The recent version updates.....

Padington

Windurst's King in Exile
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Apr 22, 2005
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Ontario, Canada
Some of my friends and I have noticed that since they started this last series of updates, apparently never-ending updates at that, our games seems sort of "glitchy". For instance....Ninjas using Utsusemi (Ni and Ichi) and then getting the message "Utsusemi: Ni has no effect on" which seems to happen alot. White Mages casting cures that seem to cast forever and never go off....often resulting in a preventable death. Songs and spells having insanely short durations....barely a few seconds alot of the time. There are alot of other instances as well....like the ever popular "/command error" message when trying to cast or use a job ability becoming alot more common recently.

I understand that Square is trying to get ready for the 360 release of the game but this has reached stupid levels this past week or so. How many of you have had similiar problems lately?....Please let us know. Thank you.
 
One time I was casting a teleport spell and my spell timer went to 100% and the port never went off. Then just last night I was getting a teleport mea and the party left without me, and I was standing practically on top of the WHM. The update that pisses me off the most though is the fishing one. I hate when you completely drain a fish of stamina and still get the message that you don't have enough skill to reel it in. Well if I didn't have enough skill then how come I can drain its stamina bar?
 
Well if I didn't have enough skill then how come I can drain its stamina bar?

Please tell me your hitting enter after you drain the fish's stamina.
 
On the PC version after you drain the stamina of the fish you press the Enter key to catch the fish, without pressing the key you will get the message that you lack the skill to catch the fish. So after you drain the stamina press teh Enter key { Or what ever you people who think a controller is needed for this game use as a equivalent <sp> to the Enter key}
 
That is a good thing, because the different messages help you know whether you have an item, a mob, or a real fish on the line. The messages are a bit odd and misleading, but they are useful and the best thing to happen to fishing since ever.
 
Yes, and when you get the "You're positive you don't have enough skill to reel this one in!" message, you can still catch it. Again, they are really misleading but incredibly helpful if you understand them.
 
Yes I have noticed this with RDM. I'll make the cast motions, and just stays there... till I move around or start casting again. I have also seen the Utsusemi has no effect message. Got to love SE >_<
 
Seriously do you think I'm that dumb that I don't know to hit enter?

You are the whm who wanted to melee in a party no?

If so, then yes, I do think you are that dumb, retarded even. {Sorry if i had a comma splice <to whoever that English Major is out there>}
 
Shaunessy said:
It's not about the messages. It's about the not having the skill but still being able to kill the fish. I don't understand how that is possible.
I seem to remember you posting that you actually petitioned a GM about this. If that wasn't you, I apologize. But if it was ...

Well, you're basically griping about a design decision. It's quite intentional, and it's not a glitch. You just don't like the decision to use the message. It can be easy to drain the stamina of certain fish that cap quite a bit higher than your level, but the developers still wanted that skill differential to mean something, so there's ALWAYS that chance that you won't be able to reel something in that's particularly higher in skill than you are.





Now, for the main topic of this thread ... I have noticed while soloing on dragoon that sometimes my wyvern will get "stuck" in the middle of healing breath, and merely seem to be casting it for eternity. It never goes off, and he'll be stuck that way until I engage something else, and he begins to attack.
 
The wyvern thing has been happening for a long time now, before the recent updates, if it starts casting but the mob is killed before it finishes then it does that. Ive made many a joke about running from the wyv before it explodes.
 
The other night I was out running around in Eastern Altepa Desert, and a worm aggroed me. I'm level 71.


I've also been in mid battle, standing still, and I selected my Spirits Within weapons skill from the menu to use it, and it never went off. I kept my TP, but I had to spam the button in the menu several times for it to go off. And no, I hadn't just used an item or food or macro just prior. Never lagged out either.


Anybody else remember two summers ago when the goblins in Valkurm would all run across the zone like they were fleeing in terror? They would run right through your party, about 20 seconds apart, and never aggro you. I remember that being hilarious.
 
Well ive had the problem with things not going off from the menu latley, Provoke and such lastnight in my party wouldnt go off.
I also noticed now when riding a chocobo you appear in the next zone as walking, not on a chocobo and if you hold forward you can walk normal for a minute, then you rise up and start gliding with nothing between your legs till the choco appears.
 
Chasym said:
I also noticed now when riding a chocobo you appear in the next zone as walking, not on a chocobo and if you hold forward you can walk normal for a minute, then you rise up and start gliding with nothing between your legs till the choco appears.
That, too, has been happening for a long time already. It's nothing new.

It's just lag. You'll see it more often while zoning to places like Battalia Downs, from Jeuno, or Yuhtunga Jungle, from Kazham.
 
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