some new items from the patch

hazell said:
Changed Items

Koenig Shield - plural log messages corrected (was: koenig shields +1, now: koenig shields
Shield Pendant: changed icon
Star Necklace: changed icon
Ashigaru Gorget: renamed to Agile Gorget
Reraise Gorget: enchantment is now Reraise II
Mana Ring (+1): renamed to Mystic Ring (+1)
Coral Finger Gauntlets +1: changed icon

New Items

Hickory Shield (NoAuction, NoSale, NoDelivery), Size 2 Shield
DEF:9 STR+3 DEX-6 AGI-6
Lv.70 WAR/THF/PLD/DRK/BST/SAM

Pickaroon's Shield (NoAuction, NoSale, NoDelivery), Size 2 Shield
DEF:10 STR+4 DEX-5 AGI-5
Lv.70 WAR/THF/PLD/DRK/BST/SAM

Tatami Shield (Rare), Size 4 Shield
DEF:24 STR+5 Evasion+3
Enhances "Killer" effects
Lv.72 WAR/THF/PLD/DRK/BST/SAM

Mannequin Pumps (NoAuction, NoSale, NoDelivery), Boots
DEF:6 MP+12 INT+1 MND+2
Lv.35 All Jobs

Wing Gorget (Synthable), Neck Armor
DEF:5 Enchantment: TP Regen [10, 0:30, 0:30:00]
Lv.49 WAR/PLD/DRK

Uggalepih Pendant (Rare), Neck Armor
MP+20
Latent effect: Magic Attack Bonus
Lv.70 All Jobs

Ether Ring (Rare), Ring
Converts 30 HP to MP
Lv.40 All Jobs

Crossbowman Ring (Rare), Ring
Ranged Attack+5 DEF-14
Lv.40 All Jobs

Kshama Ring No.8 (NoAuction, NoTrade, Rare), Ring
STR+3 Attack+3
Lv.49 All Jobs

Black Sallet (Synthable), Head Armor
DEF:22 Accuracy+5 Attack+9
Damage taken +9%
Enhances effect of "Absorb" spells
Lv.71 DRK

Onyx Sallet (Synthable), Head Armor
DEF:23 Accuracy+6 Attack+11
Damage taken +10%
Enhances effect of "Absorb" spells
Lv.71 DRK

Black Gadlings (Synthable), Gloves
DEF:15 STR+4 Attack+8
Damage taken +6%
Enhances effect of "Absorb" spells
Lv.71 DRK

Onyx Gadlings (Synthable), Gloves
DEF:16 STR+5 Attack+10
Damage taken +7%
Enhances effect of "Absorb" spells
Lv.71 DRK

Alumine Moufles (Synthable), Gloves
DEF:10
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Moufles (Synthable), Gloves
DEF:10 STR+1 DEX+1 AGI-3
Accuracy+2 Attack+2 Evasion-2
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Cuffs (Synthable), Gloves
DEF:5
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Cuffs (Synthable), Gloves
DEF:6 MP+4 MND+1
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Mittens (Synthable), Gloves
DEF:26 HP+24 Attack+8
Ranged Attack+8
Latent effect: Attack+7
Lv.74 WAR

Unicorn Mittens +1 (Synthable), Gloves
DEF:28 HP+28 Attack+9
Ranged Attack+9
Latent effect: Attack+8
Lv.74 WAR

Plastron (Synthable), Body Armor
DEF:40 STR+8 Attack+16
Damage taken +14%
Adds "Refresh" effect
Lv.71 DRK

Plastron +1 (Synthable), Body Armor
DEF:41 STR+9 Attack+18
Damage taken +15%
Adds "Refresh" effect
Lv.71 DRK

Alumine Haubert (Synthable), Body Armor
DEF:30
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Haubert (Synthable), Body Armor
DEF:30 STR+2 DEX+2 Accuracy+3
Attack+3 Evasion-12
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Saio (Synthable), Body Armor
DEF:14
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Saio (Synthable), Body Armor
DEF:15 INT+1 MND+1
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Harness (Synthable), Body Armor
DEF:56 HP+48
Adds "Regen" effect
Latent effect: VIT+6
Lv.74 WAR

Unicorn Harness +1 (Synthable), Body Armor
DEF:59 HP+52
Adds "Regen" effect
Latent effect: VIT+7
Lv.74 WAR
 
hazell said:
Changed Items

Several Ex items had their plural text corrected - since they're Ex that's pretty pointless ^^

New Items

Sanation Ring (Rare/Ex), Ring
Enchantment:
MP recovered while healing +3 [20, 0:30, 0:30:00]
Lv.61 RDM

Assassin's Ring (Rare/Ex), Ring
Enchantment: Ranged Accuracy+20 [20, 0:30, 0:30:00]
Lv.61 THF

Tactical Ring (Rare/Ex), Ring
Enchantment: TP Regen [20, 0:30, 0:30:00]
Lv.61 DRK

Pacifist Ring (Rare/Ex), Ring
Enchantment: Enmity -12 [20, 0:30, 0:30:00]
Lv.61 BST

Getsul Ring (Rare/Ex), Ring
Enchantment: Max HP+20% [20, 0:30, 0:30:00]
Lv.61 BRD

Kshama Ring No.2 (NoAuction, NoTrade, Rare), Ring
DEX+3 Accuracy+2
Lv.49 All Jobs

Kshama Ring No.4 (NoAuction, NoTrade, Rare), Ring
DEF:3 VIT+3
Lv.49 All Jobs

Kshama Ring No.3 (NoAuction, NoTrade, Rare), Ring
AGI+3 Evasion+1
Lv.49 All Jobs

Kshama Ring No.5 (NoAuction, NoTrade, Rare), Ring
MP+5 INT+3
Lv.49 All Jobs

Kshama Ring No.9 (NoAuction, NoTrade, Rare), Ring
MP+5 MND+3
Lv.49 All Jobs

Kshama Ring No.6 (NoAuction, NoTrade, Rare), Ring
MP+6 CHR+3
Lv.49 All Jobs

Sangha Earring (Rare), Earring
CHR+1
Enhances "Resist Charm" effect
Lv.60 All Jobs

Janizary Earring (Rare/Ex), Earring
Enchantment: DEF+32 [20, 0:30, 0:30:00]
Lv.61 WAR

Counter Earring (Rare/Ex), Earring
Enchantment: "Counter"+5 [20, 0:30, 0:30:00]
Lv.61 MNK

Deadeye Earring (Rare/Ex), Earring
Enchantment: Ranged Attack+20 [20, 0:30, 0:30:00]
Lv.61 RNG

Gamushara Earring (Rare/Ex), Earring
Enchantment: Attack+22 [20, 0:30, 0:30:00]
Lv.61 SAM

Naruko Earring (Rare/Ex), Earring
Enchantment: Enmity+10 [20, 0:30, 0:30:00]
Lv.61 NIN

Reraise Earring (Synthable), Earring
Attack-2 Evasion+2
Enchantment: Reraise [10, 0:30, 0:01:00]
Lv.24 All Jobs

Sanative Earring (NoAuction, NoTrade, Rare), Earring
HP recovered while healing +4
Lv.65 All Jobs

Relaxing Earring (NoAuction, NoTrade, Rare), Earring
MP recovered while healing +2
Lv.65 All Jobs

Belinky's Earring (Rare/Ex), Earring
HP+10 DEX+1 VIT+1
Lv.55 All Jobs, Hume Only

Quantz's Earring (Rare/Ex), Earring
MP+10 INT+1 MND+1
Lv.55 All Jobs, Hume Only

Desamilion Earring (Rare/Ex), Earring
MP+15 INT+2
Lv.55 All Jobs, Elvaan Only

Melnina's Earring (Rare/Ex), Earring
DEX+2 AGI+1
Lv.55 All Jobs, Elvaan Only

Waetoto's Earring (Rare/Ex), Earring
STR+2 VIT+1
Lv.55 All Jobs, Taru Only

Morukaka Earring (Rare/Ex), Earring
HP+35
Lv.55 All Jobs, Taru Only

Ryakho's Earring (Rare/Ex), Earring
HP+10 MND+2
Lv.55 All Jobs, Mithra Only

Feyuh's Earring (Rare/Ex), Earring
STR+1 VIT+2
Lv.55 All Jobs, Mithra Only

Zedoma's Earring (Rare/Ex), Earring
MP+30
Lv.55 All Jobs, Galka Only

Gayanj's Earring (Rare/Ex), Earring
MP+10 INT+2
Lv.55 All Jobs, Galka Only

Relic Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:1
Lv.75 PLD

Bulwark Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:1
In Dynamis: DEF:22
Lv.75 PLD

Dynamis Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:22
In Dynamis: DEF:28
Lv.75 PLD

Ancile (Rare/Ex, NoSale), Size 1 Shield
DEF:32
In Dynamis: Enhances "Shield Bash"
effect
Lv.75 PLD

Aegis (Rare/Ex, NoSale), Size 1 Shield
DEF:1
Lv.75 PLD

Maat's Cap (Rare/Ex, NoSale), Head Armor
STR+7 DEX+7 VIT+7 AGI+7
INT+7 MND+7 CHR+7
Enchantment: Teleport
Lv.70 All Jobs

Sprout Beret (Rare/Ex), Head Armor
Enchantment:
Remove level restriction on Guide [1, 0:30, 0:10:00]
Lv.1 All Jobs

Guide Beret (Rare/Ex), Head Armor
Enchantment:
Restrict level to match Sprout
(Sprout must be level 50 or less) [1, 0:30, 0:30:00]
Lv.1 All Jobs

Mandragora Beret (Rare/Ex), Head Armor
Enchantment: Costume [1, 0:30, 24:00:00]
Lv.1 All Jobs

Alumine Salade (Synthable), Head Armor
DEF:16
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Salade (Synthable), Head Armor
DEF:16 STR+1 DEX+1 AGI-1
Accuracy+1 Attack+1 Evasion-3
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Chapeau (Synthable), Head Armor
DEF:7
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Chapeau (Synthable), Head Armor
DEF:8 INT+2 Enmity+2
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Cap (Synthable), Head Armor
DEF:35 HP+36 Accuracy+6
Latent effect: STR+4
Lv.74 WAR

Unicorn Cap +1 (Synthable), Head Armor
DEF:37 HP+40 Accuracy+7
Latent effect: STR+5
Lv.74 WAR

Reraise Hairpin (Synthable), Head Armor
HP-7 MP+21 <Water>+14
Enchantment: Reraise II [10, 0:30, 0:01:00]
Lv.60 All Jobs

More to follow be patient :p
 
Exactly how many JS Body Armors does DRK freaking need? :?

But Reraise hairpin, good. I can now save money on Hi-reraisers, as well as inventory space, for Divine Might.
 
Mistaya said:
thats the first decent one ; ; the others SUCK!

It still doesn't matter, they've got so many, while SOME(mnk) jobs have... well, we have that crappy lv50 quested one, the Akido Gi.
 
hazell said:
Maat's Cap (Rare/Ex, NoSale), Head Armor
STR+7 DEX+7 VIT+7 AGI+7
INT+7 MND+7 CHR+7
Enchantment: Teleport
Lv.70 All Jobs

enhance teleport?
 
Maybe teleport to maat?


Tav Safehold has a telering so it would make sense that Jeuno would have a similar version.

If that is the case we can now HP in other cities (whether it be current xp areas, Guild towns, etc ) and not worry about not having HP in jeuno for AH or gathering together purposes~
 
Skaw said:
Mistaya said:
thats the first decent one ; ; the others SUCK!

It still doesn't matter, they've got so many, while SOME(mnk) jobs have... well, we have that crappy lv50 quested one, the Akido Gi.

That doesn't make sense ; ; I'd like to see mnk jse too don't get me wrong but our AF body is not very good, the two good buyables are in the millions, assault jerkin is a ra/ex off Ose and we have a bunch of useless JSE that no one in their right mind owns >_<; give us a bone at least your af is decent.
 
I'm just hoping that those racial earings are from a quest rather than an ENM or something.
 
Baron's Chapeau (Synthable), Head Armor
DEF:8 INT+2 Enmity+2
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

I wonder if thats what was in the pic of the new sets of armor. Posibly nice for only ninja, but can't use. Any blm want 2 int for the cost of +2 enmity when tank would likly have +0

Reraise earring that everyone can use! Great for dynamis. Keep it on, use it if its a wipe, cancel and get a raise 3 if its just you die.
 
Weapons part 1, from here
http://www.ffxionline.com/forums/showthread.php?s=c4fc2158cabdc5be3ed3fc4389b91e2d&threadid=52656

Changed Items

Power Crossbow: changed icon
Othinus' Bow: changed icon

New Items

Minstrel's Dagger (Rare, NoTrade, NoAuction), Dagger
DMG:14 Delay:183 CHR+5 Evasion+3
Lv.38 WAR/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/SAM/NIN/DRG/SMN

Hallowed Sword (Synthable), Sword
DMG:23 Delay:233
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.38 WAR/RDM/PLD/DRK

Horror Voulge (Rare), Great Axe
DMG:60 Delay:489 VIT+1 Attack+8
Lv.37 WAR/DRK

Sacred Lance (Synthable), PoleArm
DMG:74 Delay:492
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.53 DRG

Koryukagemitsu (Rare), Great Katana
DMG:67 Delay:450 STR+1 Accuracy+2
Lv.50 SAM

Onimaru (Rare), Great Katana
DMG:77 Delay:450
Latent effect: DMG:83
Lv.73 SAM

Drill Calamary (NoSale, Ex), Bait
A small cephalopod with a
characteristic pointed shell.
Bait.

Dwarf Pugil (NoSale, Ex), Bait
An extremely rare species of tiny pugil.
Bait

Ebisu Fishing Rod (Rare/Ex, NoSale), Fishing Rod
A legendary fishing rod that appears
in Far Eastern mythology.

Hume Fishing Rod (Synthable), Fishing Rod
A traditional Hume fishing rod,
made mainly of wood.

Halcyon Rod (Synthable), Fishing Rod
A synthetic rod designed by the
Alchemist's Guild.

Chanter's Staff (Rare), Staff
DMG:20 Delay:366 INT-6 MND+6 CHR+6
Singing skill+4
Lv.40 WAR/MNK/WHM/BLM/RDM/BST/
BRD/SMN

Thug's Zamburak (Rare), Crossbow
DMG:24 Delay:288 AGI+1
Ranged Accuracy+2
Lv.40 WAR/THF/DRK/RNG

Frenzy Fife (Rare), Wind Instrument
STR+2 INT-4 CHR-4
Latent effect: STR+4
Lv.66 BRD

Raise Rod (Rare), Club
DMG:10 Delay:288 MND+2
Enchantment: Raise [20, 0:30, 0:01:00]
Lv.25 WHM

Raise II Rod (Rare), Club
DMG:20 Delay:288 MND+4
Enchantment: Raise II [20, 0:30, 0:01:00]
Lv.56 WHM

Tutelary (Rare), Sword
DMG:35 Delay:226 HP+30
Attack-10 DEF+14
Lv.68 WAR/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/NIN/DRG

Sacred Sword (Synthable), Sword
DMG:22 Delay:225
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.36 WAR/RDM/THF/PLD/DRK/BRD/
RNG/NIN/DRG

Sacred Degen (Synthable), Sword
DMG:24 Delay:224
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.45 WAR/RDM/PLD/BRD/DRG

Imanotsurugi (Rare), Katana
DMG:35 Delay:227 Enmity+2
Lv.67 NIN

Wooden Katana (Rare/Ex, NoSale), Great Katana
DMG:1 Delay:450
Lv.1 All Jobs

Hardwood Katana (Rare/Ex, NoSale), Great Katana
DMG:5 Delay:450
Lv.1 All Jobs

Maneater (Rare), Axe
DMG:43 Delay:276
Latent effect: DMG:49
Lv.73 WAR/DRK/BST/RNG

Melt Dagger (Synthable), Dagger
DMG:10 Delay:183
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.23 WAR/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/SAM/NIN/DRG/SMN

Melt Knife (Synthable), Dagger
DMG:12 Delay:195
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.31 WAR/THF/PLD/DRK/BRD/RNG/
SAM/NIN/DRG

Melt Baselard (Synthable), Dagger
DMG:14 Delay:186
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.40 WAR/BLM/RDM/THF/PLD/BRD/
NIN

Melt Kukri (Synthable), Dagger
DMG:14 Delay:200
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.34 WAR/THF/DRK/RNG/NIN

Odorous Knife (NoSale, NoAuction, NoDelivery), Dagger
DMG:17 Delay:200
Latent effect: DMG:24
Lv.66 WAR/THF/PLD/DRK/BRD/RNG/
SAM/NIN/DRG

Blau Dolch (Rare), Dagger
DMG:22 Delay:178
Latent effect: DMG:28
Lv.72 WAR/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/SAM/NIN/DRG/SMN

Odorous Knife +1 (NoSale, NoAuction, NoDelivery), Dagger
DMG:19 Delay:190
Latent effect: DMG:26
Lv.66 WAR/THF/PLD/DRK/BRD/RNG/
SAM/NIN/DRG
 
Wow, that baron crap seems like low-brow seer's. Yay. -_-;

Probably the best gain mages would get out of this patch, asides the earrings (probably ENM75 or some crap) is that they could go /SAM and tote around the wooden katana, however you get it. :roll:

WHM with G.Katana would be so neat..
 
that ether ring shit is hot. if anyone gets any info on where to get that before i do, look me up. <reward>!!!!
 
Ooh, I want a wooden katana. That would be very cool in ballista. whm vs blm, wooden katana only!
 
Damn Bard gets some serious weaponry too. One was +6 Chr +6 Mnd, you know that is going to run in the millions...

Fae
 
Heh, Dragoon got a lance :? Did they forget about us? lol
 
Nothing good?
Good god what part about +7 to all stats is not good for thf?
 
Actually I just clicked that one link with more weapons, and dragoon does have something decent besides the Lance. We have something called Wyvern Feed which gives Regen affect to our wyvern. I hate those enchantment things though, cause when you run out, you're screwed. I doubt it will be worth it though and the regen effect will be weak.
 
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