The Year for FFXII

hehe :P FFXII seems awesome :D
 
Tiael said:
Yea, that's why it's the only FF and 6th game in Famitsu's history to get a 10/10, Dengeki also gave it a perfect score, and everyone who has imported it is raving about it. Just because you may not like it, doesn't mean everyone else will.


In your original post you said:
What are everyone elses thoughts on XII, and the 5-6 year for it?

That's my answer. I don't form my opinion around some Japanese smuch who is "important" or some importers who are busting nuts over a Final Fantasy. Most Final Fantasy fans would rant and rave over anything stamped Final Fantasy no matter if it sucked complete balls or not. If you ask for peoples opinions be ready to take the negatives too.
 
Yes, but I completely hated X-2 and CC, along with other FF's, so it's not everyone. And also, do you have any basis for saying XII is shit? As in played the demo/import?
 
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I can say that I played the demo and I wasn't that impressed. I'm honestly not that excited but I will still buy it when it comes out. Maybe I'll play through the demo again tonight. I am kind of burnt out on FFXI and perhaps since the game controls are similar that is where the disconnect is.
 
That's the way Matsuno designed the game though, it's meant to be similiar to XI, and I enjoyed it more that way :P But the story/game, is still typical Matsuno, ie Final Fantasy Tactics and Vagrant Story.
 
it'll be better than FFXI imo cause you can actually get something done in shorter amount of time XD lol... but I liked the battle system in the demo, just not the mission mode (atleast if that's how the game was gonna be and I'm happy to hear it won't be)
 
Word of advice, Gambits=SE's way to get you to learn how to program! Oo Seriously though, gambits(scriptable AI) are very customizable, like at <50%HP, use Cure, or gambit for HP=0, life, and HP=low %, character steal, and etc and they play better than some people in FFXI :O The gambits are like a lesser form of C++
 
oh that's hawt.. just plain HAWT!!
 
After reading through the 4 day play review on 1up.com the game seems to have some depth that may be enjoyable. For now though I will throw myself into Oblivion.
 
Heh, you have Oblivion, but for me, Oblivion no thanks, I'll take Suikoden V and KH2 instead :P
 
stupid gamestop is taking forever ... they still haven't even shipped our oblivion.. sucks..

gonna try downloading it in the meantime =P .. it'll be legal soon enough anyways... I need my elder scrolls fix..
 
Tiael said:
Yes, but I completely hated X-2 and CC, along with other FF's, so it's not everyone. And also, do you have any basis for saying XII is shit? As in played the demo/import?

Played the demo and have read the storyline and everything. It's just not what Final Fantasy use to be... Turn based fighting, good storys, mystery, challenges... It's over.
 
And that's your opinion, I for one thought the battle system played like past FF's, cept you can move around and no random battles, the story looks to be great from what I've read of it, and there are mysteries as well, obvious Matsuno fare, just because you think it's over, doesn't mean it is. And FF has always been about change, if it wasn't we would never be playing FFXI. Also, there's a difference between turn based and ATB, the only true turn based FF's were the original, II, III, and X. IV, V, VI, VII, VIII, IX, X-2 all used ATB(Active time battle). If FF didn't have change, we'd still have turn based, there wouldn't be any jobs other than Warrior, Monk, Black Mage, White Mage, Red Mage, Thief, we wouldn't have summons, among other things.
 
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Tiael said:
And FF has always been about change

You're right, it has been an ever evolving game but by change I mean changing from a RPG to a more action/adventure game. They have thrown out all the tradition the other games have been set from. That is an inevitable change as people run out of ideas that always come. It happens but it's just sad to see it come from these guys now.

Also, there's a difference between turn based and ATB

There is only two differences that are so miniscule it really doesn't matter. The difference is the existence of a time limit and having to act in combat, i.e. the limit breaks in FFX.

If FF didn't have change, we'd still have turn based, there wouldn't be any jobs other than Warrior, Monk, Black Mage, White Mage, Red Mage, Thief, we wouldn't have summons, among other things.

Turned based is good and it's at the heart of RPG games. It is the system that all things stem from and by far the best fighting system, to me, a RPG can have. I don't understand your wanting to see it leave. That is a change I hate. My idea of change has nothing to do with jobs. A change in story or jobs is way different from the point. That is all part of an evolutioning story or world.
 
Combat in XII is almost exactly like past FF's, there's a time bar, you select actions to do then they execute when the bar is full, only difference is you can move around during battles, no random fights, etc. Just because you don't see it, doesn't mean it isn't there. I felt FF needed a change, and XII looks to deliver that. Just because you like old repeated battle systems which almost all RPG's use, doesn't mean everybody does. I feel they do their job, but if I wanted a series that didn't evolve, I'd play Dragon Quest instead of FF, although I do play both, and DQ has it's props, DQ8 definitely shows its age, I'd rather FF evolves, and the battles in XII are the next step. Sure DQ8 was a massive hit in Japan, but in the States, the sales were sub-par, not explosive, but decent. And obviously FF isn't done, because SE shipped 2mil units alone of XII to Japan release day, and mind you they sold, and it will do well when it releases in the States. I've seen the same whiney bitch facade on Gamefaqs boards, and the majority of the people changed their tune and they go, "oh this isn't so different from past FF's" after they got their import and started playing. And if the battle's never evolved, we wouldn't be playing FFXI, and XII is like FFXI Offline, so it's really not that much of a departure from FF.
If you don't buy it, too bad, you'll just be missing out on a great game. Mayhaps you can go sell more FFXI accounts instead.
 
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Actually, it's more of an alternate dimension than the world in the Tactics games, Matsuno said so himself, but yes, it has it's similiarities to Tactics and Tactics Advance obviously, same with Vagrant Story, since Matsuno worked on them. But where did I say it wasn't a sequel?
 
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Tiael said:
Combat in XII is almost exactly like past FF's, there's a time bar, you select actions to do then they execute when the bar is full, only difference is you can move around during battles, no random fights, etc. Just because you don't see it, doesn't mean it isn't there. I felt FF needed a change, and XII looks to deliver that. Just because you like old repeated battle systems which almost all RPG's use, doesn't mean everybody does. I feel they do their job, but if I wanted a series that didn't evolve, I'd play Dragon Quest instead of FF, although I do play both, and DQ has it's props, DQ8 definitely shows its age, I'd rather FF evolves, and the battles in XII are the next step. Sure DQ8 was a massive hit in Japan, but in the States, the sales were sub-par, not explosive, but decent. And obviously FF isn't done, because SE shipped 2mil units alone of XII to Japan release day, and mind you they sold, and it will do well when it releases in the States. I've seen the same whiney bitch facade on Gamefaqs boards, and the majority of the people changed their tune and they go, "oh this isn't so different from past FF's" after they got their import and started playing. And if the battle's never evolved, we wouldn't be playing FFXI, and XII is like FFXI Offline, so it's really not that much of a departure from FF.
If you don't buy it, too bad, you'll just be missing out on a great game.

You're so one sided you'll never get my post so I'm going to move onward.

Mayhaps you can go sell more FFXI accounts instead.

Perhaps I could but unlikely. lollearn2burn.
 
And you're so one-sided about FFXII being such a "departure" you'll never get my point.
 
Well I loved the FFXII demo, and the game (although Japanese and un-understandable to me) is brilliant.

Looking forward to the US release whenever that is, so far what I have seen of the Japanese game is very emotional, very deep and definately looks like its going to be a big hit this year.

/em huggles Liksang
 
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