Summoner question

Krisy

Artifact Armor
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Sep 20, 2004
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www.airflowresearch.com
I remember someone posting on here a long time ago the fastest way to lvl smn from 1-15, just curious if anyone has the link or remembers exactly how it was done, thanks for the help.

It involved using the smn two hours and a huge group of mobs.
 
have someone train evens and t's, two hour, move from mobs so you dont pull hate when avatar dies. you level, one min later repeat. usually beastmen work good for this since they link
 
meeze said:
have someone train evens and t's, two hour, move from mobs so you dont pull hate when avatar dies. you level, one min later repeat. usually beastmen work good for this since they link


yah but they had like the mobs to use for what lvls...I'm at lvl 10 where should i go?
 
You will need T's so you can chain. Thus find the weakest T's you can, train them together with highlvl help and 2hour them.
 
Meh at 64 with capped summoning magic while kiting bombs with carby every so often summoning would be interrupted without me moving a toe for no apparent reason.. maybe it only helps you not get interrupted while being hit, but i doubt it. It's more likely that it affects avatars stats. I leveled summoning magic something like 40 points in a day in a half and carby added a minute average to how long he lasted to morozko's in uleguerand range.
 
You have to wait 3 secs while being still to not get interrupted while casting by yourself. It affects interruption rate when mobs hit you, but I have no idea if that's the only thing it affects, if what you say is true, then cool.
 
I've tried this unsuccessfully a few times, and here's some things you need to be aware of:

1 - Level 10 mobs may hit weak, and may do very little damage, but it adds up fast when there's 20 of them. Your best bet for a train maker is a pld.

2 - After you use astral, all the mobs will hate your avatar, and the one that you targeted will have a tiny bit of hate for you. Your avatar will die in a split second, and the one you targeted will come for you. Easy way to fix this is to target a weak one that you know will die.

I would suggest for mob choice:

1-3: Mouse Bat, King Ranp's Tomb
1-3: Watch Lizard, Ghelsba Outpost
3-5: Goblin Thug/Goblin Weaver, Dangruf Wadi
5-8: Grotto Bats, Yughott Grotto
8-11: Wadi Leech/Wadi Hare, Dangruf Wadi
10-12: Goblin Ambusher/Butcher/Tinkerer, King Ranp's Tomb
12-15: Stink Bats, Ordelle's Cave
 
1 - Level 10 mobs may hit weak, and may do very little damage, but it adds up fast when there's 20 of them. Your best bet for a train maker is a pld.
I use to train all the quadav in pal mines from top to bottom and kill them in one big train. Some of those are lvl 20~ and didn't have any trouble. Same thing when I tried train farming gobs in bubi pennisula. Those are mostly 10-20 and it was pretty easy even as a 65 whm. So lvl 10 mob trains should not be any trouble to a high lvl pld or otherwise.
 
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