut down recasts
-smn isn't all that powerful this fight, have them heal for the first 20 seconds or so, then use their BP, you only have enough time for one, no point in draining all your mp at the start and then having to pop a few ethers to be useful again.
-drk is decent damage, with all their buffs they can land a couple powerful ws's
-war isn't the best choice for this BC, but with sam sub could pull off 3 raging rushes and hold their own, war/nin wasn't made to tank this fight.
-drg has penta thrust, and can hold their own in this fight
-whm bst thf and nin are virtually useless for the fight, don't bring them

The move that is killing you is likely a directional blizzard attack, make sure a /whm casts barblizzara before you charge out.

If you take a smn, have them aerial armor, then a minute later earthen ward, then a minute later hastega and then wait about 40 seconds before charging in.

I suggest you take 2 rdm's, one /whm one /blm. Rdm/whm casts barblizzara before you charge, and then dia II asap. Rdm/blm casts burn and choke at the start of the fight, burn for nuke damage, choke for melee damage.

Pld Pld Pld Pld Pld. When I did this fight, we had kireek come as his 50 pld, and he had hate until after invincible wore off.
 
Uzor said:
Do SAM/RNG, RDM/BLM, WHM/SMN, WAR/NIN, MNK/WAR, BLM/WHM. That's the set up we won with XD

Let me tell you, SAM/RNG pwn this thing <.<;

we had sam/rng rdm/blm whm/smn drk/nin mnk/war and blm/whm...

had no war... we had tyrath and we won after :)
 
sam/war rng/nin rng/nin smn/whm rdm/blm blm/whm owned the balls off of this fight, we used 1 salt i think. Sam 2 hour'd, both rng's barraged, SMN inferno'd, rdm chainspell nuked, BLM got flare off. only one of the RNG's even fire WS and 2 hour. (1980 sidewinder, 1500 EES). i had filters turned on, other other damage i know for sure was the 1100 flare.
 
Ithenas said:
sam/war rng/nin rng/nin smn/whm rdm/blm blm/whm owned the balls off of this fight, we used 1 salt i think. Sam 2 hour'd, both rng's barraged, SMN inferno'd, rdm chainspell nuked, BLM got flare off. only one of the RNG's even fire WS and 2 hour. (1980 sidewinder, 1500 EES). i had filters turned on, other other damage i know for sure was the 1100 flare.

Interesting on the Rng numbers. Was that before or after the Rng "adjustment"? Please say after.....
 
My CoP static should be on this in about a month.

ANd I'm prepared to level drk to 60 from 42 if needed.

But could nin/blm with magic attack bonus II, ninjaitsu earring, AF mask(skill+5), elemental staves, and all the int it can muster be a possible option?

And what about thf/drk. If said thf/drk gets to close to 2 SCs with sam during course of the fight.

Both tachi yuk to dancing edge for scission for blm to MB as well. And I'm guesstamating thf/drk can do 1500-2000 damage on SATA DE for the SATA souleater is up on. But even still, I don't anyone will bite onto this idea.

I will be leveling drk anyway, but chances are we'll be on this BCNM while my drk is still 50 something, so that's more the reason I ask. Not because I don't want to level drk which I really do.
 
We did it 2rng, 1pld, 3 blms ....

PLD - 2 hours
Rngs - 2 hours (after one uses the salt and i think only one of our rangers 2 houred)
Blms - 2 hour Fire II, Firaga II, Elemental Seal Flare, Firaga II

Dead Snoll
 
Blackmagik said:
we had sam/rng rdm/blm whm/smn drk/nin mnk/war and blm/whm...

had no war... we had tyrath and we won after :)

Oh, that's right. I was thinking Nikky as WAR, but she was SAM, wasn't she? <.<;
 
If you could get 6 SAMs or monks this would be over before it started. Not sure about rangers anymore. Probaly worth a shot.

Darks are great DoT in the space of an hour. They will whipe the floor with SAMs, DRGs as well as I am told, (I am calling BS on that, I kick every DRG I have seens ass so far but w/e). However this is not DoT this is as much damage as fast ass you phisicaly can. With that in mind 2 hours are going to be used and DRK 2 hour gives no aditional damage to the best of my knowledge. Not like a MNK or SAMs anyways.

I would say the ideal strat would be to get 5 SAM MNK and RNGs(?), and a bard, soul voice,, double atack up, and then unleash holy hell upon this poor bastard.

This battle is all about as much damage in as little time as possibale. I am not sure if it is a 5 minute fight or not, but if it is 10, you meditate, chill for 3 minutes to refresh timer, WS 2 hour whip off another WS to SC, use meditate, 2 more WSs to SC and then WS yet again. For a grand total of 5 WSs in under 40 seconds. This is the standard SAM Maat strategy and it does assloads of damage in a very short amount of time.
 
Uzor said:
Do SAM/RNG, RDM/BLM, WHM/SMN, WAR/NIN, MNK/WAR, BLM/WHM. That's the set up we won with XD

Let me tell you, SAM/RNG pwn this thing <.<;


You won with Sam/Rng, Rdm/Blm, Whm/Smn, Drk/war, Mnk or nin, i forget which ach was, and Blm/Whm :P
 
0/5 o.O it sent our last standing man outside with slip at 2 percent =/
 
War/sam, mnk/sam, pld/war, blm/whm, blm/whm, rdm/blm destroyed the mofo. War did Raging rush x3, mnk chi blast then raging fist x2, hundred fist, blms led with firaga2 > flare > firaga2> fire2, RDM gravitied then chainspell fire2. Pld Flash, voke, Invincible.
 
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