- Joined
- Jan 3, 2005
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- 2,931
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- Winnipeg Manitoba, Canada
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- Quetzalcoatl
- FFXI
- Blackmagik
well, good news, if your tired of the plan old crappy moldes u fight ... ex: blue crabs, brown rabbits, red bombs, yellow cralwers and white raptors.. good news
YOU DONT HAVE TO SUFFER!
ive change em and you can too! its simple easy and fun, now valkrum dunes looks like dynamis for me (sings) hahaha, well crabs actully r govlin replicas, cuzi hate crab looking, the flies look like the Dobson Fly NM (sp?) and white rabbits, Corases as the undead ghouls (wh000t!) and goblins = moblins!
to find out the modle numbers of modles, DL FFXIModelVeiwer
when u see a modle on it, it will have a number at top
example: 1-5-52
thats Rom1 Folder5 File 52.dat
when it goes 2 = rom2
and if ita 100 (as you know it only goes to rom3) it will be Rom3
have fun, dont let old crappy modles bug you anymore
CHANGE EM!
YOU DONT HAVE TO SUFFER!
ive change em and you can too! its simple easy and fun, now valkrum dunes looks like dynamis for me (sings) hahaha, well crabs actully r govlin replicas, cuzi hate crab looking, the flies look like the Dobson Fly NM (sp?) and white rabbits, Corases as the undead ghouls (wh000t!) and goblins = moblins!
to find out the modle numbers of modles, DL FFXIModelVeiwer
when u see a modle on it, it will have a number at top
example: 1-5-52
thats Rom1 Folder5 File 52.dat
when it goes 2 = rom2
and if ita 100 (as you know it only goes to rom3) it will be Rom3
have fun, dont let old crappy modles bug you anymore
CHANGE EM!