Time for me to find a new server

Skaw

One Bad Man
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Joined
Feb 6, 2005
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Fucking worthless scenario spamming Destruction players.
 
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My guild just had one of the best open RvR battles ever. We were defending a keep that was Order owned for almost an hour against a warband of Destruction. We were able to hold them off on their first 2 attempts but ended up losing the keep eventually due to the 2:1 ratio of Destro vs Order population v.v; Basically, they had close to 60 people come down while we only had about 30. Was a blast though, can't wait for another chance to keep defend or raid with an actual group of PCs.

In the meantime though, we're happily going in small man raids across the open RvR zones and have seen some action. Kicked the butt of an equal size destro group tonight which were all higher rank than us with no deaths on our side.

Hopefully, in the next few days we will upload some of the epic-ness from the keep raid on our site.
 
Was doing one today, defending against Order. 8 of us kicked out two groups after they broke through the gate. After that, both sides took the gloves off and it was multi-warband vs. multi-warband. Second time they busted down the gate tonight(after about two hours of trying,) the flood started flowing.. Only, not the way you would think. Instead of a rush of Ironbreakers knocking people out of the way to bring people inside the wall, there was a line of Black Orcs pushing Order away from the gate, while DPS and healers ran behind them, leaving a trail of murder all the way back to Orders warcamp.

There might be hope for Skull Throne after all.
 
As soon as my guild hits 14, we're going to choose a T3 keep and attempt to own it.
 
Lately for us it's pretty much been "Order assembles a small warband, punches out objectives, takes a keep or two, Destro realizes that they're losing keeps, sends 4 warbands out to fight, Order goes home" in T3 at least. Something is glitching in T4 for us at least as well, since Order is holding keeps and objectives, and apparently winning all the scenarios, but can't even regain control of an area from Destro.
 
Lately for us it's pretty much been "Order assembles a small warband, punches out objectives, takes a keep or two, Destro realizes that they're losing keeps, sends 4 warbands out to fight, Order goes home" in T3 at least. Something is glitching in T4 for us at least as well, since Order is holding keeps and objectives, and apparently winning all the scenarios, but can't even regain control of an area from Destro.

Quite a few servers are having that problem. Sadly Mythic have been ignoring it.
 
Quite a few servers are having that problem. Sadly Mythic have been ignoring it.

Hopefully this:
In order to provide a more challenging and rewarding experience, we have adjusted the overall speed at which players can gain control of zones and move the campaign.

addresses the issue, lol.
 
Hopefully this:


addresses the issue, lol.

It was only order that couldn't take them, so now Destruction gets it easier as well it seems. I just want this stupid stuttering crap to go away. There's a MASSIVE thread on this on Warhammer Alliance and they've ignored it. So i'll ignore paying for WAR I think. I love this game but half the time I can't play.
 
It was only order that couldn't take them, so now Destruction gets it easier as well it seems. I just want this stupid stuttering crap to go away. There's a MASSIVE thread on this on Warhammer Alliance and they've ignored it. So i'll ignore paying for WAR I think. I love this game but half the time I can't play.

I wouldn't say they've ignored it, since they mention the issue of optimization in most interviews, but they're definitely having issues fixing it. Supposedly the shader thing they added today will help some system performances, but I dunno if it'll fix that issue.
 
I wouldn't say they've ignored it, since they mention the issue of optimization in most interviews, but they're definitely having issues fixing it. Supposedly the shader thing they added today will help some system performances, but I dunno if it'll fix that issue.

We'll get it in a few days then. Yay for the supposed updates at the same time. Oh and the shader wont fix anything. It was fine for most of us who are having problems till 1.01.
 
I wouldn't say they've ignored it, since they mention the issue of optimization in most interviews, but they're definitely having issues fixing it. Supposedly the shader thing they added today will help some system performances, but I dunno if it'll fix that issue.

I've noticed less lag in Altdorf on my Order toon on Kotsu's server. For some reason I lag like a bitch in Altdorf, but the Inevitable City I get no lag on my Chosen.

Although I wish Mythic would do something about server lag on medium servers because at peak play time the game isn't playable even in the open no where near anyone. It's kind of crappy. It's a fun game because of the balance.
 
Typical GOA. I went to bed at 11.45pm GMT last night. No notice on the War-Europe (what a bag of shit that is) about 1.03. Wake up this morning and there's a notice that the patch will be applied at 7am GMT. So we get 7 hours or less warning... It best of fixed my 10-20seconds to do anything at peak time lag. Nothing wrong with my internet. However, I bet it's the same as DaoC where GOA's parent company France Telecom's fucking AWFUL OpenTransit network seems to lose 90% of your packages between London and Paris.
 
They need to really fix this shit where Order is out numbered by a whole party of Destruction in scenarios. I did 5 scenarios yesterday afternoon and in all of them we were out numbered between 4-5 Destruction. I understand why they did it since there are way too many destruction players and they were all complaining about having to wait an extra 3 minutes to get into a que but damn. I was going to play a destruction toon but with all the special attention they get and the abuse of exploits it really has turned me sour towards them. No offense to our destro players out there, but I am getting really sick of the 3:1 ratio in Open RvR and being out numbered by a party in scenarios. Hopefully, it will be much better in T4.
 
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