Version Update

Alereth

Knight of the Iron Ham
Adventurer
Joined
Apr 28, 2009
Messages
583
Location
Bastok, Vana'Diel
Nation Banner
Bastok
Main Job
Paladin-Male
Secondary Job
Summoner-Male
Third Job
RedMage-Male
Server
Cerberus
Linkshell
Honorbound
FFXI
Alerith
FFXIV
Alerith Rayneheart
The mercury is set to climb to flesh-searing heights with the further lifting of the level cap in the impending version update. Maximum character level will rise from 85 to 90, and this change will be accompanied by a host of new abilities, traits, and spells to complement the existing arsenal. Furthermore, to ensure that it won't be lonely for adventurers who reach these newfound heights, certain Wings of the Goddess areas will also undergo adjustments in monster level and distribution.


The following new job abilities will be added:
Blood Rage (WAR Lv.87 Ability Delay: 5 min. Effect Duration: 30 sec.)
Enhances critical hit rate and critical hit damage for party members within area of effect.

Impetus (MNK Lv.88 Ability Delay: 5 min. Effect Duration: 3 min.)
Enhances attack and critical hit rate with each successive melee attack you land.

Enmity Douse (BLM Lv.87 Ability Delay: 10 min.)
Reduces the target's enmity towards you.

Conspirator (THF Lv.87 Ability Delay: 5 min. Effect Duration: 1 min.)
Enhances accuracy and "Subtle Blow" effect for party members within area of effect. Does not affect the party member being targeted by the enemy.

Sepulcher (PLD Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for undead.

Arcane Crest (DRK Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for arcana.

Bounty Shot (RNG Lv.87 Ability Delay: 5 min.)
Increases the rate at which the target yields treasure.

Hamanoha (SAM Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for demons.

Dragon Breaker (DRG Lv.87 Ability Delay: 10 min. Effect Duration: 3 min.)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for dragons.

Smiting Breath (DRG Lv.90 Ability Delay: 1 min.)
Orders the wyvern to attack with its breath.

Restoring Breath (DRG Lv.90 Ability Delay: 1 min.)
Orders the wyvern to heal with its breath.

Mana Cede (SMN Lv.87 Ability Delay: 5 min.)
Channels your MP into TP for avatars and elementals.

Blood Pact: Ward "Fleet Wind" (SMN Lv.86 Ability Delay: 1 min. Effect Duration: 2 min.)
Increases movement speed for party members within area of effect.

Blood Pact: Ward "Inferno Howl" (SMN Lv.88 Ability Delay: 1 min. Effect Duration: 1 min.)
Grants the effect of "Enfire" to party members within area of effect.

Blood Pact: Ward "Diamond Storm" (SMN Lv.90 Ability Delay: 1 min. Effect Duration: 3 min.)
Reduces evasion for enemies within area of effect.

Triple Shot (COR Lv.87 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses three units of ammunition to deal extra damage.

Tactician's Roll (COR Lv.86)
Grants a Regain effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 8.

Allies' Roll (COR Lv.89)
Enhances skillchain damage and skillchain accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 10.

Curing Waltz V (DNC Lv.87 Ability Delay: 23 sec.)
Restores target's HP.

Striking Flourish (DNC Lv.89 Ability Delay: 2 min. Effect Duration: 1 min.)
Allows you to deliver a twofold attack. Requires at least one finishing move.

Stratagem: Perpetuance (SCH Lv.87)
Increases the enhancement effect duration of your next white magic spell.

Stratagem: Immanence (SCH Lv.87)
Makes it possible for your next elemental magic spell to be used in a skillchain, but not a magic burst.


The jobs listed below will each welcome an existing trait to their arsenal upon reaching the specified level, beyond which the degree of mastery will increase in stages.
Job Level Job Trait Effect
Black Mage Lv.50 Elemental Celerity Quickens elemental magic spellcasting.
Red Mage Lv.87 Shield Mastery Grants bonus TP when blocking an attack with a shield.
Dark Knight Lv.88 Tactical Parry Grants bonus TP when parrying an attack.

The following new spells will be added:
- White Magic
Regen IV WHM Lv.86
Boost-CHR WHM Lv.87
Boost-AGI WHM Lv.90
Gain-CHR RDM Lv.87
Gain-AGI RDM Lv.90
Adloquium SCH Lv.88

- Black Magic
Fire V BLM Lv.86
Aeroja BLM Lv.87
Blizzard V BLM Lv.89
Firaja BLM Lv.90

- Songs
Valor Minuet V BRD Lv.87
Wind Carol II BRD Lv.87
Fire Carol II BRD Lv.90

- Ninjutsu
Migawari: Ichi NIN Lv.88
*Uses the ninja tool, "mokujin."


More jobs will be able to learn the following spells:
- White Magic
Protect V PLD Lv.90
Aquaveil SCH Lv.13
Blink SCH Lv.29
Stoneskin SCH Lv.44
Shell V RDM Lv.87 / SCH Lv.90

- Black Magic
Fire IV RDM Lv.86
Blizzard IV RDM Lv.89
Fire III DRK Lv.88
Blaze Spikes SCH Lv.30
Ice Spikes SCH Lv.50
Shock Spikes SCH Lv.70
Aero V SCH Lv.87 (Addendum: Black)
Break RDM Lv.87 / SCH Lv.90 (Addendum: Black)


Several new blue magic spells will be added.



In addition to the above, performance-enhancing tweaks will be introduced for a host of existing job abilities. The exciting details will be announced in the very near future, so stay tuned!

Hell yes. I'm liking what I see.

Party affecting JA's, DRGs using breathes by choice instead of subjob and Proetect V for PLD.

Regain Roll for COR is going to be tight and of course the new black magic is going to rock.
 
Blood Pact: Ward "Fleet Wind" (SMN Lv.86 Ability Delay: 1 min. Effect Duration: 2 min.)
Increases movement speed for party members within area of effect.

\o/ Summoners rejoice, for we are the new Zurka bitches! \o/
 
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hehe. What I like is NEW REGEN SPELL, Regen 3 has felt outdated for a while now and I got regen merits. The rest of the whm spells, pretty meh..
Oh and sch getting native stoneskin. That might talk me into actually subbing it on blm most of the time and not just situational..I might be a little crazy since I low man stuff sometimes with a certain rdm called Hawkeeye, but I'm not crazy enough that I would like to die.
 
You know, the more of these update threads I see the more I want to drop my FFXIV account and return to XI. I know I would love all the new magics for BLM and BLU. Sadly I'm afraid of FFXI being a bit of a slippery slope situation. I'd rather not spend hours in game every day like I used to.
 
I still need to hit eighty-fiiiiive!
 
Saw this on Alla, this was compiled from the DATs and posted on BG according to the Alla poster.


86 BLM Fire V
87 BLM Aerja
87 Fire Carol II
87 WHM Gain
87 RDM Boost
88 NIN Acc Down Ninjitsu
88 SCH Regain
89 BLM Bliz V
90 SCH Break
90 PLD Protect V
90 BLM Firja
90 BRD Ice Carol II
90 WHM Boost Agi
90 WHM Banish IV
90 RDM Gain Agi
91 WHM Curaga V
91 SCH Fire V
92 BLM Thunder V
93 BLM Blizja
93 WHM Boost STR
93 RDM Gain STR
93 WHM Addle
95 PLD self enhancing - Reprisal II or straight light spikes?
95 SCH Comet or Ultima
95 DRK Break
95 WHM Holy II
95 SCH Bliz V
96 BLM Thundja
96 BRD Wind Carol II
96 WHM Cura III
96 RDM Gain INT
96 WHM Boost INT
98 BRD Light Carol II
98 BRD Dark Carol II
99 RDM Gain Dex
99 WHM Boost DEX
99 SCH Thunder V
99 PLD Holy II
99 BLM Meteor
 
Reprisal II and/or Light Spikes doesn't sound quite right. Reprisal is going to be just as good at 99 as it is when you first get it. There isn't really a way to make it better. And because of reprisal, I don't forsee PLD getting any other kind of Light/Divine Spikes.

Holy II sounds good though. But I was kind of hoping for Cure V and Banish III for PLD at some point.
 
Reprisal II and/or Light Spikes doesn't sound quite right. Reprisal is going to be just as good at 99 as it is when you first get it. There isn't really a way to make it better. And because of reprisal, I don't forsee PLD getting any other kind of Light/Divine Spikes.

Holy II sounds good though. But I was kind of hoping for Cure V and Banish III for PLD at some point.

Keep in mind this only shows new spells. Old dats won't b updated until they release those changes if they ever do. Believe me, I think RDM and SCH should already have access to Cure V, so I'm hoping to see it before 99. So, if PLD is to get it, it'll show it it later.
 
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