<t>? <bt>?

..

let me explain it in a different way..

<bt> does NOT let you have direct control over which enemy you are casting spells on.. simple as that.. you foul up and will probably blame the computer.. if you do something wrong.. flat out its your fault..

<t>, of course if you do somethig wrong its your fault here too.. however.. its ALOT easier to know which target will be hit with a spell..

~nib
 
<bt> is the devil. I've seen it bug far too many situations where there's a link that is asleep.

Along with most others here, I'd highly recommend <stnpc> for any macro you have that will raise your hate level, even in the slightest amount.

/ja "Provoke" <stnpc> - let's say we're fighting one mob, a link has been slept. I hit this macro while attacking our main mob, tab over to the slept link, and hit Enter. Provoke fires on the link, doesn't wake him up, I have hate for when it does wake up, and all the while I never stopped swinging at our current target. I could see this type of macro getting pretty annoying for nukes though.

I can't think of a situation where <stpc> is at all useful, to be honest... it gets annoying fast for casting Cures / -nas (tried it, cried). Anyone use <stpc>?

I did use <stpc> minorly as thf main:
/ja "Sneak Attack" <me>
/wait 1
/echo Trick Attack?
/ja "Trick Attack" <stpc>

This macro fires SA all the time, and gives me the option of firing TA. After I get the /echo asking if I want TA, I can either hit Enter and use the JA or I can hit escape and save TA. I now realize this is completely retarded as thf, they should have SA and TA on separate macros in case they want to fire TA without SA. Might be useful in other situations though; where you wanna put two abilities in one macro with the second ability being optional (can't think of any good examples, maybe Steal » Hide?).
 
Just thought i would randomly throw in that i was lvling my BLM (lvl 18 atm...yeah its underlvled by alot) and i realised i had no macros. No problem only takes a few minutes. just /ma "Spell" <bt> for every single one. When i say every single one i mean every single one...i'll leave it at i had trouble curing the tank when the rdm needed a bit of backup healing.

Basically i'm an idiot :evil:
 
Rinoah said:
Just thought i would randomly throw in that i was lvling my BLM (lvl 18 atm...yeah its underlvled by alot) and i realised i had no macros. No problem only takes a few minutes. just /ma "Spell" <bt> for every single one.
Are you saying that's what you're going to set all your macros as, or what they were previously as? If that's what you plan to use, you most likely will run into troubles in a link situation - <bt> targets *a* battle target, not the most damaged battle target. Hence, when you go to cast Thunder on <bt>, it will target either the slept link or the near-dead mob.

I've done some bit of testing with <bt> to determine it's behaviour, and I can't quite pinpoint it. It's not the closest battle target, it's not the battle target with highest/lowest HP, it's not the sexiest battle target... I think it randomly picks a target that your party has hate on.
 
Dunno how <bt> is selected, but it's definitely safe to say you won't know for sure which it'll hit.

As for <stpc>, I prefer to leave my main target (for <t>) on the current mob being fought. That way, all my normal enemy-target stuff can be <t>. Anything that I would anticipate using on some *other* enemy than my typical target, would be <stnpc>. Like Lullaby. Not much need for that on my main target, and if I do want to sleep my main target, it'll be defaulting to that anyway so I can just hit the macro and hit enter without retargeting.

But since I don't wanna hassle changing my main target around all the time (because that *would* quite likely lead to my screwing it up sooner or later), I want to be able to do things to players without changing my main target. So I use <stpc> for anything that involves targeting a player (such as any cure, status cure, targeted buffs like prelude ...).

If I were meleeing (which I do often enough in situations that aren't exp), and consequently were *forced* to have my main target be on the thing I'm whacking, <stpc> wouldn't just be a convenience to save me from changing targets, it'd be a necessity to target someone other than the mob.

If I were a PLD, sure, I'd *usually* be curing myself, so <me> could be understandable, but a good PLD will not only cure himself but will cure someone who steals hate and gets hit (you get hate for curing someone with hate, particularly if that cure actually heals for a sizable amount rather than 0), or will cure someone who needs curing when the PLD is personally at good health (same reason, more hate for curing for a real number than for curing for 0). So the PLD should have <stpc> too, because while decent-and-better PLDs can self-cure, the good PLDs can cure other people too, if that's a smarter choice (for party survival and/or holding hate) than curing themselves.
 
<bt> is the Battle target - the mob currently in red and the last one anyone in your party has hit..
so say you have 2 reds, 1 xp mob and 1 link thats been slept. If anyone has hit the xp mob bt selects him. if not - say your attack is <bt>ing at the same time someone was sleeping the link, itll hit that battle target since its the most immediate target.

<t> I hardly use, its for targetting whatever your cursor on and is great for mistargetting.

<p?> refers to party/alliance members. <p1> is always you, and p2 etc the ppl in your party in order of the list on the side of the screen.

<stnpc> is any targettable NPC including ??? and talking etc mobs.

stpc is any player, regardless if in party or not.

When i would pull i always used <bt> it works the same as <t> if theres no mob engaged and will divert attacks and avoid double pulling if someone manages to aggro/attack/pull something before you do.

note to summoners: carby and ifrit will commonly detect hate and rush off to attack any mob that has hate toward you, so that you dont have to get in range and assault it. Fun Fact. Carby's detect aggro range is much outside your sight range, but smaller than a mobs hate distance range.
For instance.. say you carby a mob and run away letting carby die.. you get far far away (avoiding clipping and water sources which cause you to lose aggro) and resummon when carby dies. You can stand there with carby watching you and when the mob enters carbys detect carby will run off to battle it. If you keep moving off you can carbykite practically forever without ever seeing the mob.
 
I'm not worried about hitting the link because, as I pointed out, I type things in manually for the target we're fighting, though I generally don't use anything that would wake the link at that point anyway - only Dia II or Bio II, depending on the target. No one else is going to hit the link either considering I almost never party with a BLM.

I believe the <bt> is the last thing that was hit or provoked (if you provoke the link to keep it off the mage when it waks back up), so my Sleep spell could make the link the <bt>, which is why I target the one we're fighting and handle my spells manually. (Typing isn't hard people. I do it for a living... :roll: )<t> is a sure fire way to piss the wrong thing off, especially if someone is distracted, like with the jungle lizards I mentioned before or the members of the mandragora family in Boyhada Tree, which has also happened.

Outside of a link situation I almost never have the enemy targeted because of Refresh, Haste and Protect IV/Cure IV if it turns out I have the highest buffs and cures in the PT (like with a SMN/WHM as main healer). Only when all those cycles are done (and I'm enfeebling in between recast times), will I check the target to see its health and concentrate on any bursts we're working on.
 
Orchid said:
<bt> is the Battle target - the mob currently in red and the last one anyone in your party has hit..
so say you have 2 reds, 1 xp mob and 1 link thats been slept. If anyone has hit the xp mob bt selects him. if not - say your attack is <bt>ing at the same time someone was sleeping the link, itll hit that battle target since its the most immediate target.
That makes sense... thanks for clearing that up.

Orchid said:
<p?> refers to party/alliance members. <p1> is always you, and p2 etc the ppl in your party in order of the list on the side of the screen.
Correction: <p0> is always you, <p5> is the 6th person on your list. Not sure why they decided to start counting at 0, but rest assured it screws me up on a regular basis.
 
../angry

Orchid said:
<bt> is the Battle target - the mob currently in red and the last one anyone in your party has hit..
so say you have 2 reds, 1 xp mob and 1 link thats been slept. If anyone has hit the xp mob bt selects him. if not - say your attack is <bt>ing at the same time someone was sleeping the link, itll hit that battle target since its the most immediate target.

First of all this is complete BS.. it in my experience is ALWAYS the 2nd target to be engaged.. if your puller pulls.. and gets a link.. 1 only red target.. that is the 1st to be engaged (engaged when the puller uses ranged on it).. then after the RDM sleeps the link.. that is the 2nd engaged target.. they are both red now.. it will ALWAYS <bt> to the 2ND TARGET.. so long as it is red.. always..

Orchid said:
<t> I hardly use, its for targetting whatever your cursor on and is great for mistargetting.
THIS is bs also.. if you use the /target <bt> macro like so many of us have told you.. you will NEVER EVER EVER EVER miss target..

..learn your stuff..

~nib
 
My majority of my macros are all set to <bt>, because 95% of the time I haven't had to to worry about adds. I cycle between the players with the F1-F6 keys, and I don't want to miss a Paralyze or Slow because I'm trying to find the mob again.

For that other magical 5% when something goes south, I can switch over to typing what I need to avoid waking a sleeped link. Usually F8 mob-targeting is fine, but not in Boyhada Tree with all those cute little mandies running around and getting in the way.

Most fights I'll target the mob maybe two or three times over the course of battle to see how its health is doing, but generally speaking I'm too busy cycling between the members of my party.
 
..

i do that on my mage too.. target the enemy to see how their HP is going.. via /target <bt> macro....

using /ma paralyze <bt> isnt really that bad.. deals no dmg.. wont wake a slept target.. if i have time on my rdm i always paralyze, blind, slow, and gravity the slept target..

..why does a whm have to enfeeble? rdm not doing his/her job? or maybe im just overly enfeebling on my rdm?

~nib
 
Rdm not always present... I usually throw a few enfeebles out on my whm anyways, if I have the MP to spare, just so I can keep the skill capped.
 
Just want to pop in here and say that I updated my first post on page 1 by adding the <p#> and <ft> commands. Check it out if you don't know what I'm talking about.

Anyway, on my WHM, all my party-targeting macros are <stpc>. The main reason I do this is so that after I start casting a spell on someone, I can get the next spell I'm gonna cast loaded and ready, and as soon as I'm done casting my current spell I can cast the next one. Plus I don't have to worry about losing my target on the mob after I select it. And if I'm meleeing for some reason (skillup, or using my WHM macros when I go DRK/WHM for questing), I don't have to worry about my macros not working at all.
 
Re: ..

Nibble said:
i do that on my mage too.. target the enemy to see how their HP is going.. via /target <bt> macro....

using /ma paralyze <bt> isnt really that bad.. deals no dmg.. wont wake a slept target.. if i have time on my rdm i always paralyze, blind, slow, and gravity the slept target..

..why does a whm have to enfeeble? rdm not doing his/her job? or maybe im just overly enfeebling on my rdm?

~nib

A bit off topic, but I talk with Halifirien every day we're both playing and I know he almost never parties with RDMs because there are either none available, none willing to party or their performance is something less than desired. I'll let WHMs in my parties cast enfeebling magic if I'm capped and they want to cap theirs as well, though I usually tell them to just stick to Dia II and leave the rest of it to me.
 
Rones said:
What's the commands for targeting alliance members? I always seem to forget that one.

<a1x>-<a2x>
This is similar to the party pronoun but this is for alliances. a1 is the topmost alliance party, a2 the second party. x is the player to be targeted from top to bottom, 0-5.

Just found this, don't know if it works though :P
 
..

as rdm i usually cast these enfeebles.. dia2, paralyze, blind, slow, and gravity.. though i've seen alot of whm's in PT's casting slow and paralyze.. and the blm's seem to cast blind alot lol.. i hate having to tell ppl not to do my job x.x

~nib
 
It's your job to cast those spells, but I'll cut other mages some slack if they want to skill up and I'm capped, at least until it's obvious they're magic is so weak they're doing more harm than good. That's why I tell them to use Dia II and leave the rest to me now. You can skill up off Dia II no problem. But yeah, I've argued with people over enfeebling before as well.
 
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