The Matrix Online

Mai Ikari said:
Strid said:
Also the way you can combine job abilities **seems** endless. For instance, for mission A you can use this certain set-up then if mission B requires a different strat you can return to the hardline (phone booth) and upload new skills to replace the previous skills you used that are useless for the mission.

Sounds a lot like FFXI's system, with the moogles being hardlines.

And isn't combat move-countermove based? Can never find a decent description anywhere...

I figured I should have touched on this more. It's nothing like FFXI at all. For example, as I have noticed from reading so far, You can have abilities of mulitpule jobs loaded into you so long as you ave purchased the ability. Not for say like the combo NIN/WAR where you are limited to just those abilities for the 2 jobs. If FFXI was the matrix I could also heal, preform sneak atk like abilities have rng like abilities etc etc the list goes on. The catch is you only have so much memory determined by LV to store abilitites. Also you must have the certain tree branches to your availibility. Hopefully someone that has been playing this can clear it up or correct me if wrong but this is what I have gathered so far as I'm trying to get over the learning curve via tons of reading and things of that nature. The learning curve in this game seems huge but worth it in the end. Also for the combat system I just click atm like a moron and hope I win. I still haven't completly figured it out yet as even though my numbers (rolls) are lower sometimes I still come out on top. Very confusing but only takes time to figure out I hope :o
 
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