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Skaw said:
learn how to turn around when it readies TP newb. It's not that hard, the only mob where it's actually difficult is Coeurls. Blaster and Chaotic Eye go off like no ones business in speed.

I've done it with ranger before, and the petrification isn't the problem -.-
the getting hit by melee's and the fire II's and drain's are.
 
Khajit said:
Certain melee dont get ignored in DM... DM uses if i remember the strategy exactly 2 pld 2 nin 1 blinktank to support 1 of the nin and a thf. Thats the only requirement as far as melee in DM and ninja can probably replace thf and the second blinker as can a war/nin. also about 1-2 rdm are used. So that makes 8 people out of 18 that are necessary and if you include a whm thats 9 spaces for any melee job to fight in DM. Since you say no BLM will ever go into DM instead of manaburn thats 9 spaces for any melee job.
Outside of lolthf2hour all of them have useful 2 hours that will win the fight.
It's not about useful 2 hours, it's about fast damage.

Thf - no way in hell they can make damage fast, it's just not possible.
Drg - can do ok, 2 hour is like a meditate and boost if used properly, still not that great though
Drk - short of offhand k-club/ridill they can't really do the fast damage
War - fairly fast TP, powerful ws's with 2 hour up
Mnk - fast damage with 2 hour
Rng - barrage, powerful ws, and decent damage WS
Sam - WS > WS > WS > WS > WS > WS, pretty damn nice for DM

From top to bottom is least to most desired melee DD for DM more or less. The faster you kill the first mob, the sooner you start on the 2nd, and so on. The faster you get the first 3 out of the way, the more likely you are to win. Blm aren't all that useful for a non-manaburned DM. You can go in with 10 thieves as DD for DM and win, but it would be 10x harder than 10 sam or rng.
 
Botosai said:
I've done it with ranger before, and the petrification isn't the problem -.-
the getting hit by melee's and the fire II's and drain's are.
That's what shadows are for, so what's the problem?
 
It's still not a problem if you don't DoT the NM's to death. Unless I got hit with paralyze somehow, I never had a problem with killing the NM's even with only Ichi. Plus, if you have a ninja, that's both ichi and ni so shadows shouldn't be an issue.
 
Bajaratt said:
It's still not a problem if you don't DoT the NM's to death. Unless I got hit with paralyze somehow, I never had a problem with killing the NM's even with only Ichi. Plus, if you have a ninja, that's both ichi and ni so shadows shouldn't be an issue.

You would do fine yes, but time would be an issue, no?
 
Botosai said:
You would do fine yes, but time would be an issue, no?
Never been an issue for me when I did the bcnm. Mnk/nin, Nin/whatever, Rdm/whatever owns it.
 
Bajaratt said:
Never been an issue for me when I did the bcnm. Mnk/nin, Nin/whatever, Rdm/whatever owns it.

ahhh, I see, I thought you were talking nin,nin,rdm, with the ninja's just meleeing.
 
Botosai said:
ahhh, I see, I thought you were talking nin,nin,rdm, with the ninja's just meleeing.
No, but with 2x nin's your concerns about taking hits are further mitigated when both melee's have ni.
 
Khidir said:
Convincing the rest of the bsts of the server or the hnm ldrs? May make it easier to get an osode,haidate,etc. but wont get my hopes up lol
Convincing non-bst's is what I was trying to say. hehe. Late night post.
 
Yeah, the only trouble I have with that bcnm are the lesser eyes, which is rarely any trouble. I've tried out nin/blu and just used headbutt whenever the bigger eye started it's AOE's.
 
POL said:
white magic (divine)
eh? i can think of one occasion where ninjutsu spamming an impossible to guage mob is an actual tactic...but this...? that has to be the most pointless nerf i've ever seen in my time in FFXI
 
Ithenas said:
eh? i can think of one occasion where ninjutsu spamming an impossible to guage mob is an actual tactic...but this...? that has to be the most pointless nerf i've ever seen in my time in FFXI

PCC Bcnm.

And obviously you havent been in an all whm Banishga/Holy pt... 15kxp/hr no lies
 
Ithenas said:
eh? i can think of one occasion where ninjutsu spamming an impossible to guage mob is an actual tactic...but this...? that has to be the most pointless nerf i've ever seen in my time in FFXI

Yea because that Holy for 7 damage will surely be the make-or-break spell of the HNM.

Jerkass SE. I was just starting to get my Divine level up there, too.
 
RaiderX said:
PCC Bcnm.
You don't need more than on nin for this bcnm. So the nerf shouldn't even matter.
 
Veovis said:
Yea because that Holy for 7 damage will surely be the make-or-break spell of the HNM.

Jerkass SE. I was just starting to get my Divine level up there, too.
You can level up a spell that hits for 0 damage; this change doesn't effect skillups. Also, you really shouldn't be trying to skillup on a NM anyways, generally that's a waste of mp.
 
Bajaratt said:
You can level up a spell that hits for 0 damage; this change doesn't effect skillups. Also, you really shouldn't be trying to skillup on a NM anyways, generally that's a waste of mp.

Lol I know. I was just agreeing that it was dumb to nerf Divine Magic along with all the other types theyre dragging down. I've just never encountered Divine Magic being a serious damage problem in any fight, let alone NM's.
 
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