Pascal said:
Ecks, some how I missed your post. I'm going to have to check Morrowind out. You must have played a MUD or two. You see what I am looking for in a game!
Heh, yes I did have my share of mudding. It's what I did before I got into mmo's. Did a few really good muds, nothing huge, but they were enjoyable and RP friendly as well as PK friendly (to an extent). I pretty much honed a lot of RP "skills" if you will, while I played those. And while I became a well known figure in one, and my stories were pretty popular. I worked with the Imms (Immortals aka. owners/helpers/coders) in doing some live RP wich changed the world for a while. I had my own special area, sorta. There was a sign added to one place that I myself made, an the Imms plugged it in there for me.
And I was able to create a clan based on part of my background story. It all was very nice for a while. But all good things come to an end, and my Mud life faded away as I started playing MMOs. Which essentially are the same kind of thing as MUDs, just more complex and ofcourse visual instead of text based.
Thing is, I love linear games, if they're done well with a good story and likeable characters. Like I already stated, its almost no different than reading a good book. Infact its quite a bit more interactive. Sure, it comes at a slight loss of imagination/creativity on our part. We don't have to think about what a character looks like when he/she swings their weapon, its right there for us to see. Though that doesn't mean we cant enjoy the creativity and though that is put into these characters that we're enjoying playing as.
RPG's can be linier, infact.. all of them are in some way or another, they all have a definate beginning and definate ending (games with multiple scenario endings still end, those just add replay value). Even in Morrowind while you can figuratively "go outside the box", there is one guy who gives you quests that advance the stories plot, he's essentially the linier part of the game. If all you do in the game are the quests he sends you on, you'll end up beating the game a lot sooner than you would if you explored the huge world (and I mean.. it is freaking huge) inbetween doing his quests at your lesiur.
The thing I like about MMO's is that there is a definate beginning, that is the first time to log into one and the only time they have a definate ending is when you decided to quit and no longer play. There is no definate ending if you continue to play.
Missions in FFXI are just that, missions. The are there to advance the story within the game and make the player aware of what the world they are in is all about. If they didn't give some rewards only certain players, like myself would only still consider doing them to advance the story. However by doing the missions in FFXI you do gain rewards. For rank missions you get money after raising ever rank, and at rank 5 you can ride the airships, which beats the heck out of walking and chocoboing from nation to nation. Rewards also consist of being able to buy conquest gear, some of which is really good, and some is plain novelty.
In Zilart missions more is expanded on from the rank missions, and the rewards are bein able to go to places like sky, and the ability to fight the gods, and so forth. I can't personally comment on what else becomes available as I havent completed them all or really looked up the ZM missions much.
In CoP missions even more story of Vana'Diel is revealed. Rewards consist of being able to enter the Tav'(tab) Safehold, then eventually being able to use its much less cluttered with people AH. And eventually area's within Sea which hold their own mysteries much like Sky once did.
And you can count on future expansions to add more areas and more missions to keep us satisfied and further build on the world within FFXI known as Vana'Diel. Essentially doing the same thing every MMO does, but in it's own special way.