Some more Ideas`

reddogneo

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FFXI
reddogneo
I was thinking again about somemore things that would be kinda cool to have in the game like for the exspanion perhaps. I realize some of these ideas may sound stupid but O fuckin well im tired of thinkin bout em I wanna see what other ppl think bout em.

BLM- Everyone says blm have enough dmg which I agree with but I had this idea for DE(dual element spells). I really like the Idea although I dont think it should be used quiet yet. Like fire and aero, lightning and light, earth and ice, water and darkness, As you can see these are biuld for the light and darkness skillchains and would have high mp cost single target castings high emnity and longer recast. But its safer todo around alot of other mobs cuz its single target cast. But heres my realistic idea since they got more than enough dmg is tier 2 spike spells or maybe spike spells for the other 3 elements.

WHM- Stoneskin II basicly a better stoneskin.
Esuna- Basicly an AOE cure that rid ANY negitives slow def down any of them. On the other hand this spell would have very high mp cost and recast and emnity pull.
Life- Similar to raise this will be a HL spell that raises but there is no weakness involved. However you lose full xp so for a lvl 75 they would still lose 4-5k xp and if they die alot and get life as oppose to R2 or 3 they lose alot of xp. But for things like hnms gods being able to jump right back into action can be very vital.

RDM- One I really hate the idea that rdms cast ninjitsu faster than nins thats like sayin a rdm knows ninjitsu better than nins bullshit im my book. I dont think rdms fast cast or chainspell should effect ninjitsu anymore. However nin casting speed and interpution chance be more based off there ninjitsu lvl. I also think rdms and/or plds should get R2 for once
Phanix II- basicly absorb more dmg

DRK- I really like drks but I been thinkin they need alittle something to make then stand out more.
Stunaga- You ppl know what im talkin bout
Dark spikes- Same idea with blms but darkness dmg
Absorb TP- This is a shot in the wind I really just wanted ppl opinion on this one

PLD- I really think plds should get banishaga. But like drk light spikes would be great for pld as well.
Flash II- You know what im talkin bout

BRD- I dont know very much about brd but a TP song would be aweasome. Maybe somethign that give a xtra 1-2 tp per hit or a TP regen I dont like the tp regen idea though

NIN- Some San spells would be nice not utsusmi san that would kill pld invites but like the element and status ailment spells shuold have a san version. This would be great bringing the element wheel back in to usefulness for 70+ ppl.

I also think whm should get some form of light element AM magic so whm can just in some dmg on light skill chains. I was thinking that light and dark AM magic should goto drk and pld but Idk what yo yall ppl think
 
Holy pretty much is Divine Ancient Magic.

Expensive MP Cost. Check.
Bad damage result. Check.

Only thing, no super long cast time.
 
O I completely forgot about holy but I meant more of a powerful light AM magic
 
Blm should get a new spell called gaddamn!
 
No shit. lol. Paladins and Ninja too. :P
 
I dig the light and Dark Spikes spells. Also, a BRD with a TP regen song would just own... as if BRD isn't already a MUST in most cases now though... :wacko:

I think if PLD got Flash II that would "almost" eliminate the need for having a WAR subjob. Heh.... yeah right.


Seriously... as a PLD... what else would you sub anyways...? White Mage? L O L.
 
Absorb Tp {Can I have it?}
 
decidence said:


Ninja are generally funny people. They walk around like it was thier idea to make the job a tank, even the level 30 ones in Yuhtunga. As a BLM, I'd much rather have a PLD tank in a formal XP party (I am biased? Maybe...) because they hold hate so much better.

Honestly, in about 100 levels of non tanking jobs I've gotten, I have yet to meet a good Ninja tank in an XP situation. I'm sure they are out there... but man...


Oh yeah, and I'm sure every Ninja thinks they are L33T. That's just the way they are. :spiteful:
 
For the most part these are good ideas I suppose. I sort of disagree about RDMs fast cast not affecting ninjitsu...but then again I am a RDM and like my fast cast Utsusemi...thats my biased opinion though huh?

But really...its not like RDM's go into pt's subbing NIN, and even if they did its not like the ninjitsu would be usful for anything in a exp pt. Only reason RDM would use a NIN sub is for utsusemi while soloing...its not like it hurts anyone that they can do it either...unless the RDM claimed something and you want them to die but they keep casting just fast enough to not be interrupted XD

Nut yeah most of your ideas seem pretty good. If they were ever put into effect though I am sure they would only be unlockable via merits or high level quests(rare/ex scrolls+high level for new magic maybe?)
 
for drk
Absorb-TP

Stun II

next line of Absorb are like
Absorb-ATT/DEF/ACC/RACC/RATT/MATT/MDEF/EVA
 
lol you dont like rdm very much do you. though id like to see rdm have alittle better magic acc on elemental spells.
 
If we're gonna start suggesting overpowering abilities/spells... WAR should get Berserk II. +250% atk, sets your def & eva to 0. Oh, and I want a Double Attack increase of 5% every 10 levels 45-75.
 
White Mage, Warrior and Ninja need more job defining abilities post 37. I think they give too many of their best perks away as subjobs. Dark Knights need something to help gain TP, since they tend to take twice as long as any other melee. Absorb TP would be fitting.
 
For Monk: AoE Chakra. Assuming AF/2, that's 300-400 HP restored, heals Blind / Paralyze / Poison / Disease. Without AF2, that's still 200-250, heals blind/para/poison.

But since we're starting to go for overpowered here, make that Chakra II, AoE, heals 500-700, also cures silence and petrification. :3
 
WHM, WAR, and NIN don't need anything. Their lack of un-subbable abilities is nullified by their spell potency (WHM with regens, raises, reraises, and aoe -na), versatility (WAR and their weapons and sub selection) and awesomeness (NIN man... just... NIN).
 
Make Holy II and the AM II's player-obtainable.

MIMIC JOB!

Protect V.

Make some things unaffected by Fast Cast.

Be more forgiving on Ninjutsu interrupts or less forgiving on Song interrupts. A Ninja can get interrupted throwing out a vial of ink to make shadow copies but a Bard can get wailed on but still be able to successfully play an Operetta? GTFO.

Make Last Resort last a little longer.

Implement a way to tell Charm duration.

Maybe raise WHM Club or SMN/BLM's Staff skills so levelling them isn't a waste. (It's not like they really get any godlike DoT weapons anyhow, compared to swords/axes/etc.)

Make Dia/Bio III player-obtainable.

That's all I can think of...
 
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