- Joined
- Oct 16, 2004
- Messages
- 971
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- New England
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- Third Job

It is a known fact that Dark Knight has become the "30 sec job". If we're not zerging we're not needed....
Compared to other melee jobs, are melee abilities just are not good. The problem I think is our inherit job abilities suck ass or are too short. I don't have any problem with scythe damage per say but we are forced to rely heavily on sub jobs to boost our abilities. Subbing ninja becomes almost detrimental to our damage output and subbing /sam or /war turns us into total mp leechs in most situations.
So here are a few suggestions I have devised to level the playing field:
1) Reduce the Absorb-Spell "Time to Cast" to 0.5 - SE is so insistent based on the shitty gear they keep putting out to encourage DRKs to use these spells. While the stats boosts are nice the casting time seriously fucks up our dmg output. If the spells went off quickly they would be actually useful. I'd leave the recast time and mp cost alone so it's not broken and maybe even give us a "Conserve MP" or "Auto-Refresh" trait as well.
2) Increase the duration of Last Resort to 2 minutes - 30 secs makes this not much of a benefit and I just don't see why they wouldn't increase it. Sams have unlimited Hasso, Wars 3 out of 5 minutes Berserk, so give this to us. I realize with full merits making this 3 minutes would be an overpowered Berserk (25% Haste and 25% Attack boost fully merited). So 2 minutes out of every 5 is reasonable and would make this worth wild. Maybe even make it so it overwrites Berserk or vice versa so we're not slamming shit at 50% attack boost. Like Metallic Body and Stoneskin won't stack.
3) Limit the damage taken by Souleater to the first hit of a multihit WS - Guillotine is our bread and butter. So why make a job ability that basically wipes out half our hp off after using it? It's retarded. Not to mention the giant hate boost right after for some sweet instant death. I don't have a problem with each swing taking 10% of our damage or even the enmity from it but for a job ability that's only used once every 5-6 minutes (depending on merits) reduce the damage taken a little so when we do WS with it, it doesn't get our ass killed.
Well that's it. Opinions or constructive comments would be appreciated. If your going to be emo about it go away.
Compared to other melee jobs, are melee abilities just are not good. The problem I think is our inherit job abilities suck ass or are too short. I don't have any problem with scythe damage per say but we are forced to rely heavily on sub jobs to boost our abilities. Subbing ninja becomes almost detrimental to our damage output and subbing /sam or /war turns us into total mp leechs in most situations.
So here are a few suggestions I have devised to level the playing field:
1) Reduce the Absorb-Spell "Time to Cast" to 0.5 - SE is so insistent based on the shitty gear they keep putting out to encourage DRKs to use these spells. While the stats boosts are nice the casting time seriously fucks up our dmg output. If the spells went off quickly they would be actually useful. I'd leave the recast time and mp cost alone so it's not broken and maybe even give us a "Conserve MP" or "Auto-Refresh" trait as well.
2) Increase the duration of Last Resort to 2 minutes - 30 secs makes this not much of a benefit and I just don't see why they wouldn't increase it. Sams have unlimited Hasso, Wars 3 out of 5 minutes Berserk, so give this to us. I realize with full merits making this 3 minutes would be an overpowered Berserk (25% Haste and 25% Attack boost fully merited). So 2 minutes out of every 5 is reasonable and would make this worth wild. Maybe even make it so it overwrites Berserk or vice versa so we're not slamming shit at 50% attack boost. Like Metallic Body and Stoneskin won't stack.
3) Limit the damage taken by Souleater to the first hit of a multihit WS - Guillotine is our bread and butter. So why make a job ability that basically wipes out half our hp off after using it? It's retarded. Not to mention the giant hate boost right after for some sweet instant death. I don't have a problem with each swing taking 10% of our damage or even the enmity from it but for a job ability that's only used once every 5-6 minutes (depending on merits) reduce the damage taken a little so when we do WS with it, it doesn't get our ass killed.
Well that's it. Opinions or constructive comments would be appreciated. If your going to be emo about it go away.
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