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I'm putting this on the FB simply because I'm griping and not entirely sure if the thread will go one way towards a decent discussion or the other towards a flame.
Someone was shouting for PM 2-5, which is the Mammet fight in Monarch Linn. Normally, this mission is under a level 40 cap, and the climb through Riverne Site #A-01 is fairly challenging. But with the removal of the level cap, I figured I would just try and take this guy up on just my 75 PLD.
I expected the challenge to be toned down a bit. Maybe like Promyvion, have some high level mobs there to stand against higher level players. What I got instead was...well, disappointment.
The climb itself was nothing. We had to farm the two Giant Scales, and the Firedrakes were nothing short of sad. Nothing there aggros high level at all, so we went completely unchallenged all the way to Monarch Linn. I could deal with that for the most part. Kinda felt cheap since it really took alot for a low level group to even make it to the BC, but whatever.
We get into the fight. I'm PLD/RDM and he's WAR/NIN. He's in the cutscene, so I go ahead and buff up (Stoneskin, Blink, Phalanx, Protect IV, Shell III) and charge on in.
Again, I was expecting at least some form of challenge, hoping maybe the battle had been tweaked to still give some sort of threat to any level range. It didn't.
I didn't lose a single Hitpoint the entire battle. They never even broke my stoneskin. And as /RDM, my enfeebs were landing without any resist at all. Silenced them in mage form, blinded them in melee, slowed all three...
Anyways, the point I'm driving at is this: Has this made things TOO easy? From what I understand, Promyvion is the exact same way in that you don't even need a party to beat them anymore. No anima, no setup, no items....
I understand this is kind of what Zilart is like, but I always felt that CoP is when everyone really refined their skills to beat the missions. When doing mammets really required focus, when promyvion was feared because the slightest screw up meant failure.
I'm not against the removal of level caps, but I was expecting the zones to be tweaked to still make it a challenge to succeed.
I really don't know how to put the feeling itself into words other than I feel like the new players are getting cheated out of the experiences we had (good and bad) and that endgame is getting cheated out of players who could have learned extremely valuable lessons in those missions had they still presented some form of difficulty.
Someone was shouting for PM 2-5, which is the Mammet fight in Monarch Linn. Normally, this mission is under a level 40 cap, and the climb through Riverne Site #A-01 is fairly challenging. But with the removal of the level cap, I figured I would just try and take this guy up on just my 75 PLD.
I expected the challenge to be toned down a bit. Maybe like Promyvion, have some high level mobs there to stand against higher level players. What I got instead was...well, disappointment.
The climb itself was nothing. We had to farm the two Giant Scales, and the Firedrakes were nothing short of sad. Nothing there aggros high level at all, so we went completely unchallenged all the way to Monarch Linn. I could deal with that for the most part. Kinda felt cheap since it really took alot for a low level group to even make it to the BC, but whatever.
We get into the fight. I'm PLD/RDM and he's WAR/NIN. He's in the cutscene, so I go ahead and buff up (Stoneskin, Blink, Phalanx, Protect IV, Shell III) and charge on in.
Again, I was expecting at least some form of challenge, hoping maybe the battle had been tweaked to still give some sort of threat to any level range. It didn't.
I didn't lose a single Hitpoint the entire battle. They never even broke my stoneskin. And as /RDM, my enfeebs were landing without any resist at all. Silenced them in mage form, blinded them in melee, slowed all three...
Anyways, the point I'm driving at is this: Has this made things TOO easy? From what I understand, Promyvion is the exact same way in that you don't even need a party to beat them anymore. No anima, no setup, no items....
I understand this is kind of what Zilart is like, but I always felt that CoP is when everyone really refined their skills to beat the missions. When doing mammets really required focus, when promyvion was feared because the slightest screw up meant failure.
I'm not against the removal of level caps, but I was expecting the zones to be tweaked to still make it a challenge to succeed.
I really don't know how to put the feeling itself into words other than I feel like the new players are getting cheated out of the experiences we had (good and bad) and that endgame is getting cheated out of players who could have learned extremely valuable lessons in those missions had they still presented some form of difficulty.