- Joined
- Nov 2, 2004
- Messages
- 1,282
- Location
- At the bottom of the bottle.
- Nation Banner

- Server
- Quetzalcoatl
So... I finally got off my ass.
I tested the Multi-Hit rate of the Ridill, and compared it to different job combinations. This was to answer the question: "Does Double Attack reduce the amount of hits produced by a ridill." Where two theories arose:
Theory 1: Based on a test a player did(Searain of Garuda) on BG/FFXIclopedia, they killed Robber Crabs in Kuftal tunnel for hours on end and put in 1000 attack rounds fully geared, sans any Double Attack enhancing gear/food, and tested the results. His results showed that if you added double attack gear, your Triple attack rate was reduced diproportionately to the number of Single attacks.
Theory 2: Based on assumptions the Ridill should lose an equal amount of Singles as Triples into doubles with the added presence of the Job trait/enhancements. Based on the premise that it would be easier to code.
Test configuration:
Lebros Cavern Assault: "Excavation Duty"
Jobs:
Drk/Drg.
Thf/Drg.
War/Drg.
War/Drg + Askar Korazin & Brutal Earring.
Merits: Triple Attack: 5/5, Sword 8/8.
(My war is pretty much unmerited... No DA merits, etc.)
Method: Enter assault and hit rocks completely naked, save for the weapon, and Korazin/Earring in the final test.
Results:
Drk/Drg:
Triples: 17.21%
Doubles: 50.93%
Sinlges: 32.09%
Total: 430 Rounds. 795 Swings. (1.85 Swings/Round)
Thf/Drg:
Triples: 21.86%
Doubles: 47.21%
Sinlges: 29.93%
Total: 430 Rounds. 821 Swings. (1.91 Swings/Round)
War/Drg:
Triples: 15.81%
Doubles: 55.35%
Sinlges: 28.84%
Total: 430 Rounds. 804 Swings. (1.87 Swings/Round)
War/Drg + Askar Korazin & Brutal Earring:
Triples: 18.37%
Doubles: 59.77%
Sinlges: 21.86%
Total: 430 Rounds. 845 Swings. (1.97 Swings/Round)
So if you take Drk as your "Baseline Reading", when you switch to thief, you gain roughly 5% more Triples, the sacrifice of lost Singles/Doubles is directly proportionate to the pre-existing ratio, the same seems to be true with the warrior gains:
Drk: 17:51:32 [T,D,S]
Thf: 22:47:31 (+4.65%, -3.72%, -1.16%)
War: 16:55:29 (-1.40%, +4.42%, -3.26%)
WarD: 18:60:22 (+1.16%, 8.84%, -10.23%)
My Current Pondering:
1) Why did Triple Attack increase when I used Double Attack gear, when other testers have seen a decreasein triple attack rates when you add Double Attack Gear.
2) What would be the affects to the tests if I were to dual wield a weapon.
I think I will run these tests again at a later date. It's an extremely boring process, and requires me to waste a pack of Assault Tags. If someone wants to be awesome and take one for the team in the name of science, please replicate my experiment and post your results.
I tested the Multi-Hit rate of the Ridill, and compared it to different job combinations. This was to answer the question: "Does Double Attack reduce the amount of hits produced by a ridill." Where two theories arose:
Theory 1: Based on a test a player did(Searain of Garuda) on BG/FFXIclopedia, they killed Robber Crabs in Kuftal tunnel for hours on end and put in 1000 attack rounds fully geared, sans any Double Attack enhancing gear/food, and tested the results. His results showed that if you added double attack gear, your Triple attack rate was reduced diproportionately to the number of Single attacks.
Theory 2: Based on assumptions the Ridill should lose an equal amount of Singles as Triples into doubles with the added presence of the Job trait/enhancements. Based on the premise that it would be easier to code.
Test configuration:
Lebros Cavern Assault: "Excavation Duty"
Jobs:
Drk/Drg.
Thf/Drg.
War/Drg.
War/Drg + Askar Korazin & Brutal Earring.
Merits: Triple Attack: 5/5, Sword 8/8.
(My war is pretty much unmerited... No DA merits, etc.)
Method: Enter assault and hit rocks completely naked, save for the weapon, and Korazin/Earring in the final test.
Results:
Drk/Drg:
Triples: 17.21%
Doubles: 50.93%
Sinlges: 32.09%
Total: 430 Rounds. 795 Swings. (1.85 Swings/Round)
Thf/Drg:
Triples: 21.86%
Doubles: 47.21%
Sinlges: 29.93%
Total: 430 Rounds. 821 Swings. (1.91 Swings/Round)
War/Drg:
Triples: 15.81%
Doubles: 55.35%
Sinlges: 28.84%
Total: 430 Rounds. 804 Swings. (1.87 Swings/Round)
War/Drg + Askar Korazin & Brutal Earring:
Triples: 18.37%
Doubles: 59.77%
Sinlges: 21.86%
Total: 430 Rounds. 845 Swings. (1.97 Swings/Round)
So if you take Drk as your "Baseline Reading", when you switch to thief, you gain roughly 5% more Triples, the sacrifice of lost Singles/Doubles is directly proportionate to the pre-existing ratio, the same seems to be true with the warrior gains:
Drk: 17:51:32 [T,D,S]
Thf: 22:47:31 (+4.65%, -3.72%, -1.16%)
War: 16:55:29 (-1.40%, +4.42%, -3.26%)
WarD: 18:60:22 (+1.16%, 8.84%, -10.23%)
My Current Pondering:
1) Why did Triple Attack increase when I used Double Attack gear, when other testers have seen a decreasein triple attack rates when you add Double Attack Gear.
2) What would be the affects to the tests if I were to dual wield a weapon.
I think I will run these tests again at a later date. It's an extremely boring process, and requires me to waste a pack of Assault Tags. If someone wants to be awesome and take one for the team in the name of science, please replicate my experiment and post your results.
Last edited: