Suggestion from an up-and-coming

Valoran

Kung Fu Hustler
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Apr 5, 2005
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Hi guys,

I have a thought for people who run gods, etc.

It hinges upon two things:
1. an item available for 700 ballista points -- revitalizer (restores all ja's, including two hours)
2. the availability of private ballista arenas.

The strategy would be simple. Reserve the private ballista arena for a time when you are going to run a god or whatever, have job x use two hour, D2 them to Ru'lude Gardens, have them quickly enter the ballista field and use their item, and have them outpost warp back to sky or wherever.

I'm not sure how effective this would be.

For one thing, I'm not sure how long it would take to acquire 700 ballista points. For another, the prescence of that member might be worth more than their two hour. Finally, I'm not sure if item-vouchers can be traded to a private match's herald (I believe it is an optional setting, though).

However, I've heard that some of these fights can take over an hour and a half, so maybe sending a batallion of rangers back to recharge EES would be worth it for the spike damage. It could also help hate control to have them deal their massive damage and immediately warp. Rng/nins could perhaps use utsusemi to cover them long enough to use a warp cudgel. Possibly rng/sam for meditate > barrage first too, with blinkga and third eye. Something.

If you had, say, three groups do this, it might be possible to rotate them into the main alliance, in the way that old armies had ranks of archers fall back and reload. The only job I can think of REALLY benefitting would be rangers (possibly Cor or Blu), unless a shell has so many people present that having groups of them recharging and returning would be feasible anyway.

I don't have first-hand experience, although I've read up quite a bit on endgame, but I thought I'd offer this thought in case someone out there CAN make a feasible strategy out of it.
 
2hs arent important enough, only 2h that is ever relied upon is rdms chainspell for suzaku...and its pretty easy to just shadowbind instead of CS stun anyway. Only fight that should take anylength of time is kirin, and if you need to recharge somones 2hs to increase dmg, i doubt you could spare them in the first place.

Also, corsair 2h recharges (has a good chance?) other ppls 2hs.
 
You have to use a teleporter to get to the god islands. If you leave the island then you cant get back on the island until the god is dead. So if you warp out you cant get back to the god to use the new 2Hr.
 
Zoolander said:
2hs arent important enough, only 2h that is ever relied upon is rdms chainspell for suzaku...and its pretty easy to just shadowbind instead of CS stun anyway. Only fight that should take anylength of time is kirin, and if you need to recharge somones 2hs to increase dmg, i doubt you could spare them in the first place.

Also, corsair 2h recharges (has a good chance?) other ppls 2hs.
I'm pretty sure you need to get lucky with a good role for COR 2 hour to restore your 2 hour. we tried recharging a pld's invincible for round 2 against the snoll but failed and had to put off for another day ; ;

Oh and ya not worth the travel time and stuff to get a 2 hour, they aren't really that important if your set up is good.

If you spending over an hour and a half on a god fight (not including kirin) you got much bigger things to be worried about than how many times you can use your 2 hour. also on regular gods you get blocked off and can't return well the god is out.

For kirin I guess if you're fighting him multiple times and you short on plds to invincible or rdm to chainspell stun to counter the pop's 2 hours this might be an ok idea... or you could just shadow bind
 
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