Version Update Complete! (06/05/2007)

The following changes have been made to the functionality of the Kingdom Signet staff, the Republic Signet staff, and the Federation Signet staff:

1. The Signet effect gained from the staves will now overwrite Sanction effects.
2. The caster can now only grant Signet in Conquest areas.
3. The caster can only grant Signet to players whose nationality is the same as that indicated on the staff.
4. The caster can only grant Signet to players in his/her party.

new changes? i thought this was always the case.
 
Not done DM in years, but I'd imagin its quite easy now. Also, I don't beleave there was any BLM nurf, if watching nidhogg go down 10% in a single round of blm Magic burst Nukes.... yea.

Mob changes away from outpost in tiggerin... Screws up a nice bst spot, as SE loves doing. (that it matters to me).

No exp loss when KOed while Charmed. Nice for long armed chariot, since that poison while charmed is killer if you don't have HP cell.

Cerberus in besidge could be killer. O.o I'l be looking fer khamara also in undead besidge.
 
new changes? i thought this was always the case.

nope and it sucked. u couldn't use signet staff if you had sanction.
 
3. Abjurations
Several types of new and old abjurations can be obtained from the crates. All cursed items and abjurations should be taken to Alphollon C Meriard for "spiritual cleansing."

Sky says cya later (lil bit).


New abjurations... I wonder what these may be. Where are my .hackers?
 
3. Abjurations
Several types of new and old abjurations can be obtained from the crates. All cursed items and abjurations should be taken to Alphollon C Meriard for "spiritual cleansing."

Sky says cya later (lil bit).

Am I blind? I didnt see anything about abjurations ..... I think I may be blind though!


*Edit* Yup Im blind as a bat, FOUND IT!
 
nope and it sucked. u couldn't use signet staff if you had sanction.

Worst thing about going from EXPing in AU > Regular places.

Pretty sweet update all together, a lot of much needed additions, and a ton of new features. I can't wait to get back in game and test 'em out.
 
Mob changes away from outpost in tiggerin... Screws up a nice bst spot, as SE loves doing. (that it matters to me).

Screw the BST exp spot, I want my exp back from the 3 times goblins have killed me when I OP'd in. -.-


Am I blind? I didnt see anything about abjurations ..... I think I may be blind though!

I thought I was too... then I noticed the link right at the top of the page:

A new massively multiplayer battlefield, Einherjar, has been introduced.
Related Information>>
 
This update is sexier than your mom.

As for the signet thing, couldnt always do that. I even sent in a GM ticket to get some info on the staves and such, because I found it to be pretty stupid that I couldnt overwrite signet or sanction with a signet staff. Now we can, but can also use our staves to grant a pt member signet. Awesome.
 
Screw the BST exp spot, I want my exp back from the 3 times goblins have killed me when I OP'd in. -.-

i would always go outside the town and summon carby before OP warping there. saved me a good LVL's worth of exp.
 
I'm not sure why but I seem to be immune to grabbing aggro there. I used to get it every once in a while when I didn't know to not start running as soon as I ported in before model loading but a quick tonkio ni solves all aggro problems.
 
Screw the BST exp spot, I want my exp back from the 3 times goblins have killed me when I OP'd in. -.-




I thought I was too... then I noticed the link right at the top of the page:

A new massively multiplayer battlefield, Einherjar, has been introduced.
Related Information>>

I am lucky, I use to OP there alot and I never got killzd
 
The bits about being able to use signet staves on party members, and signet staves only working on people of the matching nation, have always (or at least for a very long time) been true. The bits about only in conquest areas and overwriting sanction are, however, new.

It also bears mentioning that unless they ninja changed that, signet staves have a fixed and relatively short (few hours tops) duration irrespective of your rank, so if you want a signet that actually lasts a beefy long duration (assuming high rank) you should still get one in town regardless.
 
Being rdm when I use it, I never had problem. :p

Just noticed at the bottom of the Einherjar, only first 2 wings will be available ; ;
 
Zoomed in on the pic of the einherjar elvaan... (because my screen is dying and images that small are all blurry)

You currently posess 0 ampoules.
>Next page.
Animator +1
Aslan Cape

Kilusha: What do you require of me?


hi2u Animator +1.

So, who all's getting on the boat to Nashmau the moment servers go up, instead of meriting?
 
1. Tavnazian Ring
Speak with Justinius in the Tavnazian Safehold to receive the item again. Players who discard the item after re-receiving it from Justinius must wait until the next Conquest tally before they will be allowed to obtain another.

2. Rajas Ring/Sattva Ring/Tamas Ring
Enter the Marble Bridge Eatery to receive the reward again. Players who discard the reward after receiving it must wait 27 Earth days before they will be allowed to obtain another. Players can learn how many more days they must wait by visiting the Marble Bridge Eatery at least a day after they discard the reward.

3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more.

The following throwing weapons can no longer be used for ranged attacks:
Hedgehog Bomb/Morion Tathlum/Holy Ampulla/Bailathorn/Bomb Core/Phantom Tathlum/Fenrir's Stone/Happy Egg/Fortune Egg/Mantra Coin/Optical Needle/Nazar Bonjuk/Kakanpu/Goblin Grenade/Healing Feather/Spirit Lantern/Refresh Musk/Wyvern Feed/Astral Pot/Balm Sachet/Millefleurs Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet/Tiphia Sting/Orphic Egg/Bibiki Seashell/Volunteer's Dart/Mercenary's Dart/Imperial Dart/Fire Bomblet


YAY for this... atleast for the first 3 points. Now I can get back what I threw away, when I thought I quit for good.
Now I just need to find out how I get my bibiki seashell back.... :irked:
 
>.> so no longer the need to camp the kings for abjs anymore? o.O;
 
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