Time to spruce up my DRG.

Khajit

Only straight guy on QCDN
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I have 4 DD job and while i certainly like my drg more than my war (and it's stronger anyway despite everyone and their mother wanting to have me on war) I've not actually given more than some cursory thought into my ws setups aka "I have hecatomb, I'll just wear that." I dont know what my acc+ to shoot for is for optimization on pentathrust and i might as well see what I can do about my jump macro as well.

I also got an askar zucchetto this weekend so i might as well see where i can replace gear with that. I'm on ps2 so i've found that using the zuchetto fulltime adds room for better gearswaps in my ws/jump macros but if the turban is better I still want to keep that in mind for when Im back on a pc version sometime in the future.
my current pre askar tpset.
http://www.ffxiah.com/item_sets.php?id=36538
My current penta set.
http://www.ffxiah.com/members/?q=item_sets&set_id=36720
I keep on hearing that i should focus on acc more in penta but i don't see options that add much more without losing a huge amount of str. my lack of a parser on ps2 has hampered me in this since i don't know exactly when losing the alot of str is a good idea in exchange for a little acc.
My current jump set
http://www.ffxiah.com/item_sets.php?id=36722
I'm about to experiment with the relic legs on high jump so that i get attacked less often on Drg as well.
Yes i know about gorgets. I don't like dragging people i know out to somewhere without them at least getting some slight benefit so I tend to shy away from stuff like UFOs. I did just get rdm 75 so as soon as it's no longer a gimp POS i might try to solo/duo the ufo for organs and put those on.
Also. is it truly worth it to use the relic body to give my wyvren storetp or should i just leave it back in the mh?
 
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to decide how much acc you need I would need to know if you have polearm merits or not, without polearm merits your tp set is a bit low on acc, probably still in the meat range but not capped acc with meat. with polearm merits your probably pretty close to capped acc on colibri at least with your tp set. askar body could be a very nice upgrade but you'd probably have to either merit polearm or add more acc in other places (PCC ect.) if you want to make full use of it, and definately if you find your self without capped acc askar head is perfectly reasonable to replace turban with.

your ws set has overkill acc if you have polearm merits but probably about right if you don't have. I'd prolly go for askar legs over aurum legs because i hate -att, if you can get your hands on a pair(I'm assuming you can if you got askar head) if you don't have polearm merits I'd be afraid to switch O-hat with askar head here unless you invest in more acc in other places(gorget or PCC tiphia sting ect.)

for your jump set should focus more on acc/att rather than STR/DEX, well adding VIT helps a lot as well you don't want to sacrifice your acc or att for them. I'd recomend not using heca gear(well body is fine given what you probably have) but rather stuff that boosts your acc and att more, such as those +12 att hands, can try AF boots though I've heared more theories than I know what to do with about exactly what those do(crit bonus?, +10% att?, effects VIT mod? ect.), jumps are not ws's they are normal attacks with an additional VIT mod where haste doesn't matter but double attack does.

basically for jumps imo you want:
1) capped acc, your getting a free attack round make it count
2) lots of double attack, if you're getting a free round may as well try to get double the tp/damage(usually tp works out much better from double attacks than from messing around with barone/store tp)
3) maintain whatever you need store tp/barone(conte) wise to help you reach 100 asap(mostly a consideration for /sam, like do you need to keep all your store tp on or not for jumps, do you choose to put on some barone, are you using skystrider ect.)
4) boost your att and VIT this will improve the damage of the jump its self but for me this is secondary to helping me ws more.
 
I plan on getting 4 polearm merits unless some other job appeals to me before i endup getting the merits done in between preventing thf from deleveling.
Since you're saying that polearm merits are the difference between capped and uncapped acc im going to assume that +~16 acc is what i need to cap it or get close for tp.

I'm gonna modify the jump equip page real fast. I added about +15 acc to the jump setup and when im on pc versions i'll have the optical hat in there as well. The less macros I have to press the better on ps2 for drg since otherwise the macros aren't "close" enough together to hit them in rapid succession and then change to my tp set before a melee round kicks in 100% of the time. btw. ares or aurum on jump? aurum is better if the crits are more important but ares (once the 25 drops) has slightly higher raw acc/atk.

My current alternatives available instead of aurum legs are pahluwan legs and af+1. af+1 looks like the better choice so it's down to 4 vit and a possible fstr boost vs 2 acc.
I don't have a high floor in nyzul atm.(15 and normally get to use 2 tags on it at most a week) i was helping a friend with floor 100 when the zucchetto dropped and i won the lot. Normally all my AP/tags gets rerouted towards salvage
Planned additions that i think will be reasonably easy for me to get with decent drop luck but aren't yet there but will be eventually:
Wyrm belt
Pcc
Ares body(let's just ignore that since it's gonna be upgraded after my skadi is.
Ares feet
Homam body(second on the tier atm. I just gotta endure the leader's current hard on for ultima runs)
Homam gloves



How much extra acc+ should a person normally add for a "lurker macro?"
I usually just add acc in the places with the best haste/acc ratio but with drg all the haste gear has acc built in already. That prettmuch leaves my only options i see as swapping in homam head or optical hat with maybe relic gloves as the ratio on the others is 1% haste lost for 1 acc which i personally think should be unacceptable.
 
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lurkers have ~100(?) more eva than the nearby mobs; you're pretty much screwed without feint or sushi, although double madrigals and max acc gear wherever possible suffices ;x
 
you need 500 acc to get 80% hit rate on lurkers. On monk I can do it with focus, life belt, 2 snipers pcc, madrigalx2. but hat's insane acc that's needed.

Edit: I got ~400 acc when TP ing normally.
 
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I switch in ares head, homam body, askar legs and hit hasso if there's someone who can voke this gives me ~+40 acc on what I normally have which seems to help some but still miss a lot, basically i'd say put on whatever acc you can and hope for the best.
 
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