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Mokk

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What do you wish SE would add to the game? I've got a couple ideas i'm gonna share here and would love to hear if anyone else has been thinking along the same lines. :)

Racial attacks:
Galka: Tailwhip
Mithra: Feral Attack
Hume: ... haden't much thought about it .. bombs or something
Elvaan: Woodland strike (or something..)
Taru: ....... no clue ... cute puppy dog stare of doom (like sweet breath but more cute .. with a better name than what i thought of.)

Job abilities:
Monks; Chant: ability to cause either pt buffs or status effects on mobs
Dragoons; Seperation Anxiety: effects attk/str/mebbe even acc when wyvern is put down for the count.
Bard; Crecendo(sp?) like Boost but for songs

I'm sure i've thought up more but as of this moment i can't think of what they were/are prolly more to come later.
 
i always thought we should have a 1 hour ability that would reflect their race.
 
I like the Idea of a 1-hour ability.

a 1 hour for a Taru should be like "Befriend" or something.
Like anti-provoke.

Hume should be like all stats +5 for 1 minute.

Galka Tailwhip seems ok, maybe it deals damage = (HP+MP)/2

I think mithra should get a catscratch ability.
Blind/Para/Poison/Slow/Gravity/weak to everything/Bio

Elvaans should get +50 acc. for 1 minute.

There would need to be a down side to the effects, like a Lesser version of weakness after you use it. Or maybe you pay 50% of your Max HP and MP to use it.
 
All of these ideas sound cool. ^^

I may have posted this elsewhere already, but here's an idea I had for some changes to Dragoon abilities:

Call Wyvern recast time: 10 min
C'mon! It's part of who they are! Why should they do without for possibly two hours just because a freak AOE or hate control issues cost them their Wyvern? Just let it fly off when it reaches 0 hp, similar to what happens with avatars.

Dragoon 2hr: Metamorphosis
Remember Vincent from FFVII? Somethin exactly along those lines. For 30 sec to 1 min, let Dragoons actually BECOME a full-sized Wyvern just like Cyraneuce every 2hrs. Heck! For that matter, let em serve as basically a "cover" for their entire party, sort of like the ultimate spherechanges from FFX2 - talk about a party saver! :D

That's pretty much all I got . . . other than . . .
WE WANT OUR BLUE MAGES!! :P
 
Taru's should have that like...Hulk thing going on. Have the 1 hour ability "Get angry" and turn green and become a giant. No one would suspect a damn thing. ;p
 
50 acc and 50 eva prz >.>;

You can take away 10 str, we'll still have more than most :lol:
 
Reauland said:
Call Wyvern recast time: 10 min
Though I don't agree with your two hour idea :shock: I've constantly thought that the drg two hour is the worst and should have been a normal ability of the class... hell it could keep the two hour timer if they want. I definatly think they should have a two hour akin to the other pet classes... something that can only work with their pet, I mean.



Trippyhippy said:
Elvaans should get +50 acc. for 1 minute.

I'd give my right leg for a 50 acc boost :lol: They'd need like -50 attk to balance it, seriously. 8)


Eulore said:
50 acc and 50 eva prz >.>;

You can take away 10 str, we'll still have more than most
No matter what they do, you'd still be a noob, Eulore. :wink: :lol:


Personally, I think it'd be really cool if every job got a second 2hour at level 75. You get a job defining two hour at level 1, why not again at 75? :twisted: Make it a four hour for balance, I don't care. :lol:

Reauland said:
That's pretty much all I got . . . other than . . .
WE WANT OUR BLUE MAGES!!
Thanks for reminding me...
Time mage for life! :evil:
 
I would like to see lvl 75 job traints that increase the effectiveness of your 2-hr, such as make EES more powerful, hundred fists last long, bene restore HP and MP et cetera.
 
Claxton said:
I would like to see lvl 75 job traints that increase the effectiveness of your 2-hr
Now that's brilliant. 8)

Answa said:
But that wouldn't work for SMN, except if it gave a second ultimate ability.

Well, it could simply increase the damage the attack does... Or it could get inventive and do things like maybe.. Add debuffs to the attack, extend their range so you get less failed attacks, or... A second one would be pretty sweet to me. 8) It could even incorporate debuffs/range for a decrease in damage.
 
Erinael said:
Claxton said:
I would like to see lvl 75 job traints that increase the effectiveness of your 2-hr
Now that's brilliant. 8)

Answa said:
But that wouldn't work for SMN, except if it gave a second ultimate ability.

Well, it could simply increase the damage the attack does... Or it could get inventive and do things like maybe.. Add debuffs to the attack, extend their range so you get less failed attacks, or... A second one would be pretty sweet to me. 8) It could even incorporate debuffs/range for a decrease in damage.

Less Mp taken away and recast time there you go done and done.
 
I like the idea of a DRG 2-hour Metamorphasis. Talk about party saving. Hell, I'd walk outside and use it just for shits and giggles lol.

The idea of a DRG 2-hour not being the Wyvern does kinda contradict what SE was getting at. If it was a 10 min ability, then everybody would be a DRG, or they'd sub it, cause hey I get a cool fuggin wyvern! This is, unless SE decided to be smart about it and make that ability a 10 min that's like a 2-hour in the respect that no other job can use it.

There's my input
 
I dunno, I think the Drg 2hr is pretty damn cool the way it is. Sure it doesn't have the damage capability of Manafont, or life saving like Benediction or hate stealing like Invincible. However, who gets more use out of their 2Hr in an XP party than a Drg? I mean first thing you guys do at the beginnning of a party is 2Hr. Most Jobs rarely use their 2 HR, and some aren't even party helpful.

In special events, other 2 hours are better, but for xp parties Drg> all
 
Well if you are fighting a Mob with AoE attacks DRG 2hr lasts about the same time as manafront :P
 
alanon said:
I dunno, I think the Drg 2hr is pretty damn cool the way it is. Sure it doesn't have the damage capability of Manafont, or life saving like Benediction or hate stealing like Invincible. However, who gets more use out of their 2Hr in an XP party than a Drg? I mean first thing you guys do at the beginnning of a party is 2Hr. Most Jobs rarely use their 2 HR, and some aren't even party helpful.

In special events, other 2 hours are better, but for xp parties Drg> all


you have a great point, i mean most people under estimate just how much dmg our wyverns do, i used to have a dmg parser and when i would check it my wyvern is routinly doing almost half my dmg, almost always more dmg then the pld is doing. having a pet that does that much dmg has to have a drawback and the drawback is if you screw up and let your wyvenr die, you gotta wait awhile to bring him back.
 
I think having another 2 hour at level 75 would be very reasonable. Give everyone an added incentive. (although, I think my goal is still 75 whether or not I get another bonus).

However, if there was a taru special ability, I think more of a charm would be nice.. or a "Do not attack me because I'm so damn cute and one hit to my oversized head will really hurt me" kind of ability.
 
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