Typing out a guide to finding the Staging Points for your first mission in ToAU and for Assault/Mog Locker Access. Feel free to add on anything. There is 1 point left.. Dvucca Isle. REMEMBER!! YOU SHOULD BE SNEAK/INVISING if necessary in the areas. Who knows what may aggro in these new places >.>
Mamool Ja
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Located west of Mamook.
Starting from the W. Woodlands Head to the southwest corner of the map at D-12 to zone into Mamook. From here you start at K-7. I used FFXI Atlas site to navigate my way to the Bhaflau Thickets Zone. When you zone there, head west and south to reach the heavy iron door to the Staging Area.
Azouph Isle
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Located East of Nashau.
Head to the Nashau via ferry and take the north exit out to C. Mire. Using FFXI atlas, Navigate yourself to K-9 to reach the staging point. If you zone to C. Mire using the North Zone in Nashmau, hug the left wall til you go thru an underground tunnel.. after that.. you can hug the right wall all the way to the staging point. Just be careful of imps.
Ilrusi Atoll
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I can tell you that using the ffxi atlas site: http://ffxi-atlas.com/nav/?act=show&id=arrapago-reef the area is on the second map of the set at the position, G-5 of Arrapago Reef. Ok, went here again and have a new route. After going thru the first locked door like you're doing Corsair job quest. Head north thru the hidden passage and keep going straight as the path winds to the left that leads to an iron gate which you can open without a key. After you pass thru the gate head north then make a left and go west. If you can go west at anytime go west. You'll reach an island which you'll be going northwest on and once you cross it, Hug the left wall until you reach the wrecked ship. While on the ship you'll change maps. From here go as west as you possibly can while folloing the path. at the first fork, if you go north it is a safe area to resneak and invis yourself. If you go west you'll be going the right way. From here go as northwest as you possibly can. You'll eventually reach a ship and 2 islands. (a doomed mob, 'jnun' will be on one of em.) Once you cross them.. if you reach a trail that hooks around in a wicked curve you're at the right spot.. from here on you hug the right wasll til you reach the iron gate. Or when you head north into the mini-caves, go east then north to reach the gate (or hug the left wall)... there are imps in the area.
Halvung
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This one isn't too bad. Head into the W. Woodlands and the zone is behind the Lighthouse at C-7 to Halvung. If you start seeing trolls on the way there, you're going fine. In Halvung you're at I-13. Your goal is to reach I-7. If you come across gates, it's ok, you don't need a key to open them so don't freak out. You start out hugging the right wall. About 3/4 of the trip thru halvung you should be hugging the right wall. When you make a U-turn hugging the right wall at G-9 then you start hugging the left wall until you zone to Mount Z. You'll start at K-8 on the mountain, come out of the tunnel hugging the left wall til you start heading east. Go all the way over. You'll eventually start heading north and making your way to L-6. Once you're there, a path should be to the west which will eventually go head south and west. From here, you can practically hug the right wall heading East and North, and Northeast until you reach the Heavy Iron Gate at K-6.
Dvucca Isle (Based on the walkthru posted on Jen's D Isle thread)
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(Part 1: Map 1 Trek)
OK, i'll give this a shot.. you'll need i think 1 key to this. If you know how to reach the ??? for corsair quest, which everyone should, head there. From there take the other exit off the boat and head west and south. When you exit the boat you can hug the right wall til you 'change' maps.
(Part 2: Map 2 Trek)
OK the 'avg' part. From here go west and north. West has more priority than north until you reach 'mini-caves.' once you pass thru the caves head sout and around the coast back up north, then hug the right side until you start going south. (you should pass by a ship that's off to the north) Start following the giant trail for as south as possible. Then when it bends west.. go west as far as possible., then go south and just follow the trail that will go eventually northwest and then west. You are now changing maps (you just reached point C).
(Part 3: Map 3 shortcut)
Try to head south to reach a cave and then follow the path trying to go south and west til you reach a close by C. Mire Zone. You will change maps before reaching the C. Mire zone.
(Part 4: To The Staging Point!!)
You can hug the left wall once your outside to reach the staging point.. if you want to cause less hassle on yourself. You'd be going south, then east thru a tunnel, then back south, make a big u turn heading back north.. and then to the door all the while hugging the left wall. don't get your feet wet trying to trek thru the water with the jnun in them (doomed mobs). Just walk by the lil lake instead while staying to the left. There's a lot of those Quitrib mobs here.. i think they're called Lamnia Idolators here though. And if anyone logs in this area.. wow... you've got some big balls. I was just holding left and right on the D-pad and saw a logging point here.
Well That should be it.. Please tell me if this helps or not. And if the D. Isle Staging point is Accurate.
Mamool Ja
----------
Located west of Mamook.
Starting from the W. Woodlands Head to the southwest corner of the map at D-12 to zone into Mamook. From here you start at K-7. I used FFXI Atlas site to navigate my way to the Bhaflau Thickets Zone. When you zone there, head west and south to reach the heavy iron door to the Staging Area.
Azouph Isle
-----------
Located East of Nashau.
Head to the Nashau via ferry and take the north exit out to C. Mire. Using FFXI atlas, Navigate yourself to K-9 to reach the staging point. If you zone to C. Mire using the North Zone in Nashmau, hug the left wall til you go thru an underground tunnel.. after that.. you can hug the right wall all the way to the staging point. Just be careful of imps.
Ilrusi Atoll
----------
I can tell you that using the ffxi atlas site: http://ffxi-atlas.com/nav/?act=show&id=arrapago-reef the area is on the second map of the set at the position, G-5 of Arrapago Reef. Ok, went here again and have a new route. After going thru the first locked door like you're doing Corsair job quest. Head north thru the hidden passage and keep going straight as the path winds to the left that leads to an iron gate which you can open without a key. After you pass thru the gate head north then make a left and go west. If you can go west at anytime go west. You'll reach an island which you'll be going northwest on and once you cross it, Hug the left wall until you reach the wrecked ship. While on the ship you'll change maps. From here go as west as you possibly can while folloing the path. at the first fork, if you go north it is a safe area to resneak and invis yourself. If you go west you'll be going the right way. From here go as northwest as you possibly can. You'll eventually reach a ship and 2 islands. (a doomed mob, 'jnun' will be on one of em.) Once you cross them.. if you reach a trail that hooks around in a wicked curve you're at the right spot.. from here on you hug the right wasll til you reach the iron gate. Or when you head north into the mini-caves, go east then north to reach the gate (or hug the left wall)... there are imps in the area.
Halvung
--------
This one isn't too bad. Head into the W. Woodlands and the zone is behind the Lighthouse at C-7 to Halvung. If you start seeing trolls on the way there, you're going fine. In Halvung you're at I-13. Your goal is to reach I-7. If you come across gates, it's ok, you don't need a key to open them so don't freak out. You start out hugging the right wall. About 3/4 of the trip thru halvung you should be hugging the right wall. When you make a U-turn hugging the right wall at G-9 then you start hugging the left wall until you zone to Mount Z. You'll start at K-8 on the mountain, come out of the tunnel hugging the left wall til you start heading east. Go all the way over. You'll eventually start heading north and making your way to L-6. Once you're there, a path should be to the west which will eventually go head south and west. From here, you can practically hug the right wall heading East and North, and Northeast until you reach the Heavy Iron Gate at K-6.
Dvucca Isle (Based on the walkthru posted on Jen's D Isle thread)
-----------
(Part 1: Map 1 Trek)
OK, i'll give this a shot.. you'll need i think 1 key to this. If you know how to reach the ??? for corsair quest, which everyone should, head there. From there take the other exit off the boat and head west and south. When you exit the boat you can hug the right wall til you 'change' maps.
(Part 2: Map 2 Trek)
OK the 'avg' part. From here go west and north. West has more priority than north until you reach 'mini-caves.' once you pass thru the caves head sout and around the coast back up north, then hug the right side until you start going south. (you should pass by a ship that's off to the north) Start following the giant trail for as south as possible. Then when it bends west.. go west as far as possible., then go south and just follow the trail that will go eventually northwest and then west. You are now changing maps (you just reached point C).
(Part 3: Map 3 shortcut)
Try to head south to reach a cave and then follow the path trying to go south and west til you reach a close by C. Mire Zone. You will change maps before reaching the C. Mire zone.
(Part 4: To The Staging Point!!)
You can hug the left wall once your outside to reach the staging point.. if you want to cause less hassle on yourself. You'd be going south, then east thru a tunnel, then back south, make a big u turn heading back north.. and then to the door all the while hugging the left wall. don't get your feet wet trying to trek thru the water with the jnun in them (doomed mobs). Just walk by the lil lake instead while staying to the left. There's a lot of those Quitrib mobs here.. i think they're called Lamnia Idolators here though. And if anyone logs in this area.. wow... you've got some big balls. I was just holding left and right on the D-pad and saw a logging point here.
Well That should be it.. Please tell me if this helps or not. And if the D. Isle Staging point is Accurate.
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