Update info is up

According to the XP graph numbers from the JP account,

the total difference in XP from 51-76 (@1>76) is.......................



a whopping 222,000.




orz
 
Changed Items

Koenig Shield - plural log messages corrected (was: koenig shields +1, now: koenig shields
Shield Pendant: changed icon
Star Necklace: changed icon
Ashigaru Gorget: renamed to Agile Gorget
Reraise Gorget: enchantment is now Reraise II
Mana Ring (+1): renamed to Mystic Ring (+1)
Coral Finger Gauntlets +1: changed icon

New Items

Hickory Shield (NoAuction, NoSale, NoDelivery), Size 2 Shield
DEF:9 STR+3 DEX-6 AGI-6
Lv.70 WAR/THF/PLD/DRK/BST/SAM

Pickaroon's Shield (NoAuction, NoSale, NoDelivery), Size 2 Shield
DEF:10 STR+4 DEX-5 AGI-5
Lv.70 WAR/THF/PLD/DRK/BST/SAM

Tatami Shield (Rare), Size 4 Shield
DEF:24 STR+5 Evasion+3
Enhances "Killer" effects
Lv.72 WAR/THF/PLD/DRK/BST/SAM

Mannequin Pumps (NoAuction, NoSale, NoDelivery), Boots
DEF:6 MP+12 INT+1 MND+2
Lv.35 All Jobs

Wing Gorget (Synthable), Neck Armor
DEF:5 Enchantment: TP Regen [10, 0:30, 0:30:00]
Lv.49 WAR/PLD/DRK

Uggalepih Pendant (Rare), Neck Armor
MP+20
Latent effect: Magic Attack Bonus
Lv.70 All Jobs

Ether Ring (Rare), Ring
Converts 30 HP to MP
Lv.40 All Jobs

Crossbowman Ring (Rare), Ring
Ranged Attack+5 DEF-14
Lv.40 All Jobs

Kshama Ring No.8 (NoAuction, NoTrade, Rare), Ring
STR+3 Attack+3
Lv.49 All Jobs

Black Sallet (Synthable), Head Armor
DEF:22 Accuracy+5 Attack+9
Damage taken +9%
Enhances effect of "Absorb" spells
Lv.71 DRK

Onyx Sallet (Synthable), Head Armor
DEF:23 Accuracy+6 Attack+11
Damage taken +10%
Enhances effect of "Absorb" spells
Lv.71 DRK

Black Gadlings (Synthable), Gloves
DEF:15 STR+4 Attack+8
Damage taken +6%
Enhances effect of "Absorb" spells
Lv.71 DRK

Onyx Gadlings (Synthable), Gloves
DEF:16 STR+5 Attack+10
Damage taken +7%
Enhances effect of "Absorb" spells
Lv.71 DRK

Alumine Moufles (Synthable), Gloves
DEF:10
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Moufles (Synthable), Gloves
DEF:10 STR+1 DEX+1 AGI-3
Accuracy+2 Attack+2 Evasion-2
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Cuffs (Synthable), Gloves
DEF:5
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Cuffs (Synthable), Gloves
DEF:6 MP+4 MND+1
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Mittens (Synthable), Gloves
DEF:26 HP+24 Attack+8
Ranged Attack+8
Latent effect: Attack+7
Lv.74 WAR

Unicorn Mittens +1 (Synthable), Gloves
DEF:28 HP+28 Attack+9
Ranged Attack+9
Latent effect: Attack+8
Lv.74 WAR

Plastron (Synthable), Body Armor
DEF:40 STR+8 Attack+16
Damage taken +14%
Adds "Refresh" effect
Lv.71 DRK

Plastron +1 (Synthable), Body Armor
DEF:41 STR+9 Attack+18
Damage taken +15%
Adds "Refresh" effect
Lv.71 DRK

Alumine Haubert (Synthable), Body Armor
DEF:30
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Haubert (Synthable), Body Armor
DEF:30 STR+2 DEX+2 Accuracy+3
Attack+3 Evasion-12
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Saio (Synthable), Body Armor
DEF:14
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Saio (Synthable), Body Armor
DEF:15 INT+1 MND+1
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Harness (Synthable), Body Armor
DEF:56 HP+48
Adds "Regen" effect
Latent effect: VIT+6
Lv.74 WAR

Unicorn Harness +1 (Synthable), Body Armor
DEF:59 HP+52
Adds "Regen" effect
Latent effect: VIT+7
Lv.74 WAR
 
Euphacent said:
4147.jpg
well at the bottom of the chart it says next.. which means @exp.. but it does have a ?
 
Euph did that graph come from the Japanese POL site?
 
So the difference is 222,000 in xp for an old lvl 75 versus a new one.

So if old players was under the new system, they can have one extra character at lvl 50.

222,000 is like 22 Merit points -_- I really am disappointed in the likeliness that lvl 51+ will not be compensated.

In Firestreaks case he would have 3-4 more characters at lvl 50?

I for own think he has a right to be irked.
 
OK, so there are finally some war only items...and they're named "unicorn?" WTF is that? I'm rough and tumble fighter, not a second grade school girl.
 
Looks like the bottom pick is the Black DRK gear~

Left is the new Unicorn War set.

and right is the lvl 20 multimage trader/Baron set~
 
Nothing for Monks? Again? Not suprised.
 
I'm really digging the new DRK stuff, though it looks like a lot of it would be macro swapped in for absorb spells or just the refresh effect... (Optical Hat > new hat, Hauberk > new armor, gloves look hot though).
 
cant imagine what unicorn gear would look like

Maybe like SMN AF, I think SMN AF hat looks like unicorn.

I think the exp change is great, no more of that stuped 4K jump. Tho I DO have 3 jobs over 50 (and rdm at 75) so I'm happy about the change. (Ok ok, one of my jobs is BST, so exp change is a huge to me ^^).

oh, and if thay gave us merit points.... 10 + 9999 limit point would be max, thay could not give 22.

Exp for ballista! Time to get license. Reraise gorget finnaly says its reraise 2 (it always was for those who did not know).

I agree, vary nice for drk "increasses absorb effect" wish RDM got something cool like that.
 
i agree rappa.

the body will be especially nice for 'resting' without sitting or farmign where your damage taken is nill anyways. I'm just scared of the price tags people are gonna put on this stuff :cry:
 
So essentially Rng still has and always will have dick for leg and hand armor until like 70+ :cry: . Those new rings are gonna cause a problem I bet. OMG +10 Rng Attack owns +10 Rng Acc! Lol gonna be lots of missing Rangers I bet...

Damn I think they should have made more of a straight line running from 51 to 75. Would have added a bit more for TNL from 55-60 but cut a sizeable chunk from 60-74. Wouldnt have been so drastic... But o well, not gonna do anythig about it now.

Damn so all this time I could have been making Black Ink for a ton of cash? That sucks...

Fae
 
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