Sub jobs

Kire

Genkai Conqueror
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Sep 24, 2005
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As from one topic on Mnks sj thought do this on what i think are good sjs

WAR- mnk thf nin sam drg (drg at 70+)

MNK - war sam whm

BLM - whm rdm

WHM- blm brd smn

RDM - war whm blm smn nin (solo) drk (stun gun)

THF- war nin rng

pld- war whm

drk- thf war sam drg (drg 70+) nin (DW axes)

rng - thf nin war

smn- whm blm rdm

brd- whm nin

sam- war thf

nin - war thf

drg - whm rdm blm war sam (blu when solo and blm)

cor- whm thf nin rng

blu - blm whm nin thf war sam drk

pup- mnk whm

Bst- whm nin

i would say if you are doing nin as a sj do it ONLY after 50 plz

war thf are one of best SJ there is for DDing and whm or blm for mages
 
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i was thinking abot trying drk/blu .. i know its not good in exp but i may find some use to it
 
I prefered using /DRG on BLU from 20-24! ^_^; fun and effective!

A few additional ones,

I've seen /RDM on DRK prove to work very well on solo'ing! /BST on white mage solo'ing rocks apprently. On BST I've found /BLU to be very efficiant.

One day, I'll take WAR to 75 get full barone gear with a /DRG subjob + pole for fun/coolness!
 
Cloudu said:
I prefered using /DRG on BLU from 20-24! ^_^; fun and effective!

A few additional ones,

I've seen /RDM on DRK prove to work very well on solo'ing! /BST on white mage solo'ing rocks apprently. On BST I've found /BLU to be very efficiant.

One day, I'll take WAR to 75 get full barone gear with a /DRG subjob + pole for fun/coolness!
point of /drg is the stupid high attack u can get from 2h weapons with DA you can jump over 500damage
 
rofl blm/smn just no...
Benefits of /smn : MP pool gets bigger, autorefresh (JUMPIN' FOR JOY HERE)
/rdm: Stealth spells, phalanx, gravity, cures dispel fast cast
/whm: cures, -na's, erase, teleports
/rdm and /whm give you your buff spells for soloing : Blink/stoneskin

/smn doesn't offer anything... at all lol.
 
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Kire said:
point of /drg is the stupid high attack u can get from 2h weapons with DA you can jump over 500damage

I wouldnt do it for the E-penis, just because, WAR is versitile, you can pretty much do what you want with it, in one way or another, I think it would benifit from the small jump effect bonuses given on the Barone, not to mention Haste and other subjob items! Hehe!
 
forgot to put war/whm u seen them stoneskin tank its great
 
Might aswell include WAR/BLU then, Metallic Body + Cacoon =)
 
tidy said:
I can't say I'm a big fan of it, but people like to use it in parties for Lv3Light Skillchains.
ok for light maybe if you are closeing as better chance of light is 100% damage of WS not 50%
but still a /war with DA has a higher DOT
 
Kire said:
drk- thf war sam drg (drg 70+)

/drg? yea....no

add nin onto that and take off drg
 
tidy said:
I can't say I'm a big fan of it, but people like to use it in parties for Lv3Light Skillchains.
Those monks are fucking idiots. The only sub job people should use in exp is /war, although /nin has become more common in ToAU areas, since no one can hold hate off the mnk/wars. Still, until you're in a level 75 merit party, /war. Actually, /drg if you have the wyvern earring is actually fairly good, but I haven't tested it myself.

/drk and /whm are used for endgame only.
 
I hate seeing threads about sub jobs for the purpose that people are like /drg is an uber sub job, and blm/nin is teh ultimate!!!!!

Most jobs have about two sub jobs that they'll ever really use in experience. It's nice to have those other jobs leveled incase you want to have some fun, but lets be honest... how many exp parties are going to ask me to come as drk/sam?... hopefully not a lot.

One question, what bonus does /nin have for brd? Wouldn't rdm be a lot more reasonable sub job before /nin? It's not like you can play two instruments at once. Wouldn't /nin on brd be as reasonable as /nin on smn?

Lastly, I think you should add Sam/rng. It's a dieing breed, but I’ve seen some good ones in the past.
 
Propagandhi said:
Lastly, I think you should add Sam/rng. It's a dieing breed, but I’ve seen some good ones in the past.


Before or after patch? Only strat i've seen with rdm is subbing it at 60 or uncapped ballista for sidewinder
 
Propagandhi said:
I hate seeing threads about sub jobs for the purpose that people are like /drg is an uber sub job, and blm/nin is teh ultimate!!!!!

Most jobs have about two sub jobs that they'll ever really use in experience. It's nice to have those other jobs leveled incase you want to have some fun, but lets be honest... how many exp parties are going to ask me to come as drk/sam?... hopefully not a lot.

One question, what bonus does /nin have for brd? Wouldn't rdm be a lot more reasonable sub job before /nin? It's not like you can play two instruments at once. Wouldn't /nin on brd be as reasonable as /nin on smn?

Lastly, I think you should add Sam/rng. It's a dieing breed, but I’ve seen some good ones in the past.
I've seen mnk/drg with the wyvern earring, their damage was good and they used high jump as the hate reduction tool it really is. It's not the end-all, be-all sub job(that's called war), but it's still a good sub.

As for sam/rng, of the few I have seen post-patch, it was crap. If they want to do sidewinder, they should level ranger.
 
SAM/RNG is still very good even after patch, no as easy. but still good...I can break 1k sidewinders in exp >.>

DRG/BLM is not a good idea imo as a DRG. You'll never get away with casting escape in a bad situation...only good thing is warp. DRG/RDM and /WHM gives you buffs that makes /BLM a stupid decision. The Cure spells as well as bar spells make /RDM and /WHM the better decision by far.
 
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