- Joined
- Sep 24, 2004
- Messages
- 1,137
- Age
- 47
- Location
- Connecticut
- Website
- www.buchisdma.com
- Main Job

- Server
- Quetzalcoatl
- Linkshell
- Roninrebirth
If SE does as Winklewil theorizes, which does seem the most plausible outcome, I wouldn't call it a nerf. Every job has a main skill that it's responsible for keeping up to par. It'd just be putting Smn on the same level as other mages. Just like there are some blms who keep their dark magic and enfeebling magic capped and others who are lucky if their elemental is even capped, there are some summoners who put forth the effort to keep their one and only skill near cap and others who might have a few months catching up to do in rolanberry fields before they can party again. Ideally what SE would do is put the optimum summoner performance at a bit higher than current, maybe capped skill would be 110% effectiveness - reward the summoners who did their duty when there was no reward for it.