Sethala said:Yeah, hijacking the thread again to talk about DRK...
I still think that DRK/THF from 30 to 50 is a viable alternative to DRK/WAR. At that level range, the only thing /WAR gives is Berserk and Provoke, and /THF gives SA, Steal, and TH1. Only Berserk and SA actually increase damage done. Berserk does gradual damage over time, SA does sudden damage at one point. SA also guarantees a hit once per minute, which IMO is useful for a job that doesn't hit that many times in a minute (a DRK gets around 7-8 attacks in one minute, having one of them a guaranteed hit is useful). You are right that from 50-60, Berserk and Double Attack are far more powerful than just Sneak Attack, however.
Also, DRK does get an accuracy-boosting ability: Souleater. Yes, it does add some accuracy, I've proven that (checked a mob before turning it on, was either high or normal evasion, used Souleater, it was normal/low evasion). No idea how much, though.
Your point about souleater isn't helping your "but drks have bad acc and that guaranteed hit every minute is a Godsend" argument.
It's also quite selfish to think like that. Take, as an example, you end up with a thief in your party. If the drk doesnt have a warrior sub, then who is to be the first voker so the thief can sata the tank? Everone has multiple roles in a party, having to invite someone extra to fill that role is just not efficient party building. As a DRK/WAR, 2 roles = damage and 1st provoke. As a DRK/THF (pre-60), damage only.
True there is that chance where you will have a party that does not have a thief, but for the most part, there will be one.