Twilight Princess to use Revolution controller :O

Swishiee

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http://www.1up.com/do/newsStory?cId=3146578

This has serious potential, and I'll piss myself if you can control his sword movements with the controller movements. HAWT

They were also pointing out that because of this, Twilight Princess may be a launch title for the Revolution, in a way. It'll be for GCN, but has extras for the Revolution. I soooooo can't wait for this system.
 
Whoaaaaaaa....... O_O Awesome. Been waiting for this game for a while now.
 
The Revolution will be a great step in consoles, and probably the funnest one too. I know this game will be the reason people buy the rev. so the ybetter not drop the ball (not that they will)
 
I thought this was set for GC release... anyone have a towel on hand I can borrow?

Can't wait for Rev to come out: a new Smash Bros. and new way to play a Zelda game 4tw!
 
I'll have the Revolution as soon as I can find one.

I will have this game as soon as I can buy it as well.

I think Nintendo has part ownership of my soul
 
Gatttsu said:
I thought this was set for GC release...

It is. All Gamecube games will be playable in the Revolution. They are just choosing to add in some extra features that will only be accessable through the Revolution.
 
If this is the only reason Nintendo's delaying Twilight Princess, maybe the Revolution's in deeper trouble than they'd care to admit.

Looking at the current specs for it, it's basically "not that much more powerful than an Xbox." While yes, granted, everything doesn't need to be super hyper graphic realistic to be fun... loss of state of the art graphics does not automatically mean added fun. And pretty graphics doesn't mean automatically LESS fun (PGR3 etc.)

The Revolution's already outdated hardware-wise, and it's probably a year before launch. Developers wanting to port their games to the Rev are going to be taking the same backward steps a company would have had to do porting an Xbox game to the original Playstation. It's THAT much of a difference. And I know, I know, Nintendo consoles don't NEED multiplatform titles to be great, but like it or not those titles generally sell the most and bring in a huge chunk of revenue. They're being cheap just to be cheap and if the console doesn't launch at around $99 you're getting ripped off.

Back to the specs. 128MB of RAM? Everything about the new console generation is about bigger. More space, more room to do things. Then you go to the Nintendo titles and it's small rooms connected to more small rooms. The way they're going you'll be getting the same size levels you got in Mario 64 and Mario Sunshine. Which, again, makes new game titles for the Rev worthwhile only at a $30 or cheaper price point. Maybe $20.

Also, no HD. Not a terribly big deal right NOW but next year more people will be adopting. And more after that. I've seen figures that say over half of America's households will have HD sets by 2007-2008 and 65%+ by 2010. Go look at a non-HD game on an HDTV. It looks like shit even compared to what it looks like on SD. Supporting 480i or whatever the lowest HD standard is would barely make a dent in their hardware costs and it would make developers a LOT happier. Ignoring HD support = another dev bottleneck for ports/new games. Not only are developers going to be forced to work with the lesser hardware, they're also going to work with Nintendo's forced innovation with the new controller (which, imo, shuts as many doors as it opens.) I honestly think HD in this generation is last gen's "Gamers don't want to go online" spiel Nintendo was saying in 2001-2 and their "We don't need to use optical media, cartridges are just fine" N64 line in the mid-late 90's.

Also I'm really suprised Nintendo has said NOTHING about Back Catalog. It's one of the most important parts of the system, I feel. Yet they haven't said a word about how it'll work, how much games will cost, what libraries will be available, and so on. And then I go look at Xbox Live Arcade - old games, sure, but more importantly NEW, FRESH games available for download and play online for cheap. Most of them $5-10. There's already a huge list of developers making content for Arcade, not to mention an amateur developer (or college class/team) can go buy a Microsoft engine license for about $100-150, make their game and export it to Xbox and the Arcade all at once.

People are going to buy the Revolution and Nintendo will make money on the venture because people will buy and Nintendo profits off even the stupid shit they make (hell, the E-Reader turned a profit.) But in the end it's going to be just like the Gamecube was - the third-place console, built from the ground up for kids, budget gamers, and those who can't live without the 2-4 AAA titles Nintendo makes a year.

And without fail, these are the kind of things I hear from hardcore Revolution supporters when I've brought up these and similar points to why I'm wary about the Rev:

"Those system specs sure seem low"
"Them being low is an advantage and I love Nintendo for it!!!"

"It sure seems to be coming out later than any other console"
"Coming out later is perfect! I love Nintendo!!!"

"It's not supporting HD, unlike everyone else"
"Suppoting HD is stupid. Thank god Nintendo isn't doing it!"

"Looks like you'll be lacking 3rd party ports!"
"I KNOW! Isn't that AWESOME!!!"
 
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Kurgon said:
It is. All Gamecube games will be playable in the Revolution. They are just choosing to add in some extra features that will only be accessable through the Revolution.

Ty Kurgon, I misread ^^;
 
I agree with ya cubswoo, this graphical/power slack is gonna take away from it. I can only hope that they're going to and more to it before it launches.
 
CubsWoo said:
If this is the only reason Nintendo's delaying Twilight Princess, maybe the Revolution's in deeper trouble than they'd care to admit.

Looking at the current specs for it, it's basically "not that much more powerful than an Xbox." While yes, granted, everything doesn't need to be super hyper graphic realistic to be fun... loss of state of the art graphics does not automatically mean added fun. And pretty graphics doesn't mean automatically LESS fun (PGR3 etc.)

The Revolution's already outdated hardware-wise, and it's probably a year before launch. Developers wanting to port their games to the Rev are going to be taking the same backward steps a company would have had to do porting an Xbox game to the original Playstation. It's THAT much of a difference. And I know, I know, Nintendo consoles don't NEED multiplatform titles to be great, but like it or not those titles generally sell the most and bring in a huge chunk of revenue. They're being cheap just to be cheap and if the console doesn't launch at around $99 you're getting ripped off.

Back to the specs. 128MB of RAM? Everything about the new console generation is about bigger. More space, more room to do things. Then you go to the Nintendo titles and it's small rooms connected to more small rooms. The way they're going you'll be getting the same size levels you got in Mario 64 and Mario Sunshine. Which, again, makes new game titles for the Rev worthwhile only at a $30 or cheaper price point. Maybe $20.

Also, no HD. Not a terribly big deal right NOW but next year more people will be adopting. And more after that. I've seen figures that say over half of America's households will have HD sets by 2007-2008 and 65%+ by 2010. Go look at a non-HD game on an HDTV. It looks like shit even compared to what it looks like on SD. Supporting 480i or whatever the lowest HD standard is would barely make a dent in their hardware costs and it would make developers a LOT happier. Ignoring HD support = another dev bottleneck for ports/new games. Not only are developers going to be forced to work with the lesser hardware, they're also going to work with Nintendo's forced innovation with the new controller (which, imo, shuts as many doors as it opens.) I honestly think HD in this generation is last gen's "Gamers don't want to go online" spiel Nintendo was saying in 2001-2 and their "We don't need to use optical media, cartridges are just fine" N64 line in the mid-late 90's.

Also I'm really suprised Nintendo has said NOTHING about Back Catalog. It's one of the most important parts of the system, I feel. Yet they haven't said a word about how it'll work, how much games will cost, what libraries will be available, and so on. And then I go look at Xbox Live Arcade - old games, sure, but more importantly NEW, FRESH games available for download and play online for cheap. Most of them $5-10. There's already a huge list of developers making content for Arcade, not to mention an amateur developer (or college class/team) can go buy a Microsoft engine license for about $100-150, make their game and export it to Xbox and the Arcade all at once.

People are going to buy the Revolution and Nintendo will make money on the venture because people will buy and Nintendo profits off even the stupid shit they make (hell, the E-Reader turned a profit.) But in the end it's going to be just like the Gamecube was - the third-place console, built from the ground up for kids, budget gamers, and those who can't live without the 2-4 AAA titles Nintendo makes a year.

And without fail, these are the kind of things I hear from hardcore Revolution supporters when I've brought up these and similar points to why I'm wary about the Rev:

"Those system specs sure seem low"
"Them being low is an advantage and I love Nintendo for it!!!"

"It sure seems to be coming out later than any other console"
"Coming out later is perfect! I love Nintendo!!!"

"It's not supporting HD, unlike everyone else"
"Suppoting HD is stupid. Thank god Nintendo isn't doing it!"

"Looks like you'll be lacking 3rd party ports!"
"I KNOW! Isn't that AWESOME!!!"


The only good spin nintendo can put on the out right terrible specs they have for thier system is if it launches in the 150-200 dollar range. That would be the only thing that would help the Rev in sales. Because at this point it looks like nintendo has given up on trying to topple Sony or even Microsoft and decided to do their own thing. And the lack of 3rd party ports will not hurt them as much as everyone thinks, because ask any GC owner why they bought a GC and not a single person will tell you it is because of the 3rd party ports. As much as I love my 360, paying 570 at launch was rough (full system, + extra controler, +2 games).

And besides, if nintendo really does turn Zelda in a Rev launch title, everyone will buy one just for that game. That will be the killer app it needs to launch. That is the one thing the 360 launch seemed to lack, that killer must have game.
 
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The major complaint I have about the 360 is that it only has a 20 GB hard drive. Currently I have erased damn near everything unessintial I can off the hard drive and I still only have 13GB available. Say I get FFXI for the 360. When I look at me Add/Remove programs on my PC I see that FFXI is listed as being ~6.5 GB and CoP is listed at ~6.5GB (now I am unsure if it truly is 6.5GB and is just listed twice or if it really is 13GB total). Let's just say it is 6.5GB total (which makes sense since the DVD edition is only one disk) that will leave me with only ~6.5 GB left on my HD for arcade games, save games, downloadable content, etc.

I really wish they launched with a 30-40GB hard drive. Also most of the Credit purchasable content is worthless. Most of the packages (themes, pictures, etc) you can't even preview before buying so you could purchase it and then hate it, but you're s.o.l.

Only the arcade games may be of worth especially since you can preview it before buying. I think I may eventually purchase to pool game myself.

The revolution should still be a good system. I will own it simply for Metroid, and Zelda. Perhaps Nintendo is happy with that. I believe that they are the only company of the three that are consistantly reaping positve money flow.
 
I like that Nintendo isn't trying to get into a pissing contest with Microsoft and Sony in terms of graphics power; because I don't want 3 of the exact same console, I don't even want 2. 360 and PS3 are duking it out for the ultra-powerful market, while Nintendo is going for a simpler and cheaper market. Still having good, solid games, just not paying out the ass for them. When the consoles get to be 400+ each, plus even more for extra controllers, games and other peripherals; buying consoles that are competing for the exact same market starts to become unfeasible.

No hard drive I feel is a bad move, but given the actual size of the Revolution, I didn't think there would be an internal hard drive. A hard drive seems to be a necessity, how would we get the old games to play on the revolution without a hard drive? It might just become a peripheral that's sold later, download the games on your computer, transfer to the HD, then attach HD to Revolution to play the games. Did Nintendo say that there wouldn't be any HD at all or just that there wouldn't be one with the system/at launch?

Oh and Cubs regarding 3rd party developers being completely turned off from designing games for the Revolution, you're completely wrong. Some of the biggest game developing companies in the world are excited about designing games for the revolution; in fact I haven't seen a report of a single company saying they didn't like the new system or that they wouldn't want to design games for it. They might not port over some of their games, but you'd see a bunch of Revolution-only titles unless Microsoft and Sony adopt the controller; and given the track record with Nintendo's controllers, they will. I'm not all that interested in ports anyways, if I want to play the game I'll play it on PS3.

I doubt Revolution will be the third place console over all. In America, yes, it will be; but in Japan it will own Microsoft hard. Microsoft fails there horribly and Nintendo makes enough profits there to survive even with America being mostly xbox-fanboys.

My friend sent me this:
The hardware sales for Japan for Decemeber 12-18 were:
System - Units sold that week [Total units sold]
Nintendo DS - 408,770 [3,163,547] units
PSP - 95,689 [1,953,737] units
PlayStation 2 - 55,342 [1,792,725] units
GameBoy Advance SP - 19,098 [644,501] units
GameCube - 17,849 [223,955] units
GameBoy Micro - 14,432 [384,593] units
Xbox 360 - 8,623 [52,593] units
GameBoy Advance - 416 [24,054] units
Xbox - 182 [12,143] units

Hard to be the best with those kinda sales, huh?
 
Screw the Specs.

I like the idea they have come up with for the interface with the games.

Noone actually knows until they try it. The article written by someone that has actually tried it is full of praise. The revolution is the only one I really want because it's the only one that offers anything new..... :2cents:
 
Cubs, theres one thing that you MUST be wrong about, and thats the no hard drive thing. if you think about it, the revolution will download games, so it will likely come with a huge hard drive. 'nuff said.

anyway, i cant wait for the revolution, and if all of that zelda stuff is true, then even better!
 
I just cant wait for Super Smash brothers. Nintendo might not get alot of 3rd party, but mario games and zelda more than makes up for that IMO.
for real, what game is more pure fun than Super SMash Brothers with 4 of your friends? none.
 
Blaine said:
Cubs, theres one thing that you MUST be wrong about, and thats the no hard drive thing. if you think about it, the revolution will download games, so it will likely come with a huge hard drive. 'nuff said.

anyway, i cant wait for the revolution, and if all of that zelda stuff is true, then even better!

Considering that N64 games, iirc, are around 10-50MB roms, SNES games are 1-3MB and NES games are usually under 512k it's very possible they'll download to a memory card. That, or some sort of cheap 256/512MB Flash memory on-board. If it launches with any kind of physical hard drive I'll be VERY suprised.

Bajaratt - I'm not talking about the big houses (EA, Capcom etc.) I'm talking about the smaller, independant companies. Ones like Treasure, or even smaller. If you're just starting out and can only muster funds to develop for one console (and Sony's out because you can't afford their requirements for PS3 games), do you develop for the new, 'innovative' system that requires you to base your game around a new controller? Or do you develop for the console that not only lets you run your graphics to 1080i, but will also eschew the disc pressing, shipping, and manufacturing stages and lets you put your game on Arcade for $10?

I have no doubt there's going to be good, fun, interesting Rev games. But it's going to be the third-place console just like it was this generation. Worldwide the Xbox sold about 3-4 million more units than the GC, even considering Japan's absolute hatred of anything Microsoft. As for the 360 Japanese launch - not great. Obviously. But consider the really, really weak software lineup. Once DOA4 comes out in Japan the 360 sales will pick up (considering how many XBoxs sold due to DOA3 being a launch title.) 360 will still be a distant third in Japan no matter what, but considering MS will probably have 750k-1 million 360s in US homes by the end of the year I don't think they're too worried about a lackluster Japanese launch.

I'll be happy to buy a Rev for under $100 if it doesn't hurt my wrists to play most of the games.
 
man i cant wait for the legend of zelda twilight pricess, and as for the new controller, it looks bad, but maybe it could work out good once you get used to it, and super smash bros. should be nice, i have the n64 one, and melee on gamecube
 
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