Summoner makes me want to quit.

Kyp said:
There you go being all efficient again, relax.. have a smoke a coffee or something.. it's ok.. you don't NEED 7k+ hr experience to be doing well, If you're not standing around in Jeuno and you're killing things for experience.. good show.. have fun and enjoy yourself.. that's the most important part of a game.

Amen.
 
Then don't come on QCDN and complain to me that you want to be a melee DD BLM and nobody wants to party with you. You don't want to main heal? You want to play SMN? Well you're not going to get that many invites. I just explained why.

The trouble is most agree they don't want their BLM meleeing but they don't agree they want their SMN main healing. Why? People understand the BLM job a lot better than they do the SMN job in general.
 
yeah i kinda had the same problem too.

took me an eternity to get all my summons and i only started out this game to play that job.

granted now my summoner is at 71 and had to do a lot of main healing and all the usual shit but i had a lot of fun along the way.

if its been getting you down rather than being fun the get the hell out. dont mean that in an offensive way but somedays i wish i could quit, and the rest of the time i just fuck off and do soemthing else rather than ffxi.

i know im out of here the moment it stops being fun for me, and thats no bad thing.
 
Kyp said:
There you go being all efficient again, relax.. have a smoke a coffee or something.. it's ok.. you don't NEED 7k+ hr experience to be doing well, If you're not standing around in Jeuno and you're killing things for experience.. good show.. have fun and enjoy yourself.. that's the most important part of a game.

You're assuming if my party is slow exp I'm constantly whining, strung out, not having fun, ext. Not true. I am very relaxed and for the most part nonjudgemental.

The people who are stressed out are the people like the one who started this topic, desperately trying to play SMN as what it's not, like they're jamming a VCR tape into a DVD player. It just doesn't work!

I accept what my job's limitations are, focus on being as good as possible at what they're good at and move on with my life. If people just accepted SMN as a healer on the way up to 70+, focused on strategies to be more effective main healers, then SMN would get a decent reputation and get invites quicker.

Then everyone's having fun, enjoying themself. And people who don't want to be main healer avoid the job like the plague and play another job they enjoy more.
 
I'm not arguing what SMN should be. I wouldn't mind if SMN was changed around to be a DD, or a support job and be actually competitive for those slots. Well I would actually because then we'd be out an effective healer possibly and with the scarceness of RDM and WHM for leveling it might through off balance.

But if somehow they made a new job, and called it "Whitemage 2", because obviously according to this community only jobs with "Whitemage" in their name should be main healers, then I'd accept letting SMN turn into a DD job. But they aren't now, and don't argue with me like I'm the one who build the job. I just analyzed its strengths and weaknesses and came to the only logical conclusion.
 
But what about the people who want to summon and leave their avatars out for a while? I dont mean like BST can tame or DRG who are limited to a single wyvren. What about the people who like pulling out avatars to beat the crap out of things and have a sub job like BLM to blast the hell outa shit?

I dont know what the stats are for a SMN/BLM in terms of elemental magic skill, but if a SMN/WHM can heal, cant a SMN/BLM blast shit too?
 
Alerith said:
But what about the people who want to summon and leave their avatars out for a while? I dont mean like BST can tame or DRG who are limited to a single wyvren. What about the people who like pulling out avatars to beat the crap out of things and have a sub job like BLM to blast the hell outa shit?

I dont know what the stats are for a SMN/BLM in terms of elemental magic skill, but if a SMN/WHM can heal, cant a SMN/BLM blast shit too?

No, just no. Imagine a level 20 BLM nuking something a level 40 should be fighting for xp, and that is what you get with /BLM SMN have no elemental skill, so the best you'll see out of them is a resisted fire spell or something equally as pathetic.
 
DRG is a TP-heavy DD. Their downside is a LOT of crap is strong vs. spears.
SAM is a very-TP heavy DD. Their downside is a LOT of crap is strong vs. G.Katana.

WRT the DRG "strong vs spears" - not really, only a tiny handful of non-exp mobs resist piercing. The only popular exp mobs that resist piercing are skeletons. People are just stupid and ignorant when it comes to my job.

And SAM? Great Katanas are weak, period. Compare their damage ratings to Lances, Scythes, Great Axes, and Great Swords of the same level - they're quite a bit weaker at all levels. SAM isn't designed to do a lot of damage per hit.
 
Firestreak said:
You're assuming if my party is slow exp I'm constantly whining, strung out, not having fun, ext. Not true. I am very relaxed and for the most part nonjudgemental.

The people who are stressed out are the people like the one who started this topic, desperately trying to play SMN as what it's not, like they're jamming a VCR tape into a DVD player. It just doesn't work!

I accept what my job's limitations are, focus on being as good as possible at what they're good at and move on with my life. If people just accepted SMN as a healer on the way up to 70+, focused on strategies to be more effective main healers, then SMN would get a decent reputation and get invites quicker.

Then everyone's having fun, enjoying themself. And people who don't want to be main healer avoid the job like the plague and play another job they enjoy more.

Nah, I have met you ingame a few times and talked to you on here. I'm not accusing you of whining about slow xp at all, but you made a sweeping generalization earlier about fun = lots of xp. I don't run into that many people that derive fun from getting a lot of xp.. they derive fun from surviving hectic situations and laughing about it moreso than doing ungodly well on xp. Making lots of xp gives a sense of satisfaction with your time spent, but is very rarely the main cause of a "fun" party.

Trippy's pointing out that people tend to try to sub a summoner as a main healer in a lot of pickup parties. I have seen it myself playing my samurai. The leader picking up a summoner to do the main healing when the tank is a paladin. While it is possible, healing a paladin as a summoner is terribly difficult to keep up with... or so I hear. I personally can't say i've leveled summoner that high.

I understand that you accept (perceived*) limitations of your job. I personally like to see people try new things with their jobs as often as possible. Creativity leads to new standards, if those standards are better we all get more experience. But if we all succumb to "This is the way the job works and no other." then we never learn anything new.

*(perceived) wasn't exactly pointing at your perceptions fire, it was at the community as a whole.
 
Tagrineth said:
And SAM? Great Katanas are weak, period. Compare their damage ratings to Lances, Scythes, Great Axes, and Great Swords of the same level - they're quite a bit weaker at all levels. SAM isn't designed to do a lot of damage per hit.

And this I agree with, hence the Soboro Sukehiro coming into play. I occasionally hear, "You could hit harder with a regular g.kat" from someone who's played samurai or thinks they understand it. The function of a Samurai is to facilitate more skillchains and give the black mage plenty to burst on. Though, in all honesty, based on the stuff I have fought to date with samurai.. the only thing I really lose damage on have nasty defense bonus in the first place. Mostly this is true with beetle and crab types.
 
Kyp said:
Nah, I have met you ingame a few times and talked to you on here. I'm not accusing you of whining about slow xp at all, but you made a sweeping generalization earlier about fun = lots of xp. I don't run into that many people that derive fun from getting a lot of xp.. they derive fun from surviving hectic situations and laughing about it moreso than doing ungodly well on xp. Making lots of xp gives a sense of satisfaction with your time spent, but is very rarely the main cause of a "fun" party.

Trippy's pointing out that people tend to try to sub a summoner as a main healer in a lot of pickup parties. I have seen it myself playing my samurai. The leader picking up a summoner to do the main healing when the tank is a paladin. While it is possible, healing a paladin as a summoner is terribly difficult to keep up with... or so I hear. I personally can't say i've leveled summoner that high.

I understand that you accept (perceived*) limitations of your job. I personally like to see people try new things with their jobs as often as possible. Creativity leads to new standards, if those standards are better we all get more experience. But if we all succumb to "This is the way the job works and no other." then we never learn anything new.

*(perceived) wasn't exactly pointing at your perceptions fire, it was at the community as a whole.

Well the question then becomes standards. Not to confuse this with a black and white issue, but let's just do a little substitution.

If you invited a Paladin to your party, and you asked them to tank, and they refused, would you consider kicking them? Maybe they have more fun with sniper rings, full attack gear and a great sword.

They can make the argument... Why should paladin be tank? They don't even have provoke except for their subjob. And it's only a half level provoke! (provoke being half level matters just as much as healing magic being half level!)

They don't even get defender til 50!

Why can't a Paladin just sub THF and DD?

Well maybe a static party of people like yourself who have no regard for exp and want the most fun possible won't mind this DD paladin.

But in a pickup party there are basic, minimum standards.

I'm not saying they need to be packing millions and millions in gear. Not saying they must be using HQ food. Not saying their strategy must be perfect. I'm just saying they should expect as a paladin when invited to a party to tank.

When you invite a dark knight to a party, you should expect them to DD. If they have the option of subbing whitemage and healing, that's fine. But they should be willing to DD.

If a SMN WANTS to DD, that's fine. They should be WILLING to main heal, because that's what they're best at. If they want to find a static party with them doing whatever it is they want to do for fun, sure. If they want to seek as a DD only, and their party leader is ok with them DDing, then so be it. But for christ sakes, don't complain that not so many party leaders are ok with it. I'm sure most of the ones who are are the ones who don't know a damn thing about SMN. I sure as hell know most of the ones who invited my SMN to DD didn't know a thing about SMN.

They were just like, "Don't worry we got a WHM so you don't gotta heal!"

"So what am I supposed to do?"

"Dunno, just do whatever it is SMN do! :) :) :)" << Here they expect me to be overjoyed.

I watched SMN closely while leveling with many as my other jobs. I saw the good ones(few and far between), I saw what the shitty ones did wrong. So I learned what worked and what didn't. By the time my SMN was level 2 I knew how I was going to play it in party. My strategy is good. If you want a good exp with a SMN in your party, you'll prefer they use it. If you want flashy lights and lots of cool special effects, you'll get someone else.


And by the way, not getting past chain 3 because your party consists of instead of 6 members, 5 members and an avatar, is not fun.
 
Mishaela said:
Alerith...your view of cons on jobs is...well, silly. "they're bad if they lack acc" can be said about all jobs.

WAR is a heavy DD, the downside is they have poor evasion skill.
MNK is a heavy DD, the downside is they aren't great of defense.
RNG is a heavy DD, the downside is no multi-hit ranged WS nor means to ensure WS hits, making their WS error-rate the highest of any job.
WHM is a healer, their downside is they have poor melee skill and die easily.
BLM is a nuker, their downside is they have poor melee skill and die easily.
RDM is a decent healer/nuker/melee, their downside is they're not the best at any of these, which is actually probably the smallest fault of any of the jobs.
BRD is a support. They can boost virtually any needed attribute in the entire .game as needed. Their downside is they aren't good at melee.
DRG is a TP-heavy DD. Their downside is a LOT of crap is strong vs. spears.
SAM is a very-TP heavy DD. Their downside is a LOT of crap is strong vs. G.Katana.

no.. no the downside is
Refresh plz
Dispel
Dispel!!
<Drk> Refresh me!!
omg Haste plz

(all this is said at once, no time between each, before you even pull)
 
Firestreak said:
They were just like, "Don't worry we got a WHM so you don't gotta heal!"

"So what am I supposed to do?"

"Dunno, just do whatever it is SMN do!

hahaha i read that and started laughing. streak is right about the willingness deal. i'll give him that. i had to be willing to main heal always and yes most of the time the job did fall into my hands. i guess i was just lucky with the people i picked. like i said before, i've performed multiple tasks in EXP parties as a smn, not just a main healer all the time. and those parties were fun.

the ones i was just the main healer were boring cause i felt like a whm. and being a whm bored the hell out of me. cause with a good tank (pld or nin) and smart DD's i hardly had to do much. and thats not fun for me.
 
Tagrineth said:
WRT the DRG "strong vs spears" - not really, only a tiny handful of non-exp mobs resist piercing. The only popular exp mobs that resist piercing are skeletons. People are just stupid and ignorant when it comes to my job.

And SAM? Great Katanas are weak, period. Compare their damage ratings to Lances, Scythes, Great Axes, and Great Swords of the same level - they're quite a bit weaker at all levels. SAM isn't designed to do a lot of damage per hit.

Could've sworn Crabs/Beetles were strong vs both pierce and great katana? Oh well, more y'know...

Guess I'll just say DRG's weakness is they call people morons for being wrong. No wonder DRG don't get parties, turd. D:
 
Mishaela said:
Could've sworn Crabs/Beetles were strong vs both pierce and great katana? Oh well, more y'know...

they are. thats why the tank in my static loves it when we fight beetles. i dont steal hate from her as often. :P
 
Zaltana said:
they are. thats why the tank in my static loves it when we fight beetles. i dont steal hate from her as often. :P
Then what the hell is Tag yelling at me for?! ;-;
 
no clue. i know for a fact that beetles and crabs are strong VS peircing attacks cause my arrow DMG against them drops a good 15-20 points (on average) points as compaired to, say crawlers and exorays. Undead are DMG resistant period unless you're a monk.
 
Zaltana said:
no clue. i know for a fact that beetles and crabs are strong VS peircing attacks cause my arrow DMG against them drops a good 15-20 points (on average) points as compaired to, say crawlers and exorays. Undead are DMG resistant period unless you're a monk.

15-20 damage is not Resistance.

Crabs just have a shitload of natural Defense. They have no resistance, and no weakness. This means that you'll very likely fall down into a lower tier of PDIF, which will lower your damage multiplier by .2-.3 or so, which would fall in line with 15-20 less damage.

If you think Crabs are resistant to both Polearms and Great Katanas... Polearms are Piercing, and Great Katanas are Slashing. If they resist GKT, that means they also resist Great Axe, Great Sword, Sword, Scythe, Katana, and Axe. If they resist Polearm, that means they also resist Daggers and Arrows/Bolts/Bullets.

That would mean the only effective weapons against them would be Blunt - Club, Staff, and H2H - which also isn't the case, as I've heard people say that Monks are bad against Crabs.

They are. But not because of any resistence or weakness, but because Crabs just have a terrifyingly high natural Defense compared to many other mobs, meaning that a Monk's double-hit will be nerfed badly against them - just like a Thief's daggers, and a Warrior's axes.

By the way, the only mob type in the game that actually resists slashing damage is Greater Bird (Abraxas in Lufaise; Roc; Simurgh).
 
Ok, try taking a kitchen knife to a crab. Not gonna work very well.
Try taking a fork to a crab shell. Same thing.
Try taking a hammer to a crab, a little more effective.

The game has SOME physics engine.
 
Alerith said:
Ok, try taking a kitchen knife to a crab. Not gonna work very well.
Try taking a fork to a crab shell. Same thing.
Try taking a hammer to a crab, a little more effective.

The game has SOME physics engine.

Yes, but crabs don't resist piercing or slashing damage.

Try skewering the crab with a sharp, finely pointed spear - it's going to pierce the shell and cause brutal internal injuries.
 
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