Standard SE sanctioned Macro Pallets

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If you use SE's macro pallets, I'm curious to know how you guys set up your macros for all the various gear swaps and spells for RDM.
 
I have about 4 or 5 pairs of macros(alt and ctrl)

part of your macros depends on what you do and how frequently you do so, for example I do dynamis and in xarcabard we kite the box nms while our main alliance is killing one, being one of the healers for the kiters( esp for stuff like prince seere) I have their names on my ctrl palette(easier on the hands and quicker for me) and cures close to them as <t> since they're either running in w.legs or nin feet.

the set below that has any special builds like phys damage - spell int (mostly useless stuff in dynamis but for solo) with other stuff like fast cast, enhancing, d.hat(refresh) with cures and haste and refresh(spell).

the next pair has my mnd builds on the top and white related debuffs along with ss and blink and haste and refresh for me i try to put commonly used spells into the same palettes or in more than one spot. On the alt tab is my int+ builds with black magic related debuffs.

Next is macc, enfeeb with nukes(i should swap int and enfeeb spots) with tier 3 nukes the alt tab is elemental+ skill and with stuff i rarely use...job abilities maybe important if i finish sch but I prefer to manually activate my job abilities much easier since i'm moving palettes

Rdm is a multitask job and you'll need to go back and forth taking time to go from one palette from another will lower your performance if the situation is dire.

You want to make a comprehensive but flexible sets of macros that you can move back and forth to and make special ones depending on the situation.
 
If you use SE's macro pallets, I'm curious to know how you guys set up your macros for all the various gear swaps and spells for RDM.

You don't, effectively, once you get enough gear.

Unless you wanna hit 3 buttons for each spell :x
 
I like to use a base macro pallette for the spells I always use (refresh, stoneskin, sleep etc). Let's say it's set 1. Then I like to use both set 10 (you just have to hit ctrl+up arrow) and set 2 (down arrow) for spells that I use less often (poison 2, bio2) or for spells where I would put a specific character name (cure 4 person-name, haste person-name etc).

main set looks like :

refresh <me>, stoneskin, blink, phalanx/aquaveil, sleepga, dispel, aspir, drain,*,enfeebling*
sleep1, sleep2, silence, bind, gravity, thunder3,blizzard3,hmp*, nuke*, cure4 <me>

* : those lines take actually several pallettes since i swap a lot of gear for them.

It's not really optimal, but I've always been used to refreshing other from the menu, same for cure. I like also having a specific macro to cure me for oshit situation (in which I macro fast cast gear in).
 
You don't, effectively, once you get enough gear.

Unless you wanna hit 3 buttons for each spell :x

I've never had windower or installed any 3rd party apps with FF, and I don't know that I want to start.

It's just, I've hit a point where I have so many macros for my spells and gear swaps, it's hard to fit them in. And it's not so much 3 buttons, but I have to either double tap or triple tap and flip through macro pallets within each book.

e.g.,
Macro Pallet X
/equip
/equip
/equip
/macro set Y

Macro Pallet Y
/equip
/equip
/cast
/macro set Z

Macro Pallet Z
/equip
/equip
/equip
/macro set X

Gear swaps alone, I've got Convert, Stoneskin, Enfeeble, Nuke, Standing (Generic middle), Cure. That alone takes up 6 macros out of my possible 20.

Then I have Cure 4, 3, 2, Sleep 1, 2, Sleepga, Grav, Bind, Paralyze, Slow II, Blizz 3, Thund 3, Refresh, Dispel.

That puts me at 20. If I go RDM/NIN, I'm not even sure what to take out, and what to leave in because now I have uts. ichi and ni.

I suppose I could do what pchan says, and ctrl up or down for 2 extra macro panel sets, then move my macro pallet swap #'s farther down the set. How fast is it to ctrl+up, ctrl+down? I'm worried about being on the wrong pallet and forgetting to swap up or down.
 
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I've never had windower or installed any 3rd party apps with FF, and I don't know that I want to start.

It's just, I've hit a point where I have so many macros for my spells and gear swaps, it's hard to fit them in. And it's not so much 3 buttons, but I have to either double tap or triple tap and flip through macro pallets within each book.

e.g.,
Macro Pallet X
/equip
/equip
/equip
/macro set Y

Macro Pallet Y
/equip
/equip
/cast
/macro set Z

Macro Pallet Z
/equip
/equip
/equip
/macro set X

Gear swaps alone, I've got Convert, Stoneskin, Enfeeble, Nuke, Standing (Generic middle), Cure. That alone takes up 6 macros out of my possible 20.

Then I have Cure 4, 3, 2, Sleep 1, 2, Sleepga, Grav, Bind, Paralyze, Slow II, Blizz 3, Thund 3, Refresh, Dispel.

That puts me at 20. If I go RDM/NIN, I'm not even sure what to take out, and what to leave in because now I have uts. ichi and ni.

I suppose I could do what pchan says, and ctrl up or down for 2 extra macro panel sets, then move my macro pallet swap #'s farther down the set. How fast is it to ctrl+up, ctrl+down? I'm worried about being on the wrong pallet and forgetting to swap up or down.

So with your examples there I am slightly confused.

So I can have one macro activate another one?

So if I have a macro called Set1 and another called Set2, I could essentially have it like this :

Set1
/equip something
/equip something
/equip something
/equip something
/macro Set2

and at the end of the Set1 it will run Set2?
 
So with your examples there I am slightly confused.

So I can have one macro activate another one?

So if I have a macro called Set1 and another called Set2, I could essentially have it like this :

Set1
/equip something
/equip something
/equip something
/equip something
/macro Set2

and at the end of the Set1 it will run Set2?

You can have 1 macro in set 1 move to another set #. In your example, it'll jump down to macro set2. but if you put the macro in the same position, you can hit that number again, and it'll activate that macro.

For example:
I'm in macro set 1:
Ctrl+1 = Convert Macro

/equip main "Blue Cotehardie+1" <me>
/equip neck "Beak necklace +1" <me>
/equip back "Intensifying Cape" <me>
etc. etc.
/macro set 2

Now I'm in macro set 2:
Ctrl+1 = remaining convert macro
/equip blah
/equip blah
/ja "Convert" <me>
/ja "Divine seal" <me>
/wait 1
ma "Cure IV" <me>
/macro set 3

Now I'm in macro set 3:
Ctrl + 1 = changing necessary gear and going back to set 1:
/equip
/equip
/equip
/macro set 1

If you triple tap ctrl + 1, it'll run all of that, and put you back at macro set 1.

Pchan got me thinking of a great idea.

We have 10 macro sets per book, so my idea is this:
Facts: I have 6 gear swaps. Each macro set # has 20 total Macro slots (ctrl+0~9, alt+0~9).

Macro set 2 will be my main macro pallet with 6 slots devoted to gear swaps.
Macro set 1 will be my secondary
Macro set 3 will be my third

If I need to use secondary spells that I don't use as often as my main, I'll ctrl+up, ctrl+down and hit spells.

All 3 macro sets will have the gear swap initiation macros (same macros) that let me double or triple tap through sets 5, 6, 7 where 7 takes me back up to set 2 (main base macros).
This means, I'll have (20-6 = 14) x 3 => 42 macros I can use, AND
from any base macro set (2, 1, 3), I can access my gears swaps and it'll bring me back to set 2 for sure where I'm at the spells I use the most on RDM.

thoughts?
 
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Can you make it go say from Ctl-1 to Ctl-2 on the same macro pallet?
 
Tried that. It is still horrendously slow. And being slow can get people killed. Either that, or you have to start cutting corners and reduce the amount of gear swapped per macro, reducing the effectiveness of your spells and Convert.
 
Tried that. It is still horrendously slow. And being slow can get people killed.

How slow is horrendously slow? Currently I double/triple tap through spells and I have no problems whatsoever with the things I do in my static.

I've never ctrl+up or ctrl+down before so I don't know how long of a difference it takes, but I'd think it wouldn't be a big deal.
 
Can you make it go say from Ctl-1 to Ctl-2 on the same macro pallet?

I don't think you can, but I don't know all the key words to macros, and I can't find the notes to using them.
 
Maybe it's just me but I've had several people die mid cure because I was still swapping in gear. It may be different for you but for me in order to maximize convert I have to swap in gear>cure>convert>cure out of low hp, and that took a minimum of 4-5 macros. For me to just cast Slow took a total of 4 macros - 3 to swap in Mnd gear and 1 for the spell itself. If anything urgent happened mid swapping all the work is undone and I'd to start all over again.
 
Not sure if it hasn't been suggested already but I'd highly recommend using the /ma spell <twhatever> before /equip...


saves precious seconds because you automatically switch if the reverse is done and you can lose your target on tank or they switch gears and they're dead.


actually happened to me a few times >_< i got the idea because I had it the opposite way on my smn book for some reason and changed all sorts of enhancing magic and cures to the spell first <stnpc> or sleeps, dispel, grav,etc. to the spell first THEN the gear swaps so it casts before it changes.


helps me out greatly and I don't use windower macros btw
 
I have to admit, i've always been a spell list RDM. I have a macro for each staff and a macro for each: MND, Enfeeble, Enhancing, Darkmagic.

The only spells I have macro'd are refresh, Cure III & IV, regen and haste. I'll also swap out Haste with Stun if for any reason I'm /DRK.

Personally I can't stand swapping macros around, at the risk of finding myself on the wrong pallet. The most it would help me, to avoid issues, is to open up maybe 4-5 macro spot per pallet

I only change when the nature of my job changes drastically. Namely soloing if doing it melee. I certainly don't want weapon changes so that 8 slots for solo/melee appropriate macros. And then again, I do it to try to never need to switch macro pallets. The rest I spam thought the spell list. Playing RDM for well over 4 years, I'm reasonable proficient with it. Again, for those who worry about emergency thing, thats why I always have Cures macro'd and I could easily substitute Refresh/Haste/Regen macros out for other spells.


Now, I've seen people use scripts that refuse to put actual scripts into FFXI macro lines (so they can fully function without the scripts). What they do instead is keybinds. They have a spell associated to nearly every letter on the keyboard that they might use with multiple jobs (Utsu, Haste, Stun etc). For this they use ctrl + alt * (where * = any letter or key setup). They also make a third macro line using a manually loaded script that binds ctrl+alt 1-0. Now they have "ctrl 1-0", "alt 1-0", "ctrl + alt 1-0" which also helps in avoiding the need to have several pallets.

I'm not sure this helps, but its another perspective for ya.
 
While using SE Macros I had a Mnd equip, Int equip, hMP, Silence, Bind, either Regen/Drain, either Erase/Aspir, either a -na/Sleepga, Either Dia/Bio, Poison II (on plate below Dia/Bio), Slow, Paralyze (on plate below slow), Gravity, blind (on plate below), Sleep II (I actually don't have a sleep I macro), Stoneskin, two cures, Dispel, a macro which lets me choose 1 of four nukes, and Haste/Refresh macro'd along with a macro which led down to various enhancing spells. I currently use an idle macro in place of int/mnd ones, added the second cure macro and swap in mind while casting Slow/Para.
 
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