Update info is up

Changed Items

Several Ex items had their plural text corrected - since they're Ex that's pretty pointless ^^

New Items

Sanation Ring (Rare/Ex), Ring
Enchantment:
MP recovered while healing +3 [20, 0:30, 0:30:00]
Lv.61 RDM

Assassin's Ring (Rare/Ex), Ring
Enchantment: Ranged Accuracy+20 [20, 0:30, 0:30:00]
Lv.61 THF

Tactical Ring (Rare/Ex), Ring
Enchantment: TP Regen [20, 0:30, 0:30:00]
Lv.61 DRK

Pacifist Ring (Rare/Ex), Ring
Enchantment: Enmity -12 [20, 0:30, 0:30:00]
Lv.61 BST

Getsul Ring (Rare/Ex), Ring
Enchantment: Max HP+20% [20, 0:30, 0:30:00]
Lv.61 BRD

Kshama Ring No.2 (NoAuction, NoTrade, Rare), Ring
DEX+3 Accuracy+2
Lv.49 All Jobs

Kshama Ring No.4 (NoAuction, NoTrade, Rare), Ring
DEF:3 VIT+3
Lv.49 All Jobs

Kshama Ring No.3 (NoAuction, NoTrade, Rare), Ring
AGI+3 Evasion+1
Lv.49 All Jobs

Kshama Ring No.5 (NoAuction, NoTrade, Rare), Ring
MP+5 INT+3
Lv.49 All Jobs

Kshama Ring No.9 (NoAuction, NoTrade, Rare), Ring
MP+5 MND+3
Lv.49 All Jobs

Kshama Ring No.6 (NoAuction, NoTrade, Rare), Ring
MP+6 CHR+3
Lv.49 All Jobs

Sangha Earring (Rare), Earring
CHR+1
Enhances "Resist Charm" effect
Lv.60 All Jobs

Janizary Earring (Rare/Ex), Earring
Enchantment: DEF+32 [20, 0:30, 0:30:00]
Lv.61 WAR

Counter Earring (Rare/Ex), Earring
Enchantment: "Counter"+5 [20, 0:30, 0:30:00]
Lv.61 MNK

Deadeye Earring (Rare/Ex), Earring
Enchantment: Ranged Attack+20 [20, 0:30, 0:30:00]
Lv.61 RNG

Gamushara Earring (Rare/Ex), Earring
Enchantment: Attack+22 [20, 0:30, 0:30:00]
Lv.61 SAM

Naruko Earring (Rare/Ex), Earring
Enchantment: Enmity+10 [20, 0:30, 0:30:00]
Lv.61 NIN

Reraise Earring (Synthable), Earring
Attack-2 Evasion+2
Enchantment: Reraise [10, 0:30, 0:01:00]
Lv.24 All Jobs

Sanative Earring (NoAuction, NoTrade, Rare), Earring
HP recovered while healing +4
Lv.65 All Jobs

Relaxing Earring (NoAuction, NoTrade, Rare), Earring
MP recovered while healing +2
Lv.65 All Jobs

Belinky's Earring (Rare/Ex), Earring
HP+10 DEX+1 VIT+1
Lv.55 All Jobs, Hume Only

Quantz's Earring (Rare/Ex), Earring
MP+10 INT+1 MND+1
Lv.55 All Jobs, Hume Only

Desamilion Earring (Rare/Ex), Earring
MP+15 INT+2
Lv.55 All Jobs, Elvaan Only

Melnina's Earring (Rare/Ex), Earring
DEX+2 AGI+1
Lv.55 All Jobs, Elvaan Only

Waetoto's Earring (Rare/Ex), Earring
STR+2 VIT+1
Lv.55 All Jobs, Taru Only

Morukaka Earring (Rare/Ex), Earring
HP+35
Lv.55 All Jobs, Taru Only

Ryakho's Earring (Rare/Ex), Earring
HP+10 MND+2
Lv.55 All Jobs, Mithra Only

Feyuh's Earring (Rare/Ex), Earring
STR+1 VIT+2
Lv.55 All Jobs, Mithra Only

Zedoma's Earring (Rare/Ex), Earring
MP+30
Lv.55 All Jobs, Galka Only

Gayanj's Earring (Rare/Ex), Earring
MP+10 INT+2
Lv.55 All Jobs, Galka Only

Relic Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:1
Lv.75 PLD

Bulwark Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:1
In Dynamis: DEF:22
Lv.75 PLD

Dynamis Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:22
In Dynamis: DEF:28
Lv.75 PLD

Ancile (Rare/Ex, NoSale), Size 1 Shield
DEF:32
In Dynamis: Enhances "Shield Bash"
effect
Lv.75 PLD

Aegis (Rare/Ex, NoSale), Size 1 Shield
DEF:1
Lv.75 PLD

Maat's Cap (Rare/Ex, NoSale), Head Armor
STR+7 DEX+7 VIT+7 AGI+7
INT+7 MND+7 CHR+7
Enchantment: Teleport
Lv.70 All Jobs

Sprout Beret (Rare/Ex), Head Armor
Enchantment:
Remove level restriction on Guide [1, 0:30, 0:10:00]
Lv.1 All Jobs

Guide Beret (Rare/Ex), Head Armor
Enchantment:
Restrict level to match Sprout
(Sprout must be level 50 or less) [1, 0:30, 0:30:00]
Lv.1 All Jobs

Mandragora Beret (Rare/Ex), Head Armor
Enchantment: Costume [1, 0:30, 24:00:00]
Lv.1 All Jobs

Alumine Salade (Synthable), Head Armor
DEF:16
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Salade (Synthable), Head Armor
DEF:16 STR+1 DEX+1 AGI-1
Accuracy+1 Attack+1 Evasion-3
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Chapeau (Synthable), Head Armor
DEF:7
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Chapeau (Synthable), Head Armor
DEF:8 INT+2 Enmity+2
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Cap (Synthable), Head Armor
DEF:35 HP+36 Accuracy+6
Latent effect: STR+4
Lv.74 WAR

Unicorn Cap +1 (Synthable), Head Armor
DEF:37 HP+40 Accuracy+7
Latent effect: STR+5
Lv.74 WAR

Reraise Hairpin (Synthable), Head Armor
HP-7 MP+21 <Water>+14
Enchantment: Reraise II [10, 0:30, 0:01:00]
Lv.60 All Jobs

More to follow be patient :p
 
Sprout Beret (Rare/Ex), Head Armor
Enchantment:
Remove level restriction on Guide [1, 0:30, 0:10:00]
Lv.1 All Jobs

Guide Beret (Rare/Ex), Head Armor
Enchantment:
Restrict level to match Sprout
(Sprout must be level 50 or less) [1, 0:30, 0:30:00]
Lv.1 All Jobs


...whoamg.
 
wth do those two items mean Garvin? That doesn't make any sense. O.o
 
Sprout Beret: Remove level restriction on Guide
This hat seems to reset the effect on...

Guide Beret: Restrict level to match Sprout (50 or less)
...this hat, which seems to create a self-imposed level cap.


At least at a glance, it looks like this could allow someone above a party's level to restrict themself and party at a lower level.
 
Ecks said:
wth do those two items mean Garvin? That doesn't make any sense. O.o


To me it seems if you have those 2 hat's you can possibly "Guide" a friend through level restricted area's such as Promyvions.


So as long as teh guide and his wing man have appropriate r/e items they can go through it w/o lvl restriction? or capped at 50...

still seems sorta far fetched.


Trader's Chapeau (Synthable), Head Armor
DEF:7
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN


I think its safe to say that the Red armour set isn't teh new SMN JSE but the lvl 20 multi job armour~




What jumped out for me was "Maat's Cap" that looks very cool. I guess there's one more bout left with maat it seems.

Maybe this time you're allows to use Sj etc~
 
Eh, I may only be level 56, but I happen to like the exp changes. You see, I know I'm in the minority, but I actually don't like leveling! I only level so I can do more of the other stuff the game has to offer. Any less time I have to spend leveling is a big plus to me. :P

Everything looks cool to me. :) And by the way: that chart Euph posted was from a JP fansite, but it was just guesswork, not official info.
 
Kinda lame though.. since you'd have to wear the hat.. or so I would assume? Or atleast switch them out every 10 and 30 mins to recast the spell or effect or whatever. Meh.. seems kinda lame to me.
 
neophytal said:
img02.jpg


now that is fucking depressing.



No, THAT's depressing... :P
XP.jpg
 
New Items

Black Sollerets (Synthable), Boots
DEF:13 STR+3 Attack+8
Damage taken +8%
Enhances effect of "Absorb" spells
Lv.71 DRK

Onyx Sollerets (Synthable), Boots
DEF:14 STR+4 Attack+10
Damage taken +9%
Enhances effect of "Absorb" spells
Lv.71 DRK

Alumine Solerets (Synthable), Boots
DEF:8
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Solerets (Synthable), Boots
DEF:8 STR+1 DEX+1
Accuracy+1 Attack+1 Evasion-2
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Pigaches (Synthable), Boots
DEF:4
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Pigaches (Synthable), Boots
DEF:5 MP+3
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Leggings (Synthable), Boots
DEF:24 HP+30 STR+3
Latent effect: Haste+3%
Lv.74 WAR

Unicorn Leggings +1 (Synthable), Boots
DEF:26 HP+34 STR+4
Latent effect: Haste+4%
Lv.74 WAR

Black Cuisses (Synthable), Pants
DEF:29 STR+4 Attack+14
Damage taken +13%
Enhances effect of "Absorb" spells
Lv.71 DRK

Onyx Cuisses (Synthable), Pants
DEF:30 STR+5 Attack+16
Damage taken +14%
Enhances effect of "Absorb" spells
Lv.71 DRK

Alumine Brayettes (Synthable), Pants
DEF:22
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Brayettes (Synthable), Pants
DEF:22 STR+1 DEX+1 AGI-2
Accuracy+1 Attack+2
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Slops (Synthable), Pants
DEF:10
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Slops (Synthable), Pants
DEF:11
MP recovered while healing +1
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Subligar (Synthable), Pants
DEF:49 HP+42 DEX+4
Latent effect: Evasion+3
Lv.74 WAR

Unicorn Subligar +1 (Synthable), Pants
DEF:51 HP+46 DEX+5
Latent effect: Evasion+4
Lv.74 WAR

Carpenter's Belt (Rare/Ex, NoSale), Belt
Enchantment: Synthesis image support [25, 0:30, 0:03:00]
Lv.1 All Jobs

Blacksmith's Belt (Rare/Ex, NoSale), Belt
Enchantment: Synthesis image support [25, 0:30, 0:03:00]
Lv.1 All Jobs

Goldsmith's Belt (Rare/Ex, NoSale), Belt
Enchantment: Synthesis image support [25, 0:30, 0:03:00]
Lv.1 All Jobs

Weaver's Belt (Rare/Ex, NoSale), Belt
Enchantment: Synthesis image support [25, 0:30, 0:03:00]
Lv.1 All Jobs

Tanner's Belt (Rare/Ex, NoSale), Belt
Enchantment: Synthesis image support [25, 0:30, 0:03:00]
Lv.1 All Jobs

Boneworker's Belt (Rare/Ex, NoSale), Belt
Enchantment: Synthesis image support [25, 0:30, 0:03:00]
Lv.1 All Jobs

Alchemist's Belt (Rare/Ex, NoSale), Belt
Enchantment: Synthesis image support [25, 0:30, 0:03:00]
Lv.1 All Jobs

Culinarian's Belt (Rare/Ex, NoSale), Belt
Enchantment: Synthesis image support [25, 0:30, 0:03:00]
Lv.1 All Jobs

Fisherman's Belt (Rare/Ex, NoSale), Belt
Enchantment: Fishing support [15, 0:30, 0:30:00]
Lv.1 All Jobs

Lugworm Belt (Synthable), Belt
Dispense: Lugworm [10, 0:30, 0:05:00]
Lv.1 All Jobs

Little Worm Belt (Synthable), Belt
Dispense: Little Worm [10, 0:30, 0:05:00]
Lv.1 All Jobs

Corse Cape (Rare), Cape
DEF:9 <Dark>+7 Evasion+7
Lv.71 WAR/MNK/RDM/THF/PLD/DRK/
BST/BRD/RNG/SAM/NIN/DRG

Toreador's Cape (Rare), Cape
DEF:7 Evasion+9 Enmity+4
Lv.72 All Jobs

Homing Ring (Rare/Ex, NoSale), Ring
Enchantment: Outpost Warp [30, 0:30, 24:00:00]
Lv.1 All Jobs

Return Ring (Rare/Ex, NoSale), Ring
Enchantment: Outpost Warp [30, 0:30, 24:00:00]
Lv.1 All Jobs
 
Duffman said:
No, THAT's depressing... :P
XP.jpg

Call me crazy, but I was looking foward to that. Ya know.. so that while right now im saving up a fuck load of gil just to buy a normal hauby, that id be able to have it for quite some time and my purchase wouldnt feel so wasted on an item that I wasn't going to be wearing for very long.

Once again, Thanks SE.... :roll:
 
Garvin said:
Sprout Beret: Remove level restriction on Guide
This hat seems to reset the effect on...

Guide Beret: Restrict level to match Sprout (50 or less)
...this hat, which seems to create a self-imposed level cap.


At least at a glance, it looks like this could allow someone above a party's level to restrict themself and party at a lower level.


Hmmm I actually agree with Garvin on this one after further thought. It looks like now one can self impose a level restriction, so they can level with a friend.

And they seem to be swappable items, so you use them before you PT, and after PT, use it to remove the level restriction cap.

This is very cool, cuz it's a solution to over camped high level area's~
 
Obtained Key Item: Noodle Kneading.

Neato.
 
I'm guessing the Mochi is for an event, but the spaghett-ah looks delicioso!

/italian
 
Note that the guide, sprout, and mandragora berets have 1 charge on each. I know of 5 other items that have 1 charge: treat staff II, dream hat +1, and the three costume belts. All of those items are rewards from holiday events. So, my best guess is that all three of the berets are related to some new event.
 
Back
Top