Tuesday Maintenance: 1:00-4:00pm est

Rappa

2 BAZILLION MOOGLES
Adventurer
Joined
Oct 30, 2004
Messages
6,386
Age
46
Location
Clarksville, TN
Website
www.gamefaqs.com
Main Job
DarkKnight-Female
Secondary Job
WhiteMage-Female
Third Job
RedMage-Female
Server
Quetzalcoatl
Linkshell
None
FFXIV
Rappa
http://www.playonline.com/ff11us/polnews/news8252.shtml

Note: bold added for emphasis/hilarity purposes.

At the following time, we will be performing FINAL FANTASY XI maintenance on all Worlds. During this period, FINAL FANTASY XI will be unavailable.

Thank you for your patience.

* The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

[Date & Time]
Aug. 1, 2006 from 10:00 to 13:00 (PDT)
*Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI

[Details]
- The continuation of the Treasures of Aht Urhgan storyline will be added.

- The following Besieged related issues will be modified:
- HP slip status will be automatically removed after Besieged.
- The beastmen forces will stop growing and remain as half upon retreat.
- Number of monsters that spawn within Al Zahbi during defensive Besieged will be modified.
- Beastmen retreat requirement will be modified.

- The Leujaoam Sanctum assault missions, "Shanarha Grass Conservation" and "Counting Sheep" which, messages regarding the spawn spots for Rune of Release are incorrect and will be fixed.

- The spawn point for some of the monsters guarding the Archaic Mirrors within Arrapago Reef will be adjusted.

- An incorrect message would display when changing the access right to Al Zahbi only after the Mog Locker use period has expired will be addressed.

- An issue with the monster "Zoraal Ja's Pkuucha" which could not be damaged under certain circumstances will be fixed.
* A measurement has been carried out on the Jul. 26 version update but the issue would still occur sometimes since then and will be addressed.

- An issue with the "Ghrah" type monster's appearance will be fixed.

- An issue wherein monster "Golden-Tongued Culberry" could instantly finish casting its spells will be addressed.

- With Bard set as main job and Corsair as support job, Bard's song may not take effect under certain circumstances. This will be fixed.

- The samurai merit point ability "Overwhelm" which is currently not functioning correctly will be addressed.

- Added synthesize recipe for the item "Imp. Silk Cloth"

- The item: Imperial Ring will have its name changed to Trooper's ring.

- Automaton's attachments, Attuner and Target Marker, which relate with ranged attack performance, have not been functioning properly and will be fixed.

- The following NPCs which are unable to be targeted as usual will be addressed:
- "???" within the Korroloka Tunnel area.
- "Loose Sand" within the Attohwa Chasm area.

- Players who are inside their Mog house could be KO'd by monsters during defensive Besieged. This issue will be fixed.

- An issue with the "Attack" status of NPC allies would be reduced under certain circumstances will be addressed.

- An incorrect help text with the Bard's "Troubadour" job ability will be fixed.

- Other in-game issues will be fixed.

[PlayStation 2 version only]
- An issue where game would freeze when using the software keyboard will be addressed.

[Xbox 360 version only]
- An issue with the "achievements" function, where players could unlock the "Synthesize skill 100" category without actually fulfilling the requirement will be addressed.
 
QuEeR... SE has to clean up after itself all over again... especially besieged... better not happen when people are getting Astral Candy...
 
What's the measurement issue they are referring to during the July 26th update?
 
Lavi said:
What's the measurement issue they are referring to during the July 26th update?

Where you couldn't hurt Zoraal Ja's Pkuucha. They supposedly fixed it after an emergency maint a few days ago but it still can't be hurt sometimes apparently.
 
Rappa said:
- Players who are inside their Mog house could be KO'd by monsters during defensive Besieged. This issue will be fixed.

This one really cracked me up. Wonder if you could fight the mobs that were attacking you in your MH. If so, i can just imagine constantly switching jobs to regain full HP/MP. Too bad they kill my taru in like 2 hits anyway.
 
Ranpha said:
Eh, Tuesday is no MMO day here. \('-'\) Going out to celebrate turning old again.


Old Bat :biggrin:


Whats with the "Imp. Silk Cloth" thing? Making it easier for Blu to get AF?
 
Rappa said:
- Players who are inside their Mog house could be KO'd by monsters during defensive Besieged. This issue will be fixed.

I bet you that's scary as hell to see a Mob in your mog house~ :3
 
Thank god they are doing this today... I'm off tomorrow the last 3 comp days I had at work they did maint...
 
darkataxia said:
Thank god they are doing this today... I'm off tomorrow the last 3 comp days I had at work they did maint...


Cept they're doing this tommorow, not today :P
 
[PlayStation 2 version only]
- An issue where game would freeze when using the software keyboard will be addressed.
Wow, so it's NOT my PS2 being buggy this entire time? I've had freeze ups/crashes while typing ingame constantly for nearly two months, thought it was just my PS2 being a piece of crap or something. oddly, it only seemed to happen during Dynamis...
 
Mishaela said:
Wow, so it's NOT my PS2 being buggy this entire time? I've had freeze ups/crashes while typing ingame constantly for nearly two months, thought it was just my PS2 being a piece of crap or something. oddly, it only seemed to happen during Dynamis...
Yeah that was starting to get annoying as hell. I would disconnect when I was in midbattle or any excessive laggy zone.
 
Legomyeggo said:
Yeah that was starting to get annoying as hell. I would disconnect when I was in midbattle or any excessive laggy zone.

I would of kicked it.
 
The KO in mog house is probably due to mobs using AOE and the player's virtual mog house being "within range" of the AOE.
 
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