Version Update in December!

mob TP nerf!!

i give mob too much tp from time to time i guess...... prz give me a subtle blow JT OR make mob's TP gain proportional to dmg it takes.
 
I liked my post on allakhazam.. I know Im biased, but just to get some feedback started I'll link the 2 here.

Posts on page 9 & 13

My opinion however.. I don't see any reason or justification for nerfing blm... and if they do, I'll be a seriously pissed off Taru. Blm is meant to be a magical offensive weapon. As it is, it's sometimes difficult to nuke without pulling hate.. if they weakened blm, it wouldn't balance out.. I've seen red mages do almost as well nuking as blm. If they were to weaken the damage blm does nuking, then why main it at all? Red mage would be the way to go then, and what benefit would that be?
Someone out there give me an idea how they would nerf it?
Blm's already have low def... very squishy. High MP cost spells.. some long cast times..
What could they do that would make it harder for a blm to perform?
as it stands I rest between nukes, I rarely enfeeble as the red mage has the ace in their pocket for that. If there's a good healer, I don't cure..
all I can do is wait to stun, and nuke.. and depending on the tank, I sometimes have to wait a lil longer on nuking.. say right after the next voke...

I've heard the rumor mill and read the interview that was referred to when people discuss blm's. Nowhere in there did they say they would. In fact imo they pointed out that there some jobs in the game that needed a boost.. so instead of nerfing one, improve the job that competes with it.

Saying that let us remember that blue mage, geomancer whatever it is will be coming soon. It might provide competition to upcoming red mages, black mages at once. I don't see them nerfing, or gimping any more jobs until we have the XBOX crew onboard.

one more thing... didn't it say jobs (plural) to be released with the expansion pack? Is it possible that there are more than one new job coming? Necromancer would have me very very interested... hehe
maybe something similar to beastmaster ?
 
almost forgot..
I think the biggest thing they need to do is give more power to the GM's.

Ability to punish.. real punishment. not one they can walk away and come back in an hour or two..

be able to restore lost exp to victims of mpk's
(be able to reset quests?!!?! that's a duh huh.. getting sidetracked)
make their presence more widely known.
embarass offenders..
be more proactive on the elimination of gil sellers.
make a few more of the NMs' drops more frequent, and rare/ex...
make the extremely popular NMs force spawned.. 30 people in one area waiting for one mob to spawn is ridiculous in my opinion....

improve the game, don't lessen people's enjoyment of it.
let us remember that dragoon was nerfed first!! and now.. how many people do you know that say Drg suxorz... ./sigh

Ranger nerf I guess I can kinda understand that.. but why!?

Ninja nerf.. oooooh.. bear in mind now I don't personally want to play as a Nin at all.. I never have... but now EVERYONE wants a pld to tank.. " No pld tank, no, thank you"


Remember when we all started this game, Warrior was "the tank" and Pld was just a better tank.. when was the last time you used a war to tank in your pt.. ? Then Blink tanks were AWESOME!! OMG WOW and all that.. I personally used both in my pt's PLD's and NIN....
... once again I guess I can kinda understand their justification... but if you're going to make them lose hate from shadows.. give them more melee damage, or a stronger voke.. or something.. what happened to the ol rule of give and take.. if you're going to take something .. give something in return. How many of your friends left the game to go to WoW when that happened?!

having one, lemme emphasize 1 job in the game that can tank from 40 or so up.. is ridiculous.. horrible paladins lvl fast that way instead of improving, people don't want to complain because it's so hard to get one. so the bad pld's think they're good.... Something's wrong when I cast my first nuke when the mob is at 3/4 life (not AM mind, you I'm talking at lvl50 tier 2 nuke) and pull hate...
rambling again..

Just to sum up.. Don't nerf jobs.. improve others, be amazed how much happier your customers will be.
and as for the upcoming update.. I hope.. sincerely hope that they mean they're fixing the issues that make MPK so easy, and untraceable... if they nerf another job.. even if it's one I don't play.. Darthy is gonna roll heads.

/end rant
 
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Darthyoda said:
Ninja nerf.. oooooh.. now I don't personally want to play as a Nin at all.. but now EVERYONE wants a pld to tank.. " No pld tank, no, thank you"

I haven't experienced this
 
Kurgon said:
What do you mean "battle system isn't for Techno nerds"? You lost me.

I was just saying I hope they don't screw up the system. I'm a thief and I rely on SATAing my party members. I don't want the battle system to change and make it harder to do that in some way.
 
one of the things they are supposed the be fixing is the engage/disengage way of shortening deley. dont know how, but that has been mensiond somewhere that they wana fix it.
 
Well you know... in that movie sneak preview of the new expansion they said there would be "A whole new way of vana'diel" or sometihng like that.... mabey they'll add PVP...............Trust me guys... its SE they only enhance now.. cause all they know is $$$$$$$$$$$$$..... Theyre gonna take all the ranted players opinions and improve everything... on top of that theres a half a dozen Avatars they could still throw in...... Odin, alexander, Diablos, Behemout ZERO, and quite a few more.... This games just gonna keep growing
 
How long do you think FFXI is gonna last? It's been along time now that FFXI has been alive you know. Just because FFXII is coming out doesn't mean everyone is gonna drop FFXI and be like "Oh yeah baby! FFXII!". FFXI is gonna stay alive for a LONG LONG LONG TIME.....
 
Darthyoda said:
Remember when we all started this game, Warrior was "the tank" and Pld was just a better tank.. when was the last time you used a war to tank in your pt.. ? Then Blink tanks were AWESOME!! OMG WOW and all that.. I personally used both in my pt's PLD's and NIN....
... once again I guess I can kinda understand their justification... but if you're going to make them lose hate from shadows.. give them more melee damage, or a stronger voke.. or something.. what happened to the ol rule of give and take.. if you're going to take something .. give something in return. How many of your friends left the game to go to WoW when that happened?!


And it's this same attitude that makes the NIN 'nerf' ten times worse. Y'see... NIN is a very capable DD. But people from pre-update never needed to do it, because they simply didn't lose hate unless shadows went down or the BLM did something stupid. Now that they lose hate -just like everyone else, including PLD- while taking hits, shadows or no, they have to play their job to its potential. NIN has tons of melee damage available to them, but half of them are too busy going "OMG WE'RE SO NERRRRRFED!!!!" to notice it. Buy a Hauby, O-kote, STR whatnot, and wear them while your shadows are up, or at least during WS, it'll make a hell of a difference.

RNG is the same way. Guys... your job has changed. You're not an AGI-whoring job anymore. You're STR-based, just like every other DD out there (save BLM). The only reason the nerf seem so hard, is because you went out there, got what seemed to be optimal distance, fired off sidewinder, and did much less damage than what you were used to because your gear was -no longer appropriate for your job-. Adapt to the change, and suddenly you're right back where you used to be. A certain RNG 62 I know was going over 2k damage per fight (with a well-equipped rest-of-the-party) because he knew what his gear was supposed to look like.


Don't mind my derail, continue with discussing the update.
 
Mai Ikari said:
And it's this same attitude that makes the NIN 'nerf' ten times worse. Y'see... NIN is a very capable DD. But people from pre-update never needed to do it, because they simply didn't lose hate unless shadows went down or the BLM did something stupid. Now that they lose hate -just like everyone else, including PLD- while taking hits, shadows or no, they have to play their job to its potential. NIN has tons of melee damage available to them, but half of them are too busy going "OMG WE'RE SO NERRRRRFED!!!!" to notice it. Buy a Hauby, O-kote, STR whatnot, and wear them while your shadows are up, or at least during WS, it'll make a hell of a difference.

ehhhhh... yea NIN are great DD.. but.. IMO there are 2 types of NINJA TANKS.. (1) the nin who holds hate with melee dmg, and (2) the nin who holds hate with ninjutsu. ive tried both on my ninja (NIN60) and personally i find the NINJUTSU one to hold hate alot better.. if you KNOW how to use the elemental wheel (you'll be surprized how many 75NIN's dont know this!!) then you'll keep hate like a dream..

i dont like +STR or +ATTK stuff on my ninja.. :/ call me a n00b or whatever but.. i'd rather take the PLD approach.. take the least amount of dmg over time (while keeping hate).. if i dont dish out the melee dmg.. i dont care much.. less healing aggro.. less chance for me to lose hate.. i dont agree with the "wear melee gear while utsusemi is up" statement.. because, if utsusemi Ni is up for 4 rounds, and Ichi is up for 3, your going to run out of shadows and have to take dmg from the mob.. the best part of ninja tanks is that they dont take much dmg..

sure i static with tep's THF.. but sometimes his SATA is down when were going for a chain5, i gotta 1st voke.. and i keep hate the entire fight just fine, from the BLM's and our Galka MNK (for all you nins out there, you understand my pain here).. anyhow.. as a PLD spams self cures for hate.. a NIN in my opinion needs to spam ninjutsu for hate..

plds keep hate from self cures:
Cure 30 HP gives you 60 aggro
Cure 90 HP gives you 180 aggro

nins keep hate with ninjutsu damage:
Elemental Ninjutsu for 30 dmg gives you 30 aggro
Elemental Ninjutsu for 90 dmg gives you 180 aggro
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
also on the flip side of this..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
plds lose hate from being hit:
take 30 dmg from an enemy you lose 30 aggro
take 90 dmg from an enemy you lose 90 aggro

ninjas lose hate from being hit in the same way, if hit melee.
take 30 dmg lose 30 aggro
take 90 dmg lose 90 aggro

however.. im not sure how the new "shadow gets hit lose aggro" works..
(can someone explain this to me i just dont understand it yet)

but based on that, ninjas have the potential to hold hate as well as plds, AT MOST getting your shadow hit as nin loses the same aggro as being hit melee for a pld..

the only real difference, that i can see, is that PLDs can earn aggro faster..

:/ i forgot where i was going with this post.. but there it is.. im gunna stop typing now........... memory issues >< /sigh

~nib
 
Nibble said:
i dont like +STR or +ATTK stuff on my ninja.. :/ call me a n00b or whatever but.. i'd rather take the PLD approach.. take the least amount of dmg over time (while keeping hate).. if i dont dish out the melee dmg.. i dont care much.. less healing aggro.. less chance for me to lose hate.. i dont agree with the "wear melee gear while utsusemi is up" statement.. because, if utsusemi Ni is up for 4 rounds, and Ichi is up for 3, your going to run out of shadows and have to take dmg from the mob.. the best part of ninja tanks is that they dont take much dmg..

i can sorta see your point, but there are a few things wrong with your theorys. NIN will NEVER be PLD, lol, so you cant take a 'PLD approach'. you take the 'keep your shadows up and avoid damage approach' (obviously) :) taking hits as NIN vs PLD is much different in the amount of points of dmg taken.

why not wear melee gear? as stated, nin was originally meant as a DD class. its still very possible to do alot of damage, keep shadows up, and hold hate. granted you are mithra (but did not mention anything about race), you generally dont hit as hard but have better than average acc. on my last xp party in sky, i outdamaged a sam and thf on my nin, and i was tanking. i think i have around 93STR as a 73NIN/WAR with my current gear setup. (i do have some merits in some beneficial stats like 3 critical attack merits, and etc as well)

and as far as not taking much dmg as a nin tank... i hope you arent talking after shadows are down;) i think you are talking about overall, in which that case, i will agree.


Nibble said:
sure i static with tep's THF.. but sometimes his SATA is down when were going for a chain5, i gotta 1st voke.. and i keep hate the entire fight just fine, from the BLM's and our Galka MNK (for all you nins out there, you understand my pain here).. anyhow.. as a PLD spams self cures for hate.. a NIN in my opinion needs to spam ninjutsu for hate..

post lvl63 you should not need a thf to hold hate with arhats and yasha gear (71+)available. mnk will take hate some for sure at times if they have decent gear.

nibble said:
however.. im not sure how the new "shadow gets hit lose aggro" works..
(can someone explain this to me i just dont understand it yet)

they didnt really say. :( they just said that there was a slight enmity loss when shadows are being taken. i never even noticed the difference. the thing that DOES suck is goblin rush taking 3 shadows :(
 
Never seen ANYONE say "Get a PLD, I don't want a NIN". XD I know I'd take a decent NIN over a PLD any day, if I'm XPing on SMN..on other jobs I'm sortof indifferent.

They needto add a JA or two for WHM, SMN and NIN. They get crap right now. ><
 
Mishaela said:
Never seen ANYONE say "Get a PLD, I don't want a NIN". XD I know I'd take a decent NIN over a PLD any day, if I'm XPing on SMN..on other jobs I'm sortof indifferent.

They needto add a JA or two for WHM, SMN and NIN. They get crap right now. ><

in my MNK static since lvl50, we have partied with a NIN once. (we are lvl71). i can hold hate on a pld where he cant voke it off me after a flash and cure4 sometimes. its kinda crazy. i almost refuse to party with 90% of nins on my mnk because of this reason. :)

but yeah, if im on smn, definitely nin.. much better complimentary setup.
 
neophytal said:
but yeah, if im on smn, definitely nin.. much better complimentary setup.

That's providing your playing 'main healer'. The summoner in my group just back up heals if the WHM is low on MP in late chains, or I take 'way' to much damage, and an explosion or something like that is coming up. (if you can't tell, I play a PLD). I know I'm continuing the "derailing" of this topic, and adding yet to more of the "NIN vs PLD" thing. And I agree with the above statement about Warriors being tanks. Let's just put it this way.... Ninja's were supose to be DD's and elemental enfeeblers. Players found a way to make them into tanks! (I'm not arguing this ^^ I know some really good Ninja Tanks) Now, Ninja's don't really shine till about level 37-40, because before then, it's really hard to tank as a Ninja, and many props to those who manage.

Also, side note: The nerfs were that AOE's stripped all shadows (which isn't the case with all AOE's) and they loose some Enmity. "BOTH" are plausable nerfs. Hell, the loss of Enmity actualy helps many. If your subbing Ninja, and tring to be a DD? Why The hell wouldn't you want to loose hate without taking damage? Ok back onto my original statement...

To say that either Tank is better or worse than the other is stupid. Both have their strenghs and weakness's and the party has to work around them. PLD's take alot of damage over time (compaired to a ninja) so a WHM is needed, Ninja's don't really need a WHM, so a sub whm could work just as well. PLD's however Can hold and manage hate to their desire (at least good ones can). Ninja's can after 40, but to no near degree that a PLD can. Ninja's since they don't need as much MP wasted on them, can go longer chains (on some mobs), where as PLD's need to rest for MP for Flash and cure's. Both have pro's and cons, and are mainly based on skill of the players. I agree, there are some really shitty PLD's out there with a free ride thinking that because they are PLD's they can easily get parties. I don't know what server you think your on, but I hardly ever see a Ninja/Warrior seeking party for long if there are alot of people around that level on. I've left parties before as PLD so that they could pick up a Ninja, because the party wasn't really set up to have a PLD tank. It just happens.

Now, As for the Ranger "nerf". I don't know what crack you guys are smoking thinking they are nerfed. Someone before posted about a 62 or so level Ranger doing over 2k of damage per fight.

The at that time 72 Ranger in my static subbing SAM one time and Ninja the other, was doing over 1.2k in a weaponskill close (not including the Light SC bonus damage) with a crossbow. I'm sorry, I see no nerf there. I only see SE making people who just stood up against the mob with some archers knifes getting TP from actualy meleeing the mob opposed to using Arrow's and Bolts. This was a good move on them to nerf the damage down if your too close. Plus, if they do pull hate and they are subbing ninja (seen it happen -_-) they loose some hate without even getting hit! I'm sorry, both so called "Nerfs" were well warnted. Also, when Dragoons got nerfed, from getting so much TP back from Penta Thrust, that was because they could almost spam 3 of them per fight. They weren't ment to be TP gods, that's the Samuri's job. Either way, I think the arguments and the complaints need to stop. "Don't you remember people leaving because of that nerf?" Dang right I do, and IMO... LET THEM! If they are so insecure about their ability to play this game to the way it's designed and changed, it's better for them to leave and enjoy another game instead of needlessly stressing themselves out on this one since they arn't getting their way and not adapting. /end rant

And on topic... I agree about the new area's, though I think they'll be capped area's, or COP based. I know in one interview they said the developers were doing "ALOT" to summoners and Bards this time around, new summons possibly, and also the possiblity of getting the Prime Avatar's Blood pacts. Also they were talking about "ADDING" new spells for mages that are quest only, since Mages really never get shined on during updates. There is alot they can do, so just sit back and enjoy the ride because SE knows what they are doing, they've been doing this for years ;) Have some Faith.

Safe Journeys~

Ean
 
Thank you Ean, that was roughly the post I had set up before power cut out for no reason to my comp and ate it.

In summary, SE has not once nerfed a job, they've fixed it. Look beyond your love of breaks in the game, like RNGs soloing 80% of a fight with Sidewinder Barrage Sidewinder, and at the bigger picture of balance.

SE's also mentioned they've been working with DRG, trying to get some DRG love going around, just have to see how that turns out. Should be obvious enough by their AF+1 that SE isn't ignoring the job.


Now on the topic of the 62 RNG, that's what happens when RNG is set up properly. RNGs these days eat Sushi, wear AGI and RACC out the ass, and nothing else. If they miss, it's because the thing moved out of the sweet spot, or because they rolled a critical failure. Reason their damage sucks is because there's nothing behind their arrows. Sure, they hit, but not for damage, you need STR to do damage just like every other job, and RNG/NIN with AGI equip has no STR. Fix that, and suddenly you're right back up to the numbers you used to be at. That's what that RNG62 did, and the proof is in the parse.
 
I read the article ( click here for the interview with 1up ) .. and relieved to hear they won't be nerfing blm. and my earlier post wasn't saying I thought the jobs were gimped I was pointing out what was said by others playing those jobs when it happened.. I look at things from a whm and blm perspective so my views are biased.. I was trying to be empathetic with those upset.. without having any experience to be sympathetic.... ^^

I think a "Good" nin can tank.. many out there try... but fail.. My statements earlier were from pt members waiting for me to find someone to tank to fill the party.. I've not made that statement but have had it told to me in /tell when forming one on more than several occasions. That's why I brought it up.

There are too many "Bad" paladin's that aren't told different because the pt is scared to lose what in many people's minds are the only "Good Tanks"... so the bad ones lvl just about as fast as the good ones.. or faster because the good ones are absorbed into statics.. This makes it hard on me as a squishy Taru whm sometimes.

Ranger's didnt really get nerfed in my opinion, I think their play style was "corrected".. but some are still upset with it..

I wasn't around when drg's got nerfed.. but I know there are far too many people that don't give the drg job the credit it deserves. I hope SE gives Dragoon a different 2hr and makes the wyvern a 10 or 30 min ability..

I've never played Ninja, nor do I want to.. not my type of job. Same goes for pld. but I think I'll try Paladin one day. I played with a Taru paladin the other day and he rocked!! I actually tried to pull hate and couldn't.. I was impressed. I don't have enough experience on Ranger to say anything. I took it to 9 or 10 and put it on hold.. for now I'm a 58 whm, 51 blm, 30 smn, and 30 rdm. I am by far the least experienced noob in many parties, but I do get complimented as a black mage and as a white mage.. so I think I'm doing something right. I research my jobs, and take the time to build gil to get the gear I think I need. I don't think there is any single job in Vanadiel that is overpowered, however I do think that summoner, dragoon, and monk need some added strengths whether the are in job abilities, stats, or weapon choices... I'm tired of everyone wanting the "Standard" party "because that's the only setup that works" attitude. I initially liked this game because someone could have a variety of choices like race, job/subjob gear, etc..

it's gotten to the point of you Have to be this job AND this subjob And you better be THIS race, or you're gimped. Oh and let us not forget that if you don't have this 6 million gil armor, or earring you're not a good player.

There are many good players that don't think that way.. but there are also too many other players that do. That was the basis of my rant earlier.. I just didn't get to it.

Hope this all clears up some misconceptions some may have had of me.
If you're curious to see if I fall in any of the categories I've listed. Check my signature's link and you can see my job/subjob(s) and race along with equipment.

/end rant
 
I just read all these posts and my head hurts..
Now I'm gonna continue the hijacking of the thread..Nin.vs.Pld.. yay

Nin never did get nerfed, as someone stated above.. SE keeps adding in gear for Nin with +emnity all the time.. I'll take a Nin tank up in sky anyday, had my best xp with nin, 10k in 1 hr.. Nin can either set up with emnity/eva gear and keep hate like that, or my favorite is when they boost up for DD.. Buddy of mine is a nin and has +17 haste and tons of str gear.. A lot of the times he outdamages most the other "DD"s.. It just all depends on how you wanna play..

Just cause I say I like nin doesn't mean i dislike plds.. You guys rock too.. Everyone needs to just realize that in some stage of the game, there's gonna be a job that can do better than you, whether it be DD, Tank, Nuke, Enfeeble/heal.. Just be appreciative of each job and the strengths that they have..
 
Darthyoda said:
I don't think there is any single job in Vanadiel that is overpowered, however I do think that summoner, dragoon, and monk need some added strengths whether the are in job abilities, stats, or weapon choices...

*shocked*

Monks?!?! need more?! my god man, are you insaine?!?! do you WANT them to pull hate even easier than they do now (regardless of Ninja or PLD)? ;) You might have not played with any good monks, but the right set up of monk can out damage any other job (without Skill chain damage included) almost hands down.

I aggree with the Dragoon though. Summoner.... eh... they really don't need a job ability. Each Avatar they have has all kinds of abilities, just adding the Prime blood pacts would do nicely. But giving them an added ability is eh... not so good.

I also think they should add Ultima Weapon to the game >.> I want that GS. ^^

Also, I agree with Mai Ikari. They are looking at dragoons. Besides, making their wyvern a 15 min JA would be cheap, and make them more like Beastmasters, so I don't think that would be a way to go. Also, remember. Dragoons are steady DD's, that can shed hate at will. They are absolutely the BEST trick partners for Thiefs post 45 (whenever they get super jump)?
 
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