Version Update in December!

Morari

Limit Breaker
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Joined
Jul 21, 2004
Messages
304
Age
45
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www.livejournal.com
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WhiteMage-Male
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Bard-Male
Third Job
Monk-Male
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Quetzalcoatl
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Origin
Looks like it's that time of the year again :smile:
The next version update is currently in development and is scheduled for release in mid-December. Planned content include:

-Additions to the Fellowship system
-New areas
-New quests
-Additions and adjustments to the battle system
-Additions to fishing
...and more additions and changes covering a wide range of activities!

In addition, this section (FINAL FANTASY XI main page "Topics") will soon undergo changes. The Topics section has traditionally been used to report version update information, as well as changes that are in development, as they are made public. Soon Topics will change to include comments from the developers on upcoming changes and more. We hope you enjoy the new format.
 
damnit hate npc's.. more updates on that :( sigh

new areas! yay. wonder what kind? maybe even more xp zones.

"additions and adjustments to battle system"...um....yikes....who's it nerfing? lol.

developers comments..yeah, that should be interesting
 
I just hope that the new battle system isn't for Tecno nerds or I'm gonna be pissed. New quests and area's I can live with, but basically that's the 4th expansion pack they're talking about. No one is getting new area's free unless you were doing something to the director of Square Enix.
 
isnt that picture of so called Dynamis-valkurm ?
 
What do you mean "battle system isn't for Techno nerds"? You lost me.
 
Dayner said:
isnt that picture of so called Dynamis-valkurm ?

1116.html


Yeah, I thought the exact same thing when I looked at the picture

Also, looking at the NPC, it looks like another weapon upgrade will become available.

but wtf does Diabolos and Bahamut have to do with it? <.<; new quests involving them maybe?
 
neophytal said:
"additions and adjustments to battle system"...um....yikes....who's it nerfing? lol.

More than likely BST. An SE Rep made a thread on Alla over the past few weeks regarding what the players would like them to do about MPKing.

More than half the posts boiled down to "N3rF BST!!11one!11shift!11"

/sigh
 
Lecan said:
More than likely BST. An SE Rep made a thread on Alla over the past few weeks regarding what the players would like them to do about MPKing.

More than half the posts boiled down to "N3rF BST!!11one!11shift!11"

/sigh

*SE increases the Leave counter by 15 minutes*

/em shudders
 
Random battle system 4tw!
 
I know there was a discussion on how to minimize MPK. It is probably too soon for them to have implimented anything but perhaps it is adjustments to the effects of "Leave" or other skills used in mpk attempts. Guess we'll find out in December.
 
Last edited:
Kurgon said:
I know there was a discussion on how to minimize MPK. It is probably too soon for them to have implimented anything but perhaps it is adjustments to the effects of "Leave" or other skills used in mpk attempts. Guess we'll find out in December.

Right, and adjusting leave at all could really kill BST soloing. Anything longer than 15 seconds recharge on Leave would really hurt BST when it comes to getting out of tense situations.
 
Lecan said:
Right, and adjusting leave at all could really kill BST soloing. Anything longer than 15 seconds recharge on Leave would really hurt BST when it comes to getting out of tense situations.

Well I was thinking more along the lines of making the mob non aggro until he gets back to his "home" instead of changing the timer. Could be benificial or the could break the class. All it is now is speculation.
 
Actually I doubt that Leave will be changed drastically, simply because BSTs use it so much to exp.

The number of posts doesn't mean quality of posts on that thread on Alla, and most of the quality posts didn't refer to BSTs, it referred to either linking or train aggro.

I'm thinking that SE will add a more sophisticated system to this; so that trains happen like usual in CN and Garlaige, but they won't be lethal any more. The system might vary more though... i know the suggested way to fix this by SE was to implement a system similar to EQ2's, and many people said that they didn't want a system completely similar to it.

Also, seeing as how some areas depend on the rules we're used to, such as Dynamis-Jeuno, the changes might be limited by zone.

I'm actually looking forward to the update... regardless of the changes, it's the additions that will be nice. Ever since they started the NPC thing, people have been wanting more. Also, additional ways to get dynamis coins have been discussed, and may also be added.

Who knows, maybe they'll make NPCs actual party members? I know i'd love a NPC main healer that i can Refresh, or a NPC DD who i can really have fun with SC'ing with. Increasing the lv cap and areas to be summoned to would also be nice, a NPC PLD in some BCNMs could make a lot of money...

I'm curious what kind of Additions to Fishing they're going to add though... honestly what is there to add?
 
My npc needs 8 more lvls before they raise the cap again....I should probably start lvling her again XD
 
Well I doubt they can nerf fishing any further... gonna have to be something for the better then worse.

And Battle System, there are 3 things I can hope for...

1. Upgrade WS damage on Rangers to balance them out for not getting TP as fast as they used too.

2. Fix the delay exploit

3. Dont nerf Ninja
 
passions said:
O_O /panic is the blm nerf coming? shit's i want 75 before then or i'll never get a party :(

thats coming with the expansion i think. not sure though
 
"Additions and Adjustments" could be just about anything. Give one job one new ability and you have your "additions". The "adjustment" would probably be all the mpk stuff that was mentioned on that allak forum since the topic was created pretty recently.

I'm more interested in the fishing.
 
Ajs said:
Well, BLM was fun while it lasted ; ;

what you mean by that? i <3 blm first job i am actually taking to 75 and i didn't even really get into till about 2 months ago. Nerf it, the rngs are still here that love there job. It will deffinatly weed out a lot of {Too Weak} BLM's though thats for sure ;)

I just want 75 cause, usually after a nerf people think the jobs no good anymore which is horse shit.
 
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