Splinter Cell: Conviction

Strid

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I loved the Splinter Cell series. One of my most favorite of all time and then they drop Double Agent. Double Agent was up there with Bullet Witch for me, one of the worst games I have ever attempted to play through. I had given up on this series to the point of never keeping up with anything to do with Conviction. At the urge of one of my buddies I downloaded the demo and it blew my mind.

While it isn't anything like a true Splinter Cell, it's definitely the right start for a re-boot. I'm sure a lot of tried and true SC fans are having a hard time with their feelings on this game as it almost feels like it should have been re-named as it is pretty far from being what defines a SC game. So I'm sure the hardcore will give it flack but I guarantee you if it was a start of a new franchise called Tom Clancy's Ghost it'd be universally hailed.

The gameplay is simply fantastic. I thought going in on my first run if I was ever detected it'd be time to just sit still and die, like most of the older games, but it's far from it. It works like a stealth game and a shooter and does so perfectly. There are also more than just a few ways to disarm a situation as well. I've spent well over 2 hours on the demo and I've found that there are at least 8 ways to properly progress. To be honest this game feels like a light RPG with all of the choices you have to approaching each situation and the things you can upgrade.

The new execute system is amazing to play with. It seems cheap, but the way it works they've pretty much made it so it isn't abusive. You have to get a CQC kill to trigger it and you get three targets to use it on. You can't stack CQC to get more than 3 target kills though, just the one. It really makes you think, "Okay, I'll mark these three for execution, death from above that guy, and quickly shoot this hanging object to take out the other two guards." It's also sweet to watch...

The last thing I'll hit on is the MP stuff. There is so much to do here it makes me giddy with the excitement that I'll be puttin' away BC2 and MW2 away, hopefully for good, with. They've brought over the rank up system from the Vegas games as well as the customization and weapon upgrade options. You can rank up online, offline, lan, or split screen, it doesn't matter as they're keepin' it casual. There are 4 modes: Co-op (which is a prequel story to the main story), Hunter (Basically Terrorist Hunt from the Vegas games), Last Stand (You guard an EMP from waves of enemies), and Face-off (a versus mode that pits you against another player and puts enemies on the map to hinder you killing each other). There is also Infiltration mode if you buy the special version but it's basically Hunter mode and if you get detected it's game over.

I played a lot of Terrorist Hunt, A LOT, so I can see myself playin' this game enough to make my hands hurt. So despite my hatred for Double Agent, I'll definitely be lookin' to this game to give me the needed hours to make the wait for Alpha Protocol not seem so bad. Anyone else lookin' forward to this? I know a few people around here loved Terrorist Hunt a lot as well.
 
I was pretty interested in the game but onl spent a little on the demo, I thought it was good but nothing groundbreaking. I was thinking to wait a couple days to see what people said about the multiplayer before deciding whether or not to purchase it.
 
yep im lookin forward to this, but opposite of the OP. I hated SC until i played double agent.after i completed that i was hooked!
 
Im still getting this, but im pretty disappointed theresnot going to be any multiplayer matchmaking besides the co-op. I was really hoping for it to have a multiplayer like Pandora Tomorrow
 
Im still getting this, but im pretty disappointed theresnot going to be any multiplayer matchmaking besides the co-op. I was really hoping for it to have a multiplayer like Pandora Tomorrow

There is a versus MP component in the game, it's just not Mercs vs. Spies, it's Spy vs. Spy. I never liked Mercs vs. Spy so for me it's a plus for them to try something new, even if it sucks. The first person mechanics/feel on the Mercs was just fuckin' atrocious to me and Spies not having guns was retarded.

I don't give shit else much about anything than the "Terrorist Hunt" mode though. Thumbs will bleed from that shit, startin' tonight at midnight-ish.
 
There is a versus MP component in the game, it's just not Mercs vs. Spies, it's Spy vs. Spy. I never liked Mercs vs. Spy so for me it's a plus for them to try something new, even if it sucks. The first person mechanics/feel on the Mercs was just fuckin' atrocious to me and Spies not having guns was retarded.

I don't give shit else much about anything than the "Terrorist Hunt" mode though. Thumbs will bleed from that shit, startin' tonight at midnight-ish.

Is there any confirmation on this? I havent heard/read anything about that, my friend says the back of the box says 1-2 for everything. Unless you mean a 1 on 1 mode which would be kinda dumb. Cant get mine till tomorrow =/
 
Is there any confirmation on this? I havent heard/read anything about that, my friend says the back of the box says 1-2 for everything. Unless you mean a 1 on 1 mode which would be kinda dumb. Cant get mine till tomorrow =/

Yeah, they had an entire video dedicated to multiplayer for one of the dev blogs, it's called Face Off. It's 1v1 but there are normal enemies on the map you have to wade through to get each other. After playin' the Iraq level... Had they added traditional style MP it would totally shit on every single game out there (It's a tactical shooter mission, not stealthy at all like the rest of the game). That level was Socom done better than Socom could ever dream of achieving. Hell, it shit on Ghost Recon and is makin' me so excited for how good Future Soldier could be.
 
Infiltration mode on Realistic with a buddy ftw. I think it's about as close to real spy action as you can get short of bein' one. You gotta coordinate double shots, kills, breaches, it's just friggin' great.

What do you guys that have it think? While it's far from a normal SC title we've come to know, to me, it's the best damn stealth game I've ever played.
 
Surprisingly.. plays a lot like Hitman, which I really dig about it and less like the last Splinter Cells that came before it.
 
i completed the co-op story with a friend first, and just finished single player story. The game is great, i honestly wish the single player was longer as i just didnt want it to end, i was having too much fun!
My only gripe is that sam never threw a chair!!
quite some time back when this game was still in development i read an article about the game and it was a couple pages long about just how much detail and work went into animating sam throwing a chair. So i was hyped to see that...but it never came...it never came.
 
I'll quote my pal the Gr8tganjaWiz4rd on that subject... "WTF? I didn't get to toss a chair!" just after he peaced out ol' Tom Reed.
 
I'll quote my pal the Gr8tganjaWiz4rd on that subject... "WTF? I didn't get to toss a chair!" just after he peaced out ol' Tom Reed.

haha glad im not the only one!

heck i found a screen shot, even sam looked different.

Splinter_Cell_Conviction_Screenshot_2.jpg


R.I.P. Grizzly sam throwing chairs, we never knew you...
 
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Yeah, when I first saw the game cover they released it with I thought to myself, " did Ubi trade in Sam Fisher for Brett Favre?" Look at the box now ;D
 
My friend didnt like the game and returned it lol -.- , if anyone wants to run through some co-op hit me up sometime
 
So, after finishing up all the Last Stand maps on Realistic I've only got one thing to say about those... never again. You couldn't pay me enough to do that shit again. I love my Pops to death but even if he asked me I'd tell him to go fly a kite. I seriously wonder if they play tested that at all and if so how did they came to the two conclusions that A) it fit and most importantly B) it is fun. On the matter of it fitting into the game, I don't get why it was standard and had achievements while a mode that is core Splinter Cell, Infiltration, got the "add-on" shaft.

I really enjoy this game and it'll never sold, but I'm also pissed at the lack of care I see put into it especially given the time frame of the development. In regards to Persistent Elite Creation, what part of unlocking a very small list of unlockables and completing easy, non repeatable challenges is persistent? What the hell was Ubi Montreal thinking by even mentioning PEC with this game given how in depth it was for Vegas and Vegas 2. Hell, I figured it would at least have a rank up system, but nooooo. No ranks, no visible point gains, no in-game leaderboards... lots of the supposed minimal things are just flat out missing from this game.
 
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