Sub Jobs and YOU!

I'm not gonna try to justify why they subed what they subbed, if they care enough about it they'll post why.

But seeing as the PT lasted a good promising "30 mins" I just don't think it warrents you to come here a complain about this petty shit.

But this is all just my observation, my word has much less fucking importance that someone who was actually in the PT.

Where did you get the "good promising" part? The party was crap. It's ridiculous these idiots even made it to mid 60's. People like this used to be weeded out when they had to form alliances to get AF and Genkais.

You can ask Kayn yourself about how many people would be in the yellow/orange at any given time.

Here is an example of what SHOULD happen: Get up, haste NIN, regen NIN, Dia mob, haste melee, para mob, slow mob, haste melee, rest 1 tick, haste melee. In between this I will probably cast a few cure 3's or a cure 5 to heal up from an incinerate.

What actually happened: Haste NIN, Cure 5 DRG, Cure 3 MNK, regen MNK, Cure 4 NIN, Cure 5 SAM, Dia mob, Cure 5 NIN, next mob pulled, regen NIN, Cure 3 everyone, cure 4 NIN, cure 4 SAM rest. Wait for incinerate, get up, spam more Cure 3, 4, and 5. NIN asks for haste, fuck I didn't haste the NIN.

Do you see how a shitty set up fucks up a simple rythmn that makes a party get into a groove? We could have pulled down 10K+ an hour in that party, instead we barely squeeked out 3k that 30min.

With all of this, I still never had to tell to stop pulling, because I still handled the party, even when he was pulling with no MP. No one died, but if it was up to me, the MNK would of caught a hot one and been blown away.
 
These guys are pretty retarded, what they should do is:

>fight starts TANK 1st voke
>DRG SA Wheeling Thrust or w/e the hell WS would be good for the SC to pull hate
>SAM is behind the TANK
>SAM closes WS with SATA Gekko or w/e
>TANK gets hate which should last til end of fight
>MNK closes fight with Raging Fist or Dragon Kick on DRG
>If that doesn't kill it and DRG has lotsa hate DRG always has Super Jump
>Fights over
>Rinse Repeat

its not that fucking hard to make a decent strategy even for a not so good party set up like that

No, just no. The problem is either the mob would incinerate and catch the tank and sam, or it would after and catch the DRG and MNK. Every once in a while, the BRD would be in there getting burned too.

On top of that, the SAM would end up catching incinerate anyway because he would stand behind the NIN and get burned also/again.
 
so you a 75 drk. you are going to tell me that if everyone subed war.. that the mob would not have turned??? i highly doubt it.. so you would have to cure everyone anyway...

the only one standing behind the tank was the Sam... the Mnk was standing in front of me... if the Sata a little faster than the incinerate wont have been that big of a deal..

the reason you only got those 2 SS is becuase i like to spam my macros and i wanted to get what was said.. and thats all i could get..

and the last thing im goin to say...
the party lasted 30mins... my food didnt wear off until i got to town.. in that 30mins no once did we have to stop.. and no one died...we still got 5k without any xp rings.
so it must not have be that bad.
so if your to lazy to cure someone other than the tank. than why dont you party with your friends...

I was 14k tnl, I'm now 10.5k tnl, might want to redo your math there.
 
your retarded, im a 75 DRG and 62 WAR on my char

i never subbed anything but WAR on my DRG for a couple reason
1)Berserk/WarCry(70+)
with that fuck SATA if it crits you can do a lot more damage
2)DRG is supposed to open the SC not close it so you leave the /THF to a job that has more bas STR ATT ect. like SAM DRK or something like that

and you obviously dont know how shitty it is for WHM having to waste all there mp healing 3-4 people that are almost critical HP

just do everyone a favour and stick with /WAR

I don't have much experiance with DRG but I'm pretty sure depending on the situation /sam or /thf can be called on. In Kayn's case he was trying to help the nin with hate. I mean I'm sure a bunch of 75 drgs can also say all they subed either /thf or /sam if w/e set up called upon it (From what I see /sam's pretty popular now.)


I don't really have much to say any more, I feel everything was handled pretty poorly in all aspects and probably could have changed if it was this fucking bad. Guess that wasn't an option.
 
I don't have much experiance with DRG but I'm pretty sure depending on the situation /sam or /thf can be called on. In Kayn's case he was trying to help the nin with hate. I mean I'm sure a bunch of 75 drgs can also say all they subed either /thf or /sam if w/e set up called upon it (From what I see /sam's pretty popular now.)


I don't really have much to say any more, I feel everything was handled pretty poorly in all aspects and probably could have changed if it was this fucking bad. Guess that wasn't an option.

He wasn't behind the tank, the SAM was. /THF on DRG is retarded because they open light.

And prior to the SSs I asked them to change subs.
 
The funny thing is - IF the NIN needed help with hate, then ONE SATA would have been sufficient.
 
Tip for Drg: Level rdm to 37 and solo. No one will want to deal with you if you sub thf. Its just stupid.
 
I don't have much experiance with DRG but I'm pretty sure depending on the situation /sam or /thf can be called on. In Kayn's case he was trying to help the nin with hate. I mean I'm sure a bunch of 75 drgs can also say all they subed either /thf or /sam if w/e set up called upon it (From what I see /sam's pretty popular now.)


I don't really have much to say any more, I feel everything was handled pretty poorly in all aspects and probably could have changed if it was this fucking bad. Guess that wasn't an option.

/SAM sure if you wana throw off like 150 pentas, DRG isn't the strongest so its best to just rely on zerk/attack bonus other than pentas and + with DA the 2 jumps and some decent acc he wouldn't really need /SAM

then again i never played as /SAM and i was already lvling up WAR when the new JA came out for SAM so i really have no experiance
 
Wow, I am surprised Meeze partied with a Dragoon at all lol

Now I am not sure of the levels, but Samurai can't even make a Light skillchain until 71, unless there was a 3 WS chain which would be a total waste of TP because the samurai would be waiting on TP way too long. Monk and Dragoon should be making a light skillchain, and with the added WS from Samurai, the mob should be dead and you shouldn't have to worry about TA. Mistake number one if the levels weren't right.

Dragoon, for as long as I played, should sub nothing but Warrior from 1-75. /THF gimps your damage. They aren't one hit wonders like other jobs are, but do great DoT. Bergressor and Warcry will add much more damage than SATA. There is mistake number two.

Mistake three? Why the hell even bother SC'ing with no BLM to burst? Definite waste of TP when MNK,SAM, and DRG can all gain TP really fast and spam their WS to kill things fast. Don't worry about a skillchain when the added damage won't amount a second weapon skill from each of them.
 
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/SAM sure if you wana throw off like 150 pentas, DRG isn't the strongest so its best to just rely on zerk/attack bonus other than pentas and + with DA the 2 jumps and some decent acc he wouldn't really need /SAM

then again i never played as /SAM and i was already lvling up WAR when the new JA came out for SAM so i really have no experiance

Gonna weigh in on the whole DRG thing.

/thf isn't good in parties. That's not your role, sa(ta)+ws may be nice spike damage but, you do less overall DoT.

When I was leveling, /war all the way. You have Berserk, Warcry, Double Attack, all nifty things to help you pump out more damage. I also had /sam available at the time as well, however this was pre-hasso/seigan. So Meditate alone didn't justify the loss of the advantages of /war.

However, in the new day and age, both /war and /sam would be perfectly capable of doing their role in a party.

Pro's for DRG/WAR:

-Berserk: Enhances Attack Power, pretty much self-explanitory

-Warcry(@70): Enhances Attack Power for party members in AoE, to help beef that WS alittle bit more (careful of hate!)

-Provoke: For that slim, slim chance that you may need to voke for a SATA, or a link, or something.

-Double Attack: Self-explanitory again, but double damage and TP is pretty nice.

vs.


Pro's for DRG/SAM:

-Meditate: Get 60TP quickly, good for getting TP quickly when needed. Stack on meditate with Jump/High Jump TP? That's alot of TP very fast. (and spamming WS') (hi2u solo light SC)

-Hasso: Adds STR, speed, and accuracy when using 2-handed weapons. Polearm is 2h. 1m recast, 5m duration, very nice.

-Third Eye+Seigan: When together, you can anticipate up to 2 or more attacks, and even counter an enemies attack. It's like a mini utsusemi, good for when you're getting hit. 1m recast, 5min duration - very nice.

-Zanshin- Like a mini Double Attack, if your first swing misses, your second may land.

So all in all, either would be exceptional. Either sub would work fine in a party of that level. Just a matter of your playstyle and preference.

And.. if you're doing 150 Pentas at that level with /sam, you're either not using a WS gear set, or you're doing something horribly wrong.
 
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I don't have much experiance with DRG but I'm pretty sure depending on the situation /sam or /thf can be called on. In Kayn's case he was trying to help the nin with hate. I mean I'm sure a bunch of 75 drgs can also say all they subed either /thf or /sam if w/e set up called upon it (From what I see /sam's pretty popular now.)


I don't really have much to say any more, I feel everything was handled pretty poorly in all aspects and probably could have changed if it was this fucking bad. Guess that wasn't an option.

If the ninja needs SATA at all to keep hate, he needs to rethink about what job he should be playing. Sure a SATA is nice, but it will usually make a tank lazy, and this is another statement of its proof.

The only person in that party that the nin should have had trouble from would have been a mnk/war <had the mnk actually used a war sub>. /sam can be great in some situations, not all, and it damn sure can't beat /war at those levels, or hardly any levels at all. Also, it was a shitty thing to do to be asked to go /war, then go /anon to hide the fact that you aren't willing to do what is asked of you in the party.

The dragoon should never be worried about hate issues at all, he should be focused on High and Fast DoT with a good setup for High WS's as well./Thf shouldnt be an option for him in xppt.

The sam is the only one in the party who's sub could have been right, but the other two dickwads completely fucked it up with their useless subs. The sam would have been better off as /war with the two useless members in the pt.

All-in-all Meeze did a good job saving everyone from their wasted time with a retarded setup that obviously wasn't working well.

Also to whomever it was that decided to tell Meeze to get off whm because he won't put up with people being retarded (I think it was either dagger or Kayn), just because you were stupid enough to put up with it doesn't mean he has to be. Some people value their time ingame, and wasting it with retards isn't very high on their to-do list.
 
Meeze these guys sound a little like the bunch of idiots we got stuck with when I was playing Chiimi's RDM. You were absolutely right to get rid of these jackasses. I loved the comment about how Galka WHM's weren't "so hot". I prefer Galka mages they seem to know how to handle their MP pool a lot better than other races.
 
HAHAHA Damn I haven't even played FFXI in almost 7 months, and haven't been on the boards in for fucking ever, seems like Meeze is still the same.. and damn it sounds like you had a hella nice party there meeze and of course it failed (because you're a galka WHM of course...) *rolls eyes...* yea... that's it..
 
Thank you hun :rtfm:

Lol taru don't have to manage their mp... Right before I quit I had close to 1200mp on my blm. And even though I was lowering my damage slightly, I would still outdamage 95% of the other blms I ran across. Manage this t(^_^t) lol.

I assume a taru whm with 1200mp would be in the same situation.

And yes, I am talking about at 75. Before anybody jumps on that bandwagon.

Galka whm's are cool. But you know what's really cool? Galka blms. They can activate uggalapeh pendant by casting stone 3 one time!
 
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I more meant the first part of the sentence.. that he prefers galka whms (over me <.<)
I like galka whm as well ^^,
 
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