Some new stuff implemented in the patch..

Ryme

Limit Breaker
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Apr 19, 2004
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credit to cuer49 on vnboards.

Here's some info on a bunch of items that were updated or added with the latest patch. Keep in mind that just because an item is new, that does not mean it is actually available within the game; many times items are added that are never available in the game, just as placeholders until Square-Enix gets around to updating the stats to something useful. However, everything I've posted below is most likely available in the game, presumably most of it from the new or changed BNCM and Garrison drops. I'll list the item names that are new/updated, followed by the stats or description, depending on the type of item. This info is taken directly from the data files updated in the patch, but may appear slightly differently in the game; don't go updating item lists based on this, by any means.

Weapons:
-- A whole slew of guns/crossbows were updated to allow thieves to use them, far too many to list here. A bunch of ammo was updated accordingly, as well (Acid, Sleep, Blind, Bloody, and Venom Bolts.)
Other weapons that looked interesting (this is by no means a comprehensive list):
Platoon Mace: DMG:14 Delay:300 Lv.20 WHM/BLM/SMN
Sealed Mace (rare): DMG:21 Delay:300 MND+2 Divine magic skill +1 Lv.39 WHM
Purgatory Mace (rare): DMG:41 Delay:324 STR+3 MND+3 Additional effect: Stun Lv.70 WHM
Mighty Cudgel: DMG:30 Delay:288 INT+1 MND+1 On Firesdays: INT+9 MND+9 [Fire]+15 Lv.70 WAR/MNK/WHM/BLM/PLD/SMN
Indra Katars (rare/ex): DMG:+19 Delay:+84 "Triple Attack"+1% Additional effect: Lightning damage Lv.73 WAR/MNK/RDM/DRK
Platoon Cesti: DMG:+4 Delay:+48 Lv.20 WAR/MNK/RDM/THF/PLD/DRK/BST/RNG
Dusky Staff (rare): DMG:20 Delay:366 MP+22 Dark magic skill +3 Lv.40 BLM
Himmel Stock (rare): DMG:19 Delay:366 MP+63 "Blood Pact" ability delay +3 Lv.40 SMN
Archalaus's Pole (rare): DMG:48 Delay:402 INT+4 MND+4 Additional effect: MP drain Lv.60 SMN
Somnus Signa (rare): DMG:62 Delay:402 STR+6 MND+5 CHR-1 Additional effect: Sleep Lv.72 BLM
Wyvern Perch (rare): DMG:57 Delay:402 Wyvern: HP+50 Lv.73 WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN
Grudge Sword (rare): DMG:26 Delay:240 Enmity+1 Lv.39 PLD
Bayard's Sword (rare): DMG:43 Delay:240 STR+3 MND+3 Additional effect: Impairs evasion Lv.73 PLD
Buzzard Tuck (rare): DMG:23 Delay:224 DEX+1 Sword enhancement spell damage +2 Sword enhancement spell duration +5 Lv.40 RDM
Mighty Talwar: DMG:40 Delay:240 DEX+2 On Windsdays: [Wind]+15 DMG:48 Lv.72 WAR/RDM/PLD/DRK
Princely Sword: DMG:47 Delay:264 STR+4 VIT-6 CHR-6 Enmity-6 Lv.72 PLD
Sairen (rare): DMG:31 Delay:238 STR+3 On Darksdays: STR+7 Enmity+1 Lv.60 NIN
Unji (rare): DMG:32 Delay:201 STR+2 DEX+4 AGI-1 "Subtle Blow"+1 Lv.72 NIN
Omekage (rare): DMG:66 Delay:420 DEX+4 "Store TP"+2 Lv.60 SAM
Harlequin's Horn (rare): "Mazurka"+2 Lv.70 BRD
Military Harp: "Finale"+2 Lv.33 BRD
Angel Lyre: "Hymnus"+2 Haste+2% Lv.71 BRD
De Sainter's Axe: DMG:28 Delay:288 "Charm"+1 Lv.39 BST


Armor:
-- A whole slew of level 30 shields (rare) with latent effects, such as:
Mercenary's Targe: DEF:6 Latent effect: HP+5 MP+10 Lv.30 All Jobs
Warlock's Shield: DEF:4 Latent effect: HP+7 MP+7 Lv.30 All Jobs
Singer's Shield: DEF:4 Latent effect: Parrying skill +5 Lv.30 All Jobs
-- A bunch of level 30 mantles (rare) with latent effects, such as:
Healer's Mantle (rare): DEF:2 Latent effect: "Magic Def. Bonus" Lv.30 All Jobs
Wizard's Mantle (rare): DEF:2 Latent effect: MP recovered while healing +1 Lv.30 All Jobs
Beater's Mantle (rare): DEF:2 Latent effect: Increases "Rapid Shot" activation rate Lv.30 All Jobs
Given the names, there's a good chance that those shields and mantles activate based on the job/subjob of the person using them, like some of the latent items from the last patch.
-- A slew of earrings that raise one "killer" effect, and lower another, such as:
Arcana Earring: Enhances "Undead Killer" effect Weakens "Arcana Killer" effect Lv.50 All Jobs
Aquan Earring: Weakens "Aquan Killer" effect Enhances "Amorph Killer" effect Lv.50 All Jobs
Dragon Earring: Weakens "Dragon Killer" effect Enhances "Demon Killer" effect Lv.50 All Jobs
Other armor:
Elegant Shield (rare): DEF:1 MP+6 CHR+1 Lv.40 BLM/BRD/SMN
Jennet Shield (rare): DEF:10 VIT+1 Lv.38 PLD/DRK
Jagd Gorget (rare): DEF:2 MP+6 Ranged Accuracy+5 Ranged Attack+6 Lv.40 RDM/THF/BRD/RNG/NIN
Hateful Collar (rare): DEF:6 Enmity+1 Lv.50 All Jobs
Storm Gorget (rare): DEF:4 DEX+2 AGI-2 Attack+6 Lv.50 All Jobs
Benign Necklace (rare): DEF:2 Enmity-2 Lv.50 All Jobs
Esoteric Mantle (rare): DEF:2 MP+7 Enmity-1 Lv.50 WHM/BLM/RDM/BRD/SMN
Shock Mask (rare): DEF:19 Attack+4 Ranged Accuracy-4 Evasion+4 Converts 10 MP to HP Lv.50 WAR/RDM/PLD/DRK/BST/RNG/SAM/DRG
Super Ribbon (rare): HP+5 MP+5 STR+1 DEX+1 VIT+1 AGI+1 INT+1 MND+1 CHR+1 Accuracy+1 Attack+1 Ranged Accuracy+1 Ranged Attack+1 Evasion+1 Lv.52 All Jobs
Tilt Belt (rare): DEF:3 Accuracy+5 Evasion-5 Lv.40 All Jobs
Mantra Belt (rare): DEF:3 STR-1 INT+1 MND+1 Converts 10 MP to HP Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN
Rival Ribbon (rare): DEF:15 MP+16 Enmity+2 Lv.50 All Jobs
Mana Circlet (rare): DEF:9 MP+22 Lv.52 WHM/BLM/RDM/BRD/SMN
Rush Gloves (rare): DEF:11 VIT+4 AGI+1 MND-3 Lv.50 PLD/DRG
 
finally finally finally....keep the new items coming....all this uniformity in ffxi is killing me. Need a lot more similar items but completely different to suit different play styles....diversity!...DIVERSITY!
 
Latent effects are evil. They just need to come out and put a description on the items and tell what circumstances the effects take place.

Many of the older items do have this. Seems like they just got lazy on us, to me anyway.
 
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