Skaw said:
I'm well aware RDMs can use a Kraken club as well, but WHMs are going to have a much easier time landing hits.
B+ Club vs. D Club
256 skill vs. 210 skill.
have you ever seen the dmg of the kraken it a tp weapon that all it good for but remember you are also giveing tp to mob. Atleast that what people always bring up when they talk about redmage melee.
plus there is melee armor for every class why :?: because every job got to hold there own in soloing some how.
also yes rdm get the short in of the stick when it come to weapon skill
why :?: because there other talents overshadow the ws. we not supost to be the
meleer or else we be a dark knight or a pally
we are a hybrid of all the classes. red mages are what most people would call the mutt of the litter. We dab in all the areas of magic and also have melee attributes. what the saying jack of all trades master at none.
look at the wise gear for example. acc and magic acc now why would it have both and for even a added bonus it has -enm. if it was made just for solo why would it have -enm. the def is not to bad either 43 on the body 32 on the legs.
when i frist saw this i was like 1 acc for legs 2 mcc wow what a jip
but now what if you cumbine them with the other armor
Chasuble
Auction House: Armor - Body
Slot: Body
Def: 43 MP: 20
Accuracy: 5
Enmity: -2
Magic Accuracy: 5
Jobs: Red Mage
Races: ALL
Level to Use: 72
Wise Pigaches
Auction House: Armor - Feet
Slot: Feet
Def: 14 INT: 4
Accuracy: 2
Enmity: -1
Ranged Accuracy: 3
Jobs: Red Mage
Races: ALL
Level to Use: 72
Wise Gloves
Auction House: Armor - Hands
Slot: Hands
Def: 16 Mnd: 4
Accuracy: 3
Enmity: -2
Ranged Accuracy: 2
Jobs: Red Mage
Races: ALL
Wise Cap
Auction House: Armor - Head
Slot: Head
Def: 24 MP: 13
Accuracy: 2
Magic Accuracy: 5
Ranged Accuracy: 3
Jobs: Red Mage
Races: ALL
Level to Use: 72
Wise Braconi
Auction House: Armor - Legs
Slot: Legs
Def: 32 MP: 17
Accuracy: 1
Enmity: -4
Magic Accuracy: 2
Jobs: Red Mage
Races: ALL
Level to Use: 72
though are the stats now lets add it up
129def 12macc 13acc -9enm 50mp 8racc 4int 4mnd
now using the theory that 2dex = 1acc
that would mean 1macc = 2int 2mnd which mean you would need 24 each to match it
:roll: but ive kinda gone off topic now have I :roll:
the point im trying to make is that a rdm has ability to melee that no other job has
protection spells blink, phalanx, barspells, protect, shell, stoneskin,
armor with both magic and melee attributes
en spell to help dmg haste to make faster
2 diffent type of weapons 1 that is fast but low dmg the other 2 good dmg but slower neither have great ws just soso dmg
fast cast to help cast spell faster to help with less intruption
refresh/convert what other job can subtain there mana with outside help
ie equipment or drinks
*exception smn*
attack spells not as strong as blm but we not blm are we
healing spells same as above
enfeb spells
now none of these we are best at except may be enfeb but brd good too
so can rdm melee *yes*
are they anywhere close to dd *no*
dd is not are main job there for we are not great at it we are just good.
if we where great melee we end up being just like the rng and the drg
I can here meeze screaming already
that rdm stole all my invite beacuse he hits better then me :twisted:
:wink: sorry meeze could not resist picking on the poor drg's :roll: