- Joined
- Aug 9, 2004
- Messages
- 1,684
First off, let me say that 5 summoners and a pld can easily and quickly win almost any CoP mission BC. Invincible > 5x Astral Flow BP's will take out all but a couple of the BC's promptly. This is the same way 16 blms can easily win Divine Might with a synchronized ES thundaga III. However, if you only have 6 blms for divine might, you sure wouldn't have them start the fight with an ES thundaga III, because it would result in the fastest wipe ever. So why would you take 2 summoners to a CoP BC and use the same play style you would with 5?
In a BC fight that takes more than 15 seconds, with a summoner using their 2 hour, the smn does one big burst damage, lets their avatar tank til they die (at least the smart ones do, the retards promptly release) and then are useless for the next 60 seconds. Astral flow Blood Pacts drain every last mp that a smn has. Yes they can use ethers to get mp up, and toss out a few cures, but you can't count on them to have mp to cure at any given time, and can't count on them to cure and get another BP in asap.
For all the BC fights through CoP, assuming a party that doesn't already have 3-4 summoners:
Promys - Summoner is the best DD, OR a decent healer. They can play the role of healer for the first 80%, then DD for the end, but they cannot play both for the whole fight. Summoner is very useful, but can only DD one every 2 hours, so you can't count on them to DD all 3 when doing a full run. Summoner as support isn't that great, all they have is aerial armor as a "useful" BP, but most promy parties are straight utsusemi, which makes AA useless.
Riverne A01 - Summoner is an ok kiter, if the smn knows how to carby kite, but a hasted nin/anything would do better. As healer they are ok, but lack haste which makes whm preferred. Summoner are meh for this fight in a normal setup. As support, summoner isn't that useful for most setups in this fight, due to the party being spread out tanking 3 different mobs.
Diabolos - Summoner is a gimpy DD, ninja is an overpowered DD at this level with elemental ni's, can tank without taking damage, and doesn't need mp. Summoner as a healer is lacking, as they lack both haste and erase for this fight. As support, earthen ward helps out immensely with nightmare.
Riverne B01 - Summoner can be useful for this fight as a DD. They can astral BP, then someone uses a mistmelt, and a rdm or blm sleep II's him. Repeat 60 seconds later. Blm can do the same with freeze though, and it's better to pile up blms for this fight than to pile up summoners. As a healer summoner is also decent for this fight. As support they can be somewhat useful.
Promy Vhazl - Summoners are a terrible DD for this fight. Their normal BP's are gimp, their astral BP's are AoE, and a really bad idea, not to mention the fact that they would likely be resisted on 2 of the mobs. As support they can be useful.
3 paths snoll - Summoner is a lacking DD, they'll get 2 BP's in if they are lucky, and even then do less damage than almost any other DD. As a healer they would be on level footing with a whm. As support earthen ward again helps a bit, but summoner shouldn't play support for the fight, they should do their buffs before engaging, and then DD.
3 paths shikaree mithras - For this fight, everyone says get A summoner to DD and it's easy. If you want it easy, get 3 summoners to DD. If you get one smn, the fight won't be noticeably easier. Blm will do just as well when paired with a pld 2 hour tank, and Rdm/blm will blow smn and blm out of the water with chainspell aeroga. As healer or support, smn is ok for this fight.
3 paths moblins - Summoner can make a good DD with astral for this fight. They can make a decent healer. Due to multiple mobs, summoner wouldn't be that useful as support, because the fight would either be too short to make a contribution, or the party would be too spread out tanking/kiting their own mobs.
Ultima/Omega - Summoner sucks as DD. They can be a DD for one of the 3 fights, but for the other two all they can do is support or heal. As a healer they lack erase, which is big for this fight. As support they can make a moderate contribution.
Everything after ultima/omega - Uncapped fights, so smn has BP70's. This lets them be a serious DD, and at the same time backup heal, as well as do support buffs before engaging in the fight.
So what's my beef? Whenever doing CoP missions, when forming parties, everyone always says "let's get a summoner or two." This is the same way things were for ranger pre-nerf. Pile up rangers for the fight, no matter what the fight. Ranger wasn't always the best for a fight, and sometimes was even a hinderance. This is the same way summoner is with CoP, and people need to realize that jobs have strengths and weaknesses.
My other beef is that you need a skilled summoner to fill a role in a balance party. These are hard to find, and you'll rarely find a good summoner that has only leveled it to 40 to be useful for CoP. You'll often find a 70+ summoner that sucks as well at capped fights, because they forget how to play support, if they ever knew, or think they can be a DD in 50 cap because their BP70's do big damage.
I was lucky going through CoP the first time, I had a good summoner with me for the 2nd half of the missions, one who played a role that fit the party nicely, and used a play style that meshed well with the other jobs. However, judging by the summoners that I've seen in exp parties and missions, you're better off getting another job 9/10 times than getting a summoner. At least the other job will be used to doing the role you want them to, because it will be what they've done in exp as that job.
In a BC fight that takes more than 15 seconds, with a summoner using their 2 hour, the smn does one big burst damage, lets their avatar tank til they die (at least the smart ones do, the retards promptly release) and then are useless for the next 60 seconds. Astral flow Blood Pacts drain every last mp that a smn has. Yes they can use ethers to get mp up, and toss out a few cures, but you can't count on them to have mp to cure at any given time, and can't count on them to cure and get another BP in asap.
For all the BC fights through CoP, assuming a party that doesn't already have 3-4 summoners:
Promys - Summoner is the best DD, OR a decent healer. They can play the role of healer for the first 80%, then DD for the end, but they cannot play both for the whole fight. Summoner is very useful, but can only DD one every 2 hours, so you can't count on them to DD all 3 when doing a full run. Summoner as support isn't that great, all they have is aerial armor as a "useful" BP, but most promy parties are straight utsusemi, which makes AA useless.
Riverne A01 - Summoner is an ok kiter, if the smn knows how to carby kite, but a hasted nin/anything would do better. As healer they are ok, but lack haste which makes whm preferred. Summoner are meh for this fight in a normal setup. As support, summoner isn't that useful for most setups in this fight, due to the party being spread out tanking 3 different mobs.
Diabolos - Summoner is a gimpy DD, ninja is an overpowered DD at this level with elemental ni's, can tank without taking damage, and doesn't need mp. Summoner as a healer is lacking, as they lack both haste and erase for this fight. As support, earthen ward helps out immensely with nightmare.
Riverne B01 - Summoner can be useful for this fight as a DD. They can astral BP, then someone uses a mistmelt, and a rdm or blm sleep II's him. Repeat 60 seconds later. Blm can do the same with freeze though, and it's better to pile up blms for this fight than to pile up summoners. As a healer summoner is also decent for this fight. As support they can be somewhat useful.
Promy Vhazl - Summoners are a terrible DD for this fight. Their normal BP's are gimp, their astral BP's are AoE, and a really bad idea, not to mention the fact that they would likely be resisted on 2 of the mobs. As support they can be useful.
3 paths snoll - Summoner is a lacking DD, they'll get 2 BP's in if they are lucky, and even then do less damage than almost any other DD. As a healer they would be on level footing with a whm. As support earthen ward again helps a bit, but summoner shouldn't play support for the fight, they should do their buffs before engaging, and then DD.
3 paths shikaree mithras - For this fight, everyone says get A summoner to DD and it's easy. If you want it easy, get 3 summoners to DD. If you get one smn, the fight won't be noticeably easier. Blm will do just as well when paired with a pld 2 hour tank, and Rdm/blm will blow smn and blm out of the water with chainspell aeroga. As healer or support, smn is ok for this fight.
3 paths moblins - Summoner can make a good DD with astral for this fight. They can make a decent healer. Due to multiple mobs, summoner wouldn't be that useful as support, because the fight would either be too short to make a contribution, or the party would be too spread out tanking/kiting their own mobs.
Ultima/Omega - Summoner sucks as DD. They can be a DD for one of the 3 fights, but for the other two all they can do is support or heal. As a healer they lack erase, which is big for this fight. As support they can make a moderate contribution.
Everything after ultima/omega - Uncapped fights, so smn has BP70's. This lets them be a serious DD, and at the same time backup heal, as well as do support buffs before engaging in the fight.
So what's my beef? Whenever doing CoP missions, when forming parties, everyone always says "let's get a summoner or two." This is the same way things were for ranger pre-nerf. Pile up rangers for the fight, no matter what the fight. Ranger wasn't always the best for a fight, and sometimes was even a hinderance. This is the same way summoner is with CoP, and people need to realize that jobs have strengths and weaknesses.
My other beef is that you need a skilled summoner to fill a role in a balance party. These are hard to find, and you'll rarely find a good summoner that has only leveled it to 40 to be useful for CoP. You'll often find a 70+ summoner that sucks as well at capped fights, because they forget how to play support, if they ever knew, or think they can be a DD in 50 cap because their BP70's do big damage.
I was lucky going through CoP the first time, I had a good summoner with me for the 2nd half of the missions, one who played a role that fit the party nicely, and used a play style that meshed well with the other jobs. However, judging by the summoners that I've seen in exp parties and missions, you're better off getting another job 9/10 times than getting a summoner. At least the other job will be used to doing the role you want them to, because it will be what they've done in exp as that job.